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Lord Rothschild

New member
Sep 27, 2010
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VanQQisH said:
Fox news.

I think thats 'nuff said.
fucking win

shity voice action, update patches that refuse to let you play the game unless you patch
MOTHER FUCKING HATS, KILL STREAKS and any thing else that makes a good player able to kill noobs faster, 1337 players that whine when some one uses a "noob"weapon to put them in their place (you know who you pricks are) people that own a 360 ps3 wii or pc and claim they are the master race(I claim I am as I have all curent non hand held gen consoles as well as my PC), people who look down on other people for the game they play ( hey modern warfare sucks to me BUT if you like it awesome keep the kill comming means less of you playing team fortress with/against me), and most of all people that play a team style game AND TRY TO PLAY SOLO
 

MetallicMonkey

New member
Jan 22, 2011
56
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0
Copy-pasted sequels (looking at you, Activision)
Obvious bugs that somehow got overlooked
Cliffhanger endings
 

Mikeyfell

Elite Member
Aug 24, 2010
2,783
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41
First Person Shooters


Now don't flame me, not all FPS games are bad Half Life 2, Portal, Bioshock, System Shock 2, Fallout 3, Farcry

there are good ones.
In general they have killed creativity.
I'll bet games would be a lot better if people actually had to make games instead of licensing the Unreal engine and selling it.
you can also blame FPS for the decline of single player games
 

Veloxe

New member
Oct 5, 2010
491
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13 year olds playing M rated games. Specifically the online ones...and when said 13 year old has access to a mic.
 

florzk

New member
Feb 5, 2011
14
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0
Peter Molyneaux's ego, fox news, overprotective parents/ family members, parental controls, most of the call of duty games.
 

Mouse One

New member
Jan 22, 2011
328
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Ekit said:
Soveru said:
The need for games to turn a profit.
This. It really is the main reason why gaming is can't evolve as an art form.
Yeah, but I'd really say it's unimaginative marketing departments. Rather than go into a long post about it, if you haven't seen it, watch the Extra Credit video on why MMOs are so bad. Basically, investors with deep pockets are incredibly risk averse, so they say "copy what sells". And we get yet another WoW ripoff, but without the fan base of WoW, so there's no incentive for gamers to invest their money/time in the new product.

The ironic thing is, that every Big Name Game out there did something unique that made it stand out when it was released (well, maybe not CoD. Still scratching my head about that one). But try telling the investors that. They want the overused bird in the hand, not the potential eagle in the bush.

Small wonder that indie studios are often the ones we look to for truly unique games. There's a lot of crud indie out there, but at the same time could we imagine a big studio releasing a game like Amnesia in which
it's impossible to kill a monster?
 

Mouse One

New member
Jan 22, 2011
328
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0
Blitzwing said:
Ekit said:
Soveru said:
The need for games to turn a profit.
This. It really is the main reason why gaming is can't evolve as an art form.
Why? Some of the greatest works of art were created because of profit.
You've got a point, but the key question is whether there is enough artistic liberty available in the commercially acceptable constraints of the medium. In simpler terms, games cost money. For AAA games, a lot of money. So, until the Guys With the Money start accepting that experimentation is good, games are going to suffer artistically. Most of the really cool artistic improvements have been in such areas as graphics and music, not the overall structure of games.

I mean, think about it-- the biggest game genres are such things as platformers, shooters, RPGs, and simulations. Those genres have been around since the mid-80s to early 90s. Sure, they've gotten prettier, but where is the true innovation? I love those games as much as anyone else, but the new to Same Old Stuff ratio is really low in videogames.
 

Ih8pkmn

New member
Apr 20, 2010
702
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0
Krystal from Starfox
Tapping A repeatedly to sprint(screw you, GTA.)
Grit
The Hot Coffee fiasco
Having to pay for Multiplayer on Xbox Live
 

spartan231490

New member
Jan 14, 2010
5,184
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baddude1337 said:
Games with only one save slot.
This, and more so achievements/collectibles. God, I hate people dictating how I should play a game, just so I can get a god damn "achievement" like some god damn medal or something. Same with collectibles, I go where I want, not where you think I should/won't go. I play a game to have fun, not to meet some arbitrary requirement set by someone else.
 

luckshotpro

New member
Oct 18, 2010
247
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Downloadable patches that allow developers to release a buggy game with the promise to "fix it later" (Fallout: New Vegas anyone?)

Oh, and scheduled release dates/deadlines, far too many games with potential for greatness are ruin in the spirit of being rushed out to meet release dates (Splatterhouse, insert movie-licensed tie-in game here, Lair)

Last but not least, games that fail at being scary, or mistake surprise for terror. I played the demo for Dead Space 2 a couple days ago, and here's a quick recap minus explanations of me trying to sole a puzzle, none of the monsters that jumped out of the walls scared me, I 100% accurately predicted a monster jumping down from the ceiling in an elevator, and the battle against hoards of necromorph children made me feel like I was playing Painkiller, which certainly didn't evoke any sort of fear in me whatsoever.
 

debra_ beretta

New member
Sep 8, 2010
73
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0
Fetch quests and cover-based healing.

Oh and the neverending developer quest for hyper-reality. More focus on good, enjoyable games rather than shiny graphics, please.
 

Awexsome

Were it so easy
Mar 25, 2009
1,549
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Over-powered publishers.

In a perfect world every game studios would be able to create and sell their games on their own terms without having to change a damn thing to please a publisher or anything else except themselves and their fans.