fucking winVanQQisH said:Fox news.
I think thats 'nuff said.
Yeah, but I'd really say it's unimaginative marketing departments. Rather than go into a long post about it, if you haven't seen it, watch the Extra Credit video on why MMOs are so bad. Basically, investors with deep pockets are incredibly risk averse, so they say "copy what sells". And we get yet another WoW ripoff, but without the fan base of WoW, so there's no incentive for gamers to invest their money/time in the new product.Ekit said:This. It really is the main reason why gaming is can't evolve as an art form.Soveru said:The need for games to turn a profit.
You've got a point, but the key question is whether there is enough artistic liberty available in the commercially acceptable constraints of the medium. In simpler terms, games cost money. For AAA games, a lot of money. So, until the Guys With the Money start accepting that experimentation is good, games are going to suffer artistically. Most of the really cool artistic improvements have been in such areas as graphics and music, not the overall structure of games.Blitzwing said:Why? Some of the greatest works of art were created because of profit.Ekit said:This. It really is the main reason why gaming is can't evolve as an art form.Soveru said:The need for games to turn a profit.
The ability to smash DR 1 with a sledge hammer... -gives you one- Is in your control now...baddude1337 said:Games with only one save slot.
This, and more so achievements/collectibles. God, I hate people dictating how I should play a game, just so I can get a god damn "achievement" like some god damn medal or something. Same with collectibles, I go where I want, not where you think I should/won't go. I play a game to have fun, not to meet some arbitrary requirement set by someone else.baddude1337 said:Games with only one save slot.
What? Just... what?Fabian Stetter said:3) X-Box Live !!!!!