Tell me if this is right - I was looking over the stuff that that Moira chick in Megaton was selling. She had a laser pistol for sale, but it only does the same amount of damage as my 9mm. What the hell? That couldn't be because of the condition, could it? (It was nearly busted, but that doesn't change the core damage stat that's listed, right?)
EDIT: nevermind, I just looked at a FAQ thingy and it lists totally different numbers than I thought. I'll have to look again in-game.
That's cool. The mods are the main reason I got the PC version instead of the Xbox 360 version. I'm looking forward to some really cool mods. Some armor that actually protects you that you can find early on in the game would be nice. Also, some drug that cures radiation poisioning and/or heals you better than what I've found so far. I suppose the weak potions and the relative scarsity of everything makes the game more realistic, but the game is hard enough without making the powerups sparce.
That's cool. The mods are the main reason I got the PC version instead of the Xbox 360 version. I'm looking forward to some really cool mods. Some armor that actually protects you that you can find early on in the game would be nice. Also, some drug that cures radiation poisioning and/or heals you better than what I've found so far. I suppose the weak potions and the relative scarsity of everything makes the game more realistic, but the game is hard enough without making the powerups sparce.
I think I'm done with power armor. It feels so cheap. With med-x, I have 80 dr so I'm pretty much safe from anything other than nukes and missile launchers. (haven't met anyone who used a fat boy on me) I pretty much robo-copped their butts all the time. (especially with VATS it's a lot like robo-cop.) I bought the infirmary and the lab from Moira and then gave her a bullet between the eyes and got my money back + the rock-it launcher schematics and mats for it. Feels good to lay some wastelander justice! (Not gonna go through minefields for that sick midwestern lady). That being said, I'd have to say that Moira has given me a ton of stuff. 2 perks, a schematic or two, lots of xp and locations to explore... I probably shouldn't have killed her :loads early save file:
Moira: :midwestern accent:
me: :bang bang: "aww I forgot to buy the house stuff! :/" :reloads again:
I think I'm done with power armor. It feels so cheap. With med-x, I have 80 dr so I'm pretty much safe from anything other than nukes and missile launchers. (haven't met anyone who used a fat boy on me) I pretty much robo-copped their butts all the time. (especially with VATS it's a lot like robo-cop.) I bought the infirmary and the lab from Moira and then gave her a bullet between the eyes and got my money back + the rock-it launcher schematics and mats for it. Feels good to lay some wastelander justice! (Not gonna go through minefields for that sick midwestern lady). That being said, I'd have to say that Moira has given me a ton of stuff. 2 perks, a schematic or two, lots of xp and locations to explore... I probably shouldn't have killed her :loads early save file:
Moira: :midwestern accent:
me: :bang bang: "aww I forgot to buy the house stuff! :/" :reloads again:
I'm on my second character after finishing the game the first time, and I have to say that it's quite weird at the beginning to hear Liam Neeson's voice coming out of a black dude, esp. because his facial features don't quite fit the skin tone. My character looks more Indian than black, but that was intentional on my part after some fiddling with the nose/eyes/chin.
I have to give the game credit for doing a better job with the races than most other games I've seen. It is *very* hard in most games to make a character that actually *looks* black.
P.S. I say "black" instead of the PC "African-American" because not all blacks are from Africa and they certainly don't all live in America. Feel free to refer to me as "white" instead of the goofy high-sounding "caucasian".
I think Bethesda could have done a better job on this, they never add enough hair cuts other features so its not a huge improvement over Oblivion. I'm looking forward to the mods because they normally add loads of new looks.
The Asian race barely looks any different from Caucasian which i found disappointing. The father doesn't really change much, for Asian he just looks a bit yellow in the skin which was nearly offensive at how lazy it was.
Heh, yeah, certainly they could have done better, but I think they deserve *some* kudos for doing it better than many other games, at least. Personally, I would have liked it better if they'd kept your father looking pretty much the same and just said that you looked "just like your mother" early in the game. That, and couldn't they give The Neeson some more- dignified dialog? It's difficult to hear such an actor abused like that.
I also find it weird that they included Hispanic as an entirely separate race. I hadn't noticed that Hispanics have strikingly different features. The examples certainly don't look all that different, apart from going overboard on the spray-on tan.
Okay, so I started a new and delightfully evil character and blew up Megaton, JUST to see Moira die. I return to the bombed out city only to find... ghoul Moira. What. The. Hell. She's not even remotely disturbed that her whole town, store, and friends were annihilated in an atomic blast, and continues speaking to me about her goddamn Wasteland Survival Guide.
By the way, is there any way to find out who puts the Talon Merc contracts out on you? Don't ruin it for me, just give me a hint on how to get the quest or whatever. Another thing, has anyone else found the Alien Pistol near the Arlington Library? I found it on a lone Raider and was quite confused. It looks like something out of a 1950's comic book.
By the way, is there any way to find out who puts the Talon Merc contracts out on you? Don't ruin it for me, just give me a hint on how to get the quest or whatever.
I have read he is in the Scrapyard, which is near the Minefield. I haven't had a chance to get over to there to confirm it. I just finally made it to Rivet City, a few hundred Super Mutants later... I side track easily. I fear if I don't thoroughly search every building in a new area I will forget to come back to it later.
I have read he is in the Scrapyard, which is near the Minefield. I haven't had a chance to get over to there to confirm it. I just finally made it to Rivet City, a few hundred Super Mutants later... I side track easily. I fear if I don't thoroughly search every building in a new area I will forget to come back to it later.
I've been there, no Dogmeat. I'm pretty sure it's supposed to be a "random encounter", and I freakin' hate those things. Not because there's anything wrong with the encounters per se, but because they always show up at the most illogical moments imaginable, usually while I'm busy getting my ass shot off by raiders and/or supermutants.
I've had *two* of them show up in the parking lot of the Super-Duper mart, one involving a fight between ghouls and wastelanders over an improbably placed refrigerator full of purified water. I didn't really have time to do anything before they'd all killed each other.
Then some lady shows up out of the blue while I'm fighting off some raiders in that same parking lot and yells "THIS BOMB IS ABOUT TO GO OFF!!" I still haven't figured out what THAT was about. She ran off while I was killing the raiders and nothing else happened.
I would be perfectly content if they'd just *placed* the encounters in reasonable spots or made them an occasional hazard of rapid travel as in the original Fallout games, where sometimes you get kicked out with a "you have found X" message. But no, they had to make the encounters part of some sort of complex random scheme and fubar them.
P.S. in addition, I've had a couple of regular encounters get screwed up by the random wandering monsters because the friendly NPC's began "fleeing" and wouldn't stop. Either that or they were killed or went hostile or some such annoying thing. I also hate not being able to wander through the wilderness without encountering some inexplicable solitary wandering monster every fifteen feet.
I've played sandbox-style games that had no random encounters (Gothic) and it was much more enjoyable to wander around, so much so that it didn't really bother me that there was pretty much no fast-travel system until quite late in the game. If you blundered into a group of monsters, you could run away quickly and they wouldn't chase you. If you weren't quite quick enough, they might chase you, but with luck you could outrun them or scrape them off on another group of critters.
I really wish they'd done something similar with Fallout 3. The endlessly spawning bad guys with ranged weapons you can't outrun and the encounters fubaring each other is getting old.
P.P.S. It also doesn't help that the monsters can almost always detect you before you can see *them*.
I figured this belongs here in this thread instead of of in it's own thread. Pretty sweet news for Bethesda and company. Long live Fallout!
Fallout 3 Outsells Previous Fallout Games Combined
Bethesda's newest Fallout is topping the charts in the U.K. and it's also already ahead of Oblivion's sales pace.
by James Brightman on Tuesday, November 04, 2008
Fallout 3 Outsells Previous Fallout Games Combined
While we'll have to wait for the NPD data to find out how Bethesda Softworks' Fallout 3 has performed in the U.S., across the pond in the U.K. Chart-Track has already reported major success for the action RPG.
In its first week on sale in the U.K., Fallout 3 has immediately grabbed the top spot on the all-format chart in addition to the charts for Xbox 360, PS3 and PC. 55 percent of Fallout 3 purchasers picked up the Xbox 360 version, followed by 28 percent for PS3 and 17 percent for PC.
Although Chart-Track has not provided unit sales figures, the market researchers noted that Fallout 3 has already outsold every previous Fallout game combined. Furthermore, Fallout 3 has been outselling Bethesda's critically acclaimed RPG Elder Scrolls IV: Oblivion by 57 percent.
Fallout 3's debut displaced Lionhead's Fable II, which fell to fourth place overall as its sales dropped 51 percent.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.