The Official Fallout 3 Thread.

RhinoTuna

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Yeah even i got Fallout 3 and i don't particularly like these types of games. Had to experience the experience y'know?
 

Reaperman Wompa

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Fallout 3 has become one of my...now 4 top games. I am very, very, very X infinity, careful when it comes to placing games on that list.
 

hypothetical fact

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Remember that if you have finished the game it is time to find every bobblehead, medic power armour, the classic fallout 1 logo power armour, the naughty nightwear and the MIRV.
 

Amnestic

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Aug 22, 2008
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Richard Groovy Pants said:
hypothetical fact said:
Remember that if you have finished the game it is time to find every bobblehead, medic power armour, the classic fallout 1 logo power armour, the naughty nightwear and the MIRV.
And explore every single location, seriously people are underestimating the exploration factor of this game, there's tons of interesting place in the Capital Wasteland, as the Oasis, Vault 106, The Ghoul Shrine, Rockopolis, the Nuka-Cola factory amongst many many others.
Which one was 106?
Gaaaa-ryyyyy
I quite enjoyed 92. I felt they could have done it better though. They had mirelurks throughout it and I thought that actually detracted from the effect. It was about people going crazy and murdering each other because of Vault-Tec tests. It would've been far more creepy and worrying if I'd never seen a single enemy throughout it.
 

Twaddlefish

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Amnestic said:
I quite enjoyed 92. I felt they could have done it better though. They had mirelurks throughout it and I thought that actually detracted from the effect. It was about people going crazy and murdering each other because of Vault-Tec tests. It would've been far more creepy and worrying if I'd never seen a single enemy throughout it.
92 freaked me the hell out. As did 102, whichever one was the white noise place.
 

Amnestic

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Aug 22, 2008
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Twaddlefish said:
Amnestic said:
I quite enjoyed 92. I felt they could have done it better though. They had mirelurks throughout it and I thought that actually detracted from the effect. It was about people going crazy and murdering each other because of Vault-Tec tests. It would've been far more creepy and worrying if I'd never seen a single enemy throughout it.
92 freaked me the hell out. As did 102, whichever one was the white noise place.
92 was white noise. I still maintain it should have been enemy-less. The constant fear that perhaps one guy who managed to stay alive would jump out at you from the ceiling or something, and then it never happens, but you wonder if perhaps you simply didn't trigger him, and if you just go back inside you'll accidentally walk over the right spot and when you don't expect him he'll jump up behind you and rape you.

...or maybe that was just me.
 

Twaddlefish

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Okay, 92 did. Then the Gary one unsettled me too. Weird.

Deathclaws are terrifyingly powerful...level 17 and I need an Oucast scout patrol to help me take one down at Old Olney.
 

Amnestic

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Aug 22, 2008
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Twaddlefish said:
Okay, 92 did. Then the Gary one unsettled me too. Weird.

Deathclaws are terrifyingly powerful...level 17 and I need an Oucast scout patrol to help me take one down at Old Olney.
Dart gun to cripple their legs, then just keep walking backwards.
 

Spartan Bannana

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Twaddlefish said:
Okay, 92 did. Then the Gary one unsettled me too. Weird.

Deathclaws are terrifyingly powerful...level 17 and I need an Oucast scout patrol to help me take one down at Old Olney.
Maybe you're not using the right guns, when I was level 14 I was taking them down with about as much effort as I am at level twenty. Also, tip, use the dart gun on their legs then back up using a laser weapon, combat shotgun or Chinese assault rifle.

The Gaaaaaryy, vault was weird, I wandered that thing for about an hour hoping to find the original Gary, cowering in a corner somewhere.
Also, has anyone been to Hubris Comics?
I love all these people that barricade themselves in with a bunch of stuff, the crazy guy there had about 1000 5mm rounds. There's also a raider with some more deadly traps in a destroyed building near Alexandria Arms.
 

Amnestic

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Aug 22, 2008
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Richard Groovy Pants said:
Amnestic said:
Richard Groovy Pants said:
hypothetical fact said:
Remember that if you have finished the game it is time to find every bobblehead, medic power armour, the classic fallout 1 logo power armour, the naughty nightwear and the MIRV.
And explore every single location, seriously people are underestimating the exploration factor of this game, there's tons of interesting place in the Capital Wasteland, as the Oasis, Vault 106, The Ghoul Shrine, Rockopolis, the Nuka-Cola factory amongst many many others.
Which one was 106?
Gaaaa-ryyyyy
I quite enjoyed 92. I felt they could have done it better though. They had mirelurks throughout it and I thought that actually detracted from the effect. It was about people going crazy and murdering each other because of Vault-Tec tests. It would've been far more creepy and worrying if I'd never seen a single enemy throughout it.
http://fallout.wikia.com/wiki/Vault_106

Gary?

Am I missing out on something?
You've missed a vault it seems my good man. Go find 108 and run around there for a while :)

And remember:

"Heheheh. Gaaaaa-ryyyyyy."
 

Spartan Bannana

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Apr 27, 2008
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Amnestic said:
You've missed a vault it seems my good man. Go find 108 and run around there for a while :)
And remember:
"Heheheh. Gaaaaa-ryyyyyy."
"Where are you, Gaaaaa-rrrrrrryyyyyy?"
Also, anyone know the purpose of Kaelyn's Bed and Breakfast? All it is is a broken out house with raiders, is there any reason it has a name.
 

Amnestic

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Aug 22, 2008
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Richard Groovy Pants said:
Amnestic said:
Richard Groovy Pants said:
Amnestic said:
Richard Groovy Pants said:
hypothetical fact said:
Remember that if you have finished the game it is time to find every bobblehead, medic power armour, the classic fallout 1 logo power armour, the naughty nightwear and the MIRV.
And explore every single location, seriously people are underestimating the exploration factor of this game, there's tons of interesting place in the Capital Wasteland, as the Oasis, Vault 106, The Ghoul Shrine, Rockopolis, the Nuka-Cola factory amongst many many others.
Which one was 106?
Gaaaa-ryyyyy
I quite enjoyed 92. I felt they could have done it better though. They had mirelurks throughout it and I thought that actually detracted from the effect. It was about people going crazy and murdering each other because of Vault-Tec tests. It would've been far more creepy and worrying if I'd never seen a single enemy throughout it.
http://fallout.wikia.com/wiki/Vault_106

Gary?

Am I missing out on something?
You've missed a vault it seems my good man. Go find 108 and run around there for a while :)

And remember:

"Heheheh. Gaaaaa-ryyyyyy."
This is just what I mean, the moment I think I know it all I'm surprised with new locations, Jesus. I'm 120 hours in it and it's barely vanilla!

SDK-HO!!! ...please? :(
You know the Brotherhood give you the location of 108, right? ;p They reveal a bunch of Vault Locations when you head over there the first time.
 

Fiskmasen

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Apr 6, 2008
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I'm surprisingly fond of Fallout 3, I dare say it's a pretty damn awesome game. Me and my priest character (Wolfram Madmortem) have this odd affection for one another, despite his habit of cleansing the non-believers with fire.
 

laikenf

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Oct 24, 2007
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Is there another way to get to Mr. Pinkerton besides that locked door on the other half of the ship? I have a lock pick skill of 92 (you need one of 100 too pick that lock) but it isn't getting any higher than that cause I maxed out my XP (lvl 20) and I'm not counting on getting all the "Tumblers Today" books.