Which one was 106?Richard Groovy Pants said:And explore every single location, seriously people are underestimating the exploration factor of this game, there's tons of interesting place in the Capital Wasteland, as the Oasis, Vault 106, The Ghoul Shrine, Rockopolis, the Nuka-Cola factory amongst many many others.hypothetical fact said:Remember that if you have finished the game it is time to find every bobblehead, medic power armour, the classic fallout 1 logo power armour, the naughty nightwear and the MIRV.
92 freaked me the hell out. As did 102, whichever one was the white noise place.Amnestic said:I quite enjoyed 92. I felt they could have done it better though. They had mirelurks throughout it and I thought that actually detracted from the effect. It was about people going crazy and murdering each other because of Vault-Tec tests. It would've been far more creepy and worrying if I'd never seen a single enemy throughout it.
92 was white noise. I still maintain it should have been enemy-less. The constant fear that perhaps one guy who managed to stay alive would jump out at you from the ceiling or something, and then it never happens, but you wonder if perhaps you simply didn't trigger him, and if you just go back inside you'll accidentally walk over the right spot and when you don't expect him he'll jump up behind you and rape you.Twaddlefish said:92 freaked me the hell out. As did 102, whichever one was the white noise place.Amnestic said:I quite enjoyed 92. I felt they could have done it better though. They had mirelurks throughout it and I thought that actually detracted from the effect. It was about people going crazy and murdering each other because of Vault-Tec tests. It would've been far more creepy and worrying if I'd never seen a single enemy throughout it.
Dart gun to cripple their legs, then just keep walking backwards.Twaddlefish said:Okay, 92 did. Then the Gary one unsettled me too. Weird.
Deathclaws are terrifyingly powerful...level 17 and I need an Oucast scout patrol to help me take one down at Old Olney.
Maybe you're not using the right guns, when I was level 14 I was taking them down with about as much effort as I am at level twenty. Also, tip, use the dart gun on their legs then back up using a laser weapon, combat shotgun or Chinese assault rifle.Twaddlefish said:Okay, 92 did. Then the Gary one unsettled me too. Weird.
Deathclaws are terrifyingly powerful...level 17 and I need an Oucast scout patrol to help me take one down at Old Olney.
You've missed a vault it seems my good man. Go find 108 and run around there for a whileRichard Groovy Pants said:http://fallout.wikia.com/wiki/Vault_106Amnestic said:Which one was 106?Richard Groovy Pants said:And explore every single location, seriously people are underestimating the exploration factor of this game, there's tons of interesting place in the Capital Wasteland, as the Oasis, Vault 106, The Ghoul Shrine, Rockopolis, the Nuka-Cola factory amongst many many others.hypothetical fact said:Remember that if you have finished the game it is time to find every bobblehead, medic power armour, the classic fallout 1 logo power armour, the naughty nightwear and the MIRV.
I quite enjoyed 92. I felt they could have done it better though. They had mirelurks throughout it and I thought that actually detracted from the effect. It was about people going crazy and murdering each other because of Vault-Tec tests. It would've been far more creepy and worrying if I'd never seen a single enemy throughout it.Gaaaa-ryyyyy
Gary?
Am I missing out on something?
"Where are you, Gaaaaa-rrrrrrryyyyyy?"Amnestic said:You've missed a vault it seems my good man. Go find 108 and run around there for a while
And remember:
"Heheheh. Gaaaaa-ryyyyyy."
You know the Brotherhood give you the location of 108, right? ;p They reveal a bunch of Vault Locations when you head over there the first time.Richard Groovy Pants said:This is just what I mean, the moment I think I know it all I'm surprised with new locations, Jesus. I'm 120 hours in it and it's barely vanilla!Amnestic said:You've missed a vault it seems my good man. Go find 108 and run around there for a whileRichard Groovy Pants said:http://fallout.wikia.com/wiki/Vault_106Amnestic said:Which one was 106?Richard Groovy Pants said:And explore every single location, seriously people are underestimating the exploration factor of this game, there's tons of interesting place in the Capital Wasteland, as the Oasis, Vault 106, The Ghoul Shrine, Rockopolis, the Nuka-Cola factory amongst many many others.hypothetical fact said:Remember that if you have finished the game it is time to find every bobblehead, medic power armour, the classic fallout 1 logo power armour, the naughty nightwear and the MIRV.
I quite enjoyed 92. I felt they could have done it better though. They had mirelurks throughout it and I thought that actually detracted from the effect. It was about people going crazy and murdering each other because of Vault-Tec tests. It would've been far more creepy and worrying if I'd never seen a single enemy throughout it.Gaaaa-ryyyyy
Gary?
Am I missing out on something?
And remember:
"Heheheh. Gaaaaa-ryyyyyy."
SDK-HO!!! ...please?