The WoW Killer has finally arrived

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aceman67

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Jan 14, 2010
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I don't see this happening. MoP, love or hate the idea of it, is actually quality content. I've immensely enjoyed what i've played so far (the Pandaren starting zone, and Jade Forest Alliance side)

As for CRZ, I don't really have an issue with it so far. its nice being able to level through zones that just a few months before would have been devoid of any life. As for Corpse Camping, I only have to tell you this: This isn't a new issue, this has been happening on PVP servers for years since wow first launched. Don't want to be ganked, don't flag yourself for PVP or play on PVP servers. You only have yourself to blaim for playing under those circumstances (Flagged for PVP or playing on PVP servers).

TLDR;

MoP has been good so far.

Go QQ somewhere else. its your own fault for playing on a PVP server.
 

Extasii

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May 22, 2009
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Timmey said:
LordOfInsanity said:
A few things that are wrong with this thread.

1) Cross Realm Zones only interact with the same type of realm. A RP realm is only crossed with other RP realms, while PvP realms are crossed with fellow PvP realms. Same with PvE and other types of realms. PvE crossing with PvP does not happen. Blizzard made it clear that only same type realms will cross with each other.

2) Cross Realm Zoning is only for low population areas. Northern Barrens has maybe six, seven people in the entire zone? You'll soon be seeing people from other realms then whenever you reach a town area.

3) The only real problem with CRZ is that you'll end up fighting over mineral nodes once in a while.

While CRZing is interesting in concept and implementation, there are too many realms and too many high leveled people for it to ultimately work like Blizzard wants. Alts are nice and all, but a lot of players like sticking to one, maybe two, characters.
This sums it up perfectly, i see no problem with this and actually i prefer to see other people whilst leveling my alts, instead of feeling like the game has left me behind.
Totally agreed. It's pretty nice going through the BC leveling content and actually seeing more than one Death Knight for 10 levels.
 

Fasckira

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Oct 22, 2009
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So it survived the pandas then? Im pretty sure I read a few threads not long ago about people claiming the pandas would kill WoW, and yet its still going.

Doubt WoW will ever get killed, it'll most likely end up like UO - just fading slowly off into the sunset as the next generation of gamers dont bother signing up.
 

DugMachine

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Apr 5, 2010
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Christ what is with this "WOW IS HOLDING THE GENRE BACK" argument? If developers came up with their own unique ideas and didn't just try to copy/paste WoW mechanics to try and cash in then we could move foward. The only one to blame is the developers for making shit WoW clones.

WoW is doing it's own thing and being very successful. They have a tight grip on the market and until someone starts moving foward (kind of like GW2 or so I've been hearing) then we can see progress. But if lazy developers want to keep copying then so be it but just don't blame WoW. Greedy fucks that are in it for the money are the ones to blame.
 

Tomeran

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Nov 17, 2011
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There's no quick death to the behemoth, unless someone descides to continusly trigger EMPs at the blizzard server farms.

I was a long-time WoW player(roughly 6-7 years) and I can recall a fair few events that was properly stamped as "WoW killing incidents", including the release of every major competing mmorpg title(Age of Conan, Warhammer online, SWTOR and Rift perhaps standing as the biggest names there, but there are others) and stuff like battlegroup PvP, cataclysms many problems, MoP looking like rubbish and a laugh in the face of WoW's storyline and of course, the dreaded "Real identity to sign up on the WoW community forums"-stuff. That last one spawned a community outrage that numbered in millions of posts and it barely had an effect on sub numbers.

So yeah, I wouldnt overstate the effect of this.

All that being said, WoW has slowly but surely been loosing its status symbol as untouchable, because its been bleeding subscriptions for a -long time- now. Its still a giant by any definition, its just not as "oh my god its unstoppable"-big anymore like it was at its peak at WoTLK.

Personally, I quit when I heard MoP was announced. I thought it was a joke at first, but when I realized it wasnt, and that the content presented seemed like really scrape-of-the-barrel-stuff, I just left. And that wasnt easy, seeing as warcrack isnt the easiest stuff to just lay on the shelf when you have half your social circle playing it and you've been doing it for more then half a decade. This is probably the case for many more then me, and my guess it would be one of the reasons many still play it.
 

excalipoor

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Jan 16, 2011
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CriticKitten said:
I never said it's harder. I said it's just as easy.

Twilight Highlands grants about 70k experience per quest, 100k for end-of-chain quests. Nevermind that, you'll always be doing 2-5 quests at a time instead of just the one. Each lvl 85 mob grants about 2500 experience, and each gathering node grants twice that. Gathering skills and Archaeology in particular are just ridiculous for leveling. I don't remember how much you get from exploration, but I'd say about 5-10k. And there's a whole lot of spots to discover.

Of course, if you're playing casually, you'll be Rested for double experience from mobs, exploration and gathering. Enter Twilight Highlands at level 84, Rested, do an instance or two while running through it, and you'll be 85 before you're halfway done with the zone. It is a terribly tedious zone, and the only possible choice for endgame leveling, I'll give you that. But Cataclysm was more about revamping the old world rather than the new zones.

You're also neglecting to mention that leveling in GW2 doesn't stop at 80, as you'll still need experience for skill points. And that the experience curves in WoW are steeper, so comparing 80 in GW2 and 85 in WoW is meaningless. Levels 82-85 are the only ones where you'll really start to feel the curve (at least it was so in Cata, I haven't touched Mists yet). The numbers aren't applicable. Compare play times instead, if you're so inclined. But I'm of the opinion that leveling content is content just the same as endgame PvP or raiding, and calling it a grind (unless it literally is that) means you're looking at it wrong. Besides, endgame is where the real grind begins, for both GW2 and WoW.
 

Eddie the head

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Feb 22, 2012
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Cataclysm killed WoW for me. I don't care if I am the only one who doesn't like it anymore, it's dead to me.
 

Eddie the head

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Feb 22, 2012
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Fasckira said:
So it survived the pandas then? Im pretty sure I read a few threads not long ago about people claiming the pandas would kill WoW, and yet its still going.

Doubt WoW will ever get killed, it'll most likely end up like UO - just fading slowly off into the sunset as the next generation of gamers dont bother signing up.
The world ends not in a bang but a wimpier. I think that was form "The Hollow Men." Although they are talking about the real world I would say it has applicability to this.
 

Mr Companion

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Jul 27, 2009
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I never played Wow, but I do love how people keep prophesising the "wow killer" and that various companies are always attempting to engineer such a thing. Its like Wow has a contract on its head and is constantly pursued by indadequite assassins every year. Say what you like about Wow, but it has a very high bounty on its head.
 

Ickorus

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Mar 9, 2009
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Sounds a lot like GW2's overflow servers.

Seems pretty dumb to throw a buggy mechanic into the live client, isn't that what the PTR is for?
 

excalipoor

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Jan 16, 2011
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CriticKitten said:
But the claim that GW2 is equally difficult or even more difficult to level up in than WoW...
This is where you implied that I've said that GW2 might actually be worse in this regard. Don't put words in my mouth.

CriticKitten said:
Solid figures. Better than I expected. But still don't match up with the specifications I gave. A quest in WoW would need to award over 320k XP for players to level at an equal rate in GW2 and WoW, and we're clearly not dealing with that situation.
Like I said, a single quest in WoW isn't comparable to a single event in GW2.

CriticKitten said:
Various wiki formulas seemed to suggest to me that WoW mobs at that level are 1k XP per kill
What formulas are those? Because they're wrong. At level 84, the formula for experience gained from a level 85 mob is (85 * 5 + 1878) * (1 + 0.05 * (85 - 84) = 2418.5, and again, the casual gamer will double that. More if they're wearing heirlooms or other xp bonuses. Oh, and if you happen to stumble upon a chest or a rare mob, that's a quest's worth of experience right there.

Let me ask you this: does the average WoW character live five times as long as a GW2 character? Because that's what the numbers indicate! Flawless logic!

CriticKitten said:
Furthermore, you've underestimated the skill point challenges.
Fair enough. I'll admit that my experience with GW2 is probably about as limited as yours is with WoW. I gave up after level 80, but I do have friends still playing, and I'm basing a lot of this on their experiences.

CriticKitten said:
It's perfectly fine if you don't personally FEEL as if you're grinding in either game, but that doesn't mean that they both have identical leveling curves. They clearly do not.
Of course not. Words, you, my mouth, again! WoW is much more top heavy, and I've already said this. That's not "proof" that WoW is "grindier" than GW2.

CriticKitten said:
That much we can agree on. I have seen the requirements for legendary weapons. They're kind of absurd. >_>
Well, you know what? Now I'm starting to think they're completely reasonable. Wanna fight about it?
 

excalipoor

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Jan 16, 2011
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CriticKitten said:
Yeah, I'm done with you. You can compare apples to oranges all you want, but it doesn't make your math right.

EDIT: Screw it. I don't know if you're intentionally misinterpreting what I'm saying, or if you lack reading comprehension, but I'm going to try to be really clear and concise explaining why your numbers are absolutely, positively meaningless.

This is the third time I'm saying this I think, hopefully you'll get it this time. Experience per hour, or time spent. This is why events and quests are not the same. Quests come in clusters. You'll always be doing a couple of them at the same time. Can you really not see the difference? You'll be returning 2-5 quests at a time. How much experience a single quest nets you isn't comparable to a single event.

With Rested, it takes about 950 kills to get from 84 to 85. That's about 26% more than GW2. How is that even a remotely significant number, considering that kills are a very minor source of experience in both games? Are you honestly arguing this?

Then there's the curve. You use the last level of both games as an example, which is bullshit on the account that in WoW it's only on the last few levels where the experience required takes a sharp turn up in relation to the experience received. You'd have to be comparing level averages for any of this to matter.

Sure, numbers tell you everything, but only if you consider absolutely everything too. Which you're not doing. You just keep banging on about my feelings and pretend you've proven something. Oh, and I've still never implied anywhere that GW2 is the grindier game.
 

kingthrall

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May 31, 2011
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WOW players Remind me of white walkers, always in the north undead things with bright eyes trying to convert other corpses to their cause.
Good thing there is Wall to stop them.
 

General Twinkletoes

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Jan 24, 2011
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aguspal said:
Why do people want to kill WOW?

Good god, just leave the freaking game alone! Do you know theres people that actually might like the game right?
Mostly because people go to other MMO's with the same mindset, which is what killed TOR. "Oh, this game in made by bioware, has an amazing story and 50 gigs of voice acting? We need to rush to 50 ASAP and start raiding!", and the same reason some people are getting mad at guild wars 2, because they want to get to 80 and do dungeons while the actual fun in GW2 PvE comes from exploring and doing world bosses.

It may be a good game, but it hurts every other MMO out there that wants to do something different.
 

Evil Smurf

Admin of Catoholics Anonymous
Nov 11, 2011
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why can't we discuss WoW with out flaming eachother? Escapist I am disappoint
 

excalipoor

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Jan 16, 2011
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CriticKitten said:
Oh, silly goose. You can take your so-called "evidence," put it in your pipe and smoke it. I'm not inclined to prove anything, as that would actually be quite a bit of work unlike this 2 > 1 shit you keep spewing as "proof." Keep It Simple, Stupid doesn't apply here. Too many variables, more than you can count apparently. But believe what you will, I could not care less.
 

Charli

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Nov 23, 2008
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aguspal said:
Why do people want to kill WOW?

Good god, just leave the freaking game alone! Do you know theres people that actually might like the game right?
We're a sub species of human and our opinions never count.

The CRZ feature needs fine tuning, there have been many benefits from it as well. Now the weeds need picking and it'll be fine.
 

Diddy_Mao

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Jan 14, 2009
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Yeah yeah chicken little. The Sky is Falling....we heard you every time something new comes out for this game.

"Everything new ruins everything forever."


To be honest I've rather enjoyed the cross realm thing.
I haven't experienced anything on the level to which you're talking about...I mean yeah, dicks will be dicks but eventually they'll get bored and fuck off.

In the meantime I can actually group up with friends and co workers to quest without having to build a character on their server. Which I'll admit is something Blizzard should have done a long long time ago.