Ubisoft Says Always-On DRM, "A Success"

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James Crook

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Jul 15, 2011
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Grey Carter said:
Ubisoft's DRM scheme, which requires players to be connected to an authentication server at all times while playing a game, was first introduced with Settlers 7 [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=settlers+7&x=0&y=0] before being implemented in several high profile titles including Assassin's Creed 2 [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=settlers+7&x=0&y=0#/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=assassins+creed+2&rh=i%3Aaps%2Ck%3Aassassins+creed+2] and Assassin's Creed: Brotherhood [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=settlers+7&x=0&y=0#/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=assassins+creed+brotherhood&rh=i%3Aaps%2Ck%3Aassassins+creed+brotherhood].
Wait, hold on Rockfeller! Assassin's Creed II got patched last year to replace the always-on DRM by a one-time online registration modification of the DRM (so did Splinter Cell: Conviction), and Assassin's Creed: Brotherhood already shipped in May with this new version of the DRM. Just thought I'd point that out, if I already didn't get ninja'd by some of The Escapist's trained band of ninjas.
Like mentioned in a forum thread yesterday, this is Ubisoft simply going ass-backwards on this DRM controversy.
I still don't get it: Assassin's Creed: Brotherhood was a great game, I pre-ordered it on Steam after a friend of mine linked me via Steam chat to several articles about the pre-order bonus DLC and the change on Ubisoft's DRM policy. He added the comment "Yeah, they're going to remove the always-on DRM craziness, so that means you'll be able to play during your many network cuts", and THAT got me to pre-order.
Now, Driver: San Francisco looks fairly good, but this comeback of the always-on DRM just stopped me dead in my tracks on the way to pre-order it.
Get your shit together, Ubisoft! Didn't you see that you were actually praised for changing your DRM policy?
 

madster11

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Aug 17, 2010
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Just because less people download your games doesn't mean your DRM is working.

It's just means that most of your games are shit, and it's not worth my HDD space to bother.

Not that i'd ever BUY a game with SecuRom or any of this shit on it. God no. I'm not stupid.
 

Callate

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Dec 5, 2008
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Grey Carter said:
DRM is a pretty wide reaching term but usually when users condemn it they're talking about specific products, like SecuROM, Starforce or Ubisoft's DRM scheme. Quite often people's opinions on DRM doesn't extend to things like Steam or Battlenet, purely because they don't recognise them as such.
Quite frankly, that's absolutely not true.

Yes, Steam and BattleNet function as a kind of DRM. But they also give customers something. Steam means that I can play most of the same library of games on my desktop computer while I'm at home and my laptop computer on the road without having to swap disks out of the drive every time I change gears, and that many of those games automatically have the latest patches put into place in the background while I'm typing messages into forums on the Escapist. While I haven't delved into BattleNet in ages, I'm aware that it functions as a thriving competitive community, not just a place that keeps its players streaming data to Blizzard's servers.

What Starforce gave me, back in the bad old days, was a game I legitimately purchased that hard crashed my computer until I updated its drivers. My @#$%ing copy protection's drivers. They didn't even have the grace offer up that information freely; I had to go trawling deep into the murky backwaters of the Internet to figure it out for myself.

And Ubisoft's DRM means that I'm probably never going to play Assassin's Creed 2. Because even with relatively reliable broadband Internet, I still occasionally get "hiccups" that prevent me from remaining online. And while I'm willing to forgive the occasional bug or hang that was an honest mistake and the company is trying to correct, Ubisoft's "always on" DRM, at least at the outset, was perfectly capable of squandering its customer's time by shutting down their game without saving simply because they had the misfortune to have one of those "hiccups". That was not a bug; that was how it worked by design.

So- and forgive me if I'm harping on what is simply an ill choice of words- if gamers don't tend to think of Steam or BattleNet in the same light as StarForce or Ubisoft's "always on" DRM, it is most certainly not "purely" because they don't think of the latter as DRM. It's because Valve and Blizzard had the sense and seemingly the respect for their customers to meet them half-way and go into the process thinking of what they could offer them of value to go with what they needed to work their business model.

Whereas Ubisoft's tactic, from a customer's point of view, was to start with a functional working product and then add something to it that made it varyingly less functional for reasons that only benefited Ubisoft. And to add insult to injury (again, from the customer's possibly narrow-minded view), this lack of functionality was limited to those who had gone to Ubisoft fair and square, expecting an exchange of money for a functional game like they always had, while those who "stole" the same game hurdled those same hindrances.

I "get" it. Piracy is a real problem, especially in nations where people can afford legitimate merchandise but choose to go with piracy because it's easy, free, and/or convenient. But whatever data Ubisoft has to base the tenuous claims of "success" of their DRM upon, I really can't help but wonder if they've entirely grasped the PR battle they may be losing in the process.
 

Rack

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Jan 18, 2008
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I think the thing is DRM has come to mean in most people's mind "A stupid and annoying waste of time that does nothing to hinder pirates". On those grounds Ubi-DRM is a prime example, Steam doesn't tend to fit so much. It's not a technically accurate description but there it is.
 

Low Key

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Xan Krieger said:
Low Key said:
Grey Carter said:
Twilight_guy said:
You know what I want to see? an actual discussion of what this DRM means. I've seen lots of people who instantly sputter a gut reaction and condemn it immediately but that's incredibly short sighted. There are lots of issues to discuss here, not the lest of which is why people hate it so much (and don't give me that crap about you just hate DRM or your internet connection sucks there is more to it and you know it). I want to know why people keep blasting DRM and why stories keep getting put it. Its not about simply hating the thing, this is on the level of a zealot crusade and I want to know why. As far as I'm concerned though, it's never going to happen because people are just too angry to talk all they can do is yell. Ah well, maybe DRM should treat use like means spirited children, we sure act like it.
DRM is a pretty wide reaching term but usually when users condemn it they're talking about specific products, like SecuROM, Starforce or Ubisoft's DRM scheme. Quite often people's opinions on DRM doesn't extend to things like Steam or Battlenet, purely because they don't recognise them as such.
I don't know about Battle.net, but I know at least with Steam, a person doesn't have to be online to play the games they paid for.
No but you need to be to install them, that prevented me from playing Half Life for over a year after I bought it. That's some pretty harsh DRM and needs to go away.
What prevented you from installing the game?
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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This is sad to see, I'll have to completely avoid Ubisoft games now (consoles included). I refuse to support this bull shit.
 

Strazdas

Robots will replace your job
May 28, 2011
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when they did the DRM on assasins creed 2, and after buying the game i was unable to play it for 7 days due to thier fault while my friend pirated it and played it since day 1 i have drawn a line and now i do not buy any unbisoft product. such DRM does not only show incompetence but also does not allow to play while travelling (no internet) which is also unacceptable for me. Past few years tested my beliefs. ubisoft went from great company into idiots whole EA seems to regain my trust lately.
 

cgaWolf

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Apr 16, 2009
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a) always-on DRM doesn't work, the titles still get pirated
b) i'm not buying Ubisoft titles that use this kind of DRM (out of principle & because i'm frequently without 24/7 internet connection). It's a bummer really, because Ubisoft does amazing games...

I don't mind DRM on principle (though i've seen no data that shows DRM actually works), just the ones that potentially inconvenience me as a legal customer. That crap is a showstopper, i'll bring my money to other companies instead (say... CD Projekt for example, who build up a well earned reputation of being a pro-customer company where DRM & Support is concerned + the Witcher games are awesomesauce :p )
 

RelexCryo

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Oct 21, 2008
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The_root_of_all_evil said:
Completely out of touch. Not just two sandviches short of a picnic, but the basket, tea-cloth and even the refreshments.

They're actively praising their most hated point. Even Kotick doesn't do that.
This^. Excellently summarized. Considering that hundreds of millions of dollars are at stake, you think they could at least take the time to google search gaming forums to see the effect their DRM has on the customer.
 

Numachuka

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Sep 3, 2010
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I don't know about anyone else but I bought a game with that always online DRM without knowing it had it, and the first thing I did when I found out is download a crack to get rid of it. If I buy a single player game I don't expect to have to stop playing if my internet gets a bit flakey.

And of course
 

fragmaster09

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Nov 15, 2010
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Low Key said:
Here's the deal Ubi, you are driving people away from your games.

The result is the same if someone pirates your game or if they don't pirate your game. You get $0 unless that person actually buys it. So while your games might see less piracy, you're not seeing greater sales.

So just because pirates don't feel it's worth their bandwidth to download your games, don't go thinking your DRM is a success.
i agree... go with Team Meat's approach, hope that the pirates will feel ashamed and buy the game... the legit customers are happy, the pirates are happy, and Ubi is liked by all of us Civic-lifting Owls... wait...

but Ubi was fine with my uncles copy of settlers 4... which he played and i played for 2 years after that, until the disk broke... so where's the difference? there is none, it's better graphics and 2 new ways of winning.... and less types of people... so there's no NEED for it, it costs £5... if 10 people bought AssCreed:Bro then they would get between £350 and £400... if 10 people bought Settlers 7... £50? so the 1/10 who pirate it, with the AssCreeds... they lose a fair cop, but with Settlers? the pirates would find it EASIER to buy it anyway... and if people are that poor/tight that they won't pay a fiver then they would end up putting in more than £5's worth of time getting it...and then they'd have to pay for the validation code...
 

Dan DePuy

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Jun 15, 2011
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Twilight_guy said:
You know what I want to see? an actual discussion of what this DRM means. I've seen lots of people who instantly sputter a gut reaction and condemn it immediately but that's incredibly short sighted. There are lots of issues to discuss here, not the lest of which is why people hate it so much (and don't give me that crap about you just hate DRM or your internet connection sucks there is more to it and you know it). I want to know why people keep blasting DRM and why stories keep getting put it. Its not about simply hating the thing, this is on the level of a zealot crusade and I want to know why. As far as I'm concerned though, it's never going to happen because people are just too angry to talk all they can do is yell. Ah well, maybe DRM should treat use like means spirited children, we sure act like it.
Where have you been for the last FOREVER? Digital Rights Management is not, in itself a bad thing. It's the measure that all publishers take to prevent their property from being stolen. The trouble with this sort of DRM - the kind that requires your internet connection to be live at all times - is punitive to those of us who paid legitimately for the game. That is to say, even if you paid for the game like a good consumer, you can still be locked out of playing it if your internet connection is down or if the authentication servers are having issues. This may not seem like a big problem to some, but the principle of the matter is that a consumer who pays for a product should be able to use that product whenever he or she wants to. It's bought and paid for. I don't call up Samsung and ask them permission to turn on my television every day, so why should I have to connect to an authentication server to get permission to play MY game that I paid for?

The more long-sighted issue is this: eventually those authentication servers will be taken offline. At this time, the games we have paid for will NEVER BE PLAYABLE AGAIN. For a prime example of this sort of failed DRM failing hard, look at The Witcher. The authentication servers have gone offline and if you bought The Witcher on disc you CAN NOT install it on any PC ever again unless you re-buy it through steam. So the publisher basically told everyone who owns the game on disc to pay them a second time for the product they paid for or piss off. Now, when these live DRM servers go offline the result will be worse because the game will never be playable again.

I should never have to see a message telling me that a game I own is "unavailable." It's on my fucking hard drive. It's available.
 

ImprovizoR

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Dec 6, 2009
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You know what the most ironic thing is? Far Cry 3 E3 trailer. You know, when that guy explains the definition of insanity as 'doing the same thing over and over and over again, expecting different results'. That's exactly what Ubisoft is doing with always-on DRM. I guess they're just insane.
 

maxben

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Jun 9, 2010
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Twilight_guy said:
You know what I want to see? an actual discussion of what this DRM means. I've seen lots of people who instantly sputter a gut reaction and condemn it immediately but that's incredibly short sighted. There are lots of issues to discuss here, not the lest of which is why people hate it so much (and don't give me that crap about you just hate DRM or your internet connection sucks there is more to it and you know it). I want to know why people keep blasting DRM and why stories keep getting put it. Its not about simply hating the thing, this is on the level of a zealot crusade and I want to know why. As far as I'm concerned though, it's never going to happen because people are just too angry to talk all they can do is yell. Ah well, maybe DRM should treat use like means spirited children, we sure act like it.
No, there is no more to it. I don't have Internet in my apartment (too expansive), I play video games that I buy in a store offline and play them offline. The Internet in Canada also has no Unlimited options (though some small companies do, their Internet is EXTREMELY unreliable), meaning that I would be LOSING Internet to play a video game that I don't want to play online.
That's it, there is no more to it.
And now you can see why I have a problem with DRM that makes you connect to the Internet even once.
 

fragmaster09

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Nov 15, 2010
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I don't call up Samsung and ask them permission to turn on my television every day, so why should I have to connect to an authentication server to get permission to play MY game that I paid for?
and i don't have to call samsung to ask permission to use my phone to ask permission to call panasonic to use my tv, i spent my money on that game, and what the live DRM does is make people wat to pirate it MORE, to get around the authentication
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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What you think they would admit that it was a miserable failure and that they wasted a crap ton of investor money on a scheme that killed their sales numbers on the PC?

Of course its a success and I'm the King of England!

p.s. haven't bought a single ubisoft game that has come after this retarded DRM scheme. (no didn't pirate any of it either, I just stop giving a damn about Ubisoft games.)
 

jpoon

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Mar 26, 2009
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lithium.jelly said:
jpoon said:
What a spectacular load of bullshit! Time to [do stupid stuff]
[image width=400]http://picardfacepalm.com/picard-facepalm.jpg[/IMG]
Dude, how many people just on this thread have already been warned for saying something like that? And you're on your second last suspension before permaban. You might wanna go back and edit your post.
I'm on suspension, since when? It was a hypothetical captain picard, chill out brosif.
 

Undead Dragon King

Evil Spacefaring Mantis
Apr 25, 2008
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People pirating your game means that they at least want to play it. It's not the best or legal way, but that's what it boils down to. Its been said already, but pirates WILL find a way around DRM, no matter how extensive it is. Why did they not include sales figures with this announcement? Why did they not add this draconian program to AC:B? A sharp dropdown in pirating numbers means a dropdown in people who are playing the game, legal or otherwise. And that is not good news for a dev.

Take an example from Team Meat, Ubisoft. Pirates, like the poor, will always be with us.