If people can use an RTS-engine (a la Starcraft 2) to create a third-person shooter, I don't see why the reverse isn't just as applicable.Deeleted said:So... HoN and LoL has an engine crafted for the game itself, while Dota 2 will be using an allready existing engine that has been used for FPS games in the past.
Say what?!
I've seen a number of RTS-styled games/mods running on the Source engine and they were exquisite. Or, in the very least, workable. The mods had very little to no actual modifications to the engine to make the RTS gameplay work. Hell, with just a few scripts running (of which I had written), I was able to turn Left 4 Dead into a pseudo-RTS game without modding the engine. You could move about in spectate mode, highlight/select survivors or infected, and point-and-click where you wanted them to go. I was working on getting them to pick up items and shoot at objects you clicked on, but I had a harddrive failure and lost all of my scripts.Tom Phoenix said:Also, am I the only one who finds it funny how DotA 2 is avoiding the constraints of the WarCraft III engine by replacing them with the constraints of the Source engine? XD Although, on a more serious note, it remains to be seen whether or not the Source engine really is all that fitting for RTS-like games.
True, but integrated VoIP is a huge step, even if it's team locked. How I wish LoL had it, typing out MiA's too slow can be life or death.Random Argument Man said:"Further, DotA 2 adds integrated voice chat"...
Really? Did anyone noticed that DOTA has one of the worst online communities?
Note* I'm judging this from personnal experience.
Um....what are you talking about? Did you even read the article? The guy that created the damn game is working at Valve. It's his project, his title, his IP. He pushed Valve into trade-marking the brand. They aren't trying to "take control". They hired the guy and gave him free choice of what project he wanted to do. He chose this.Grilled Cheesus said:Trademarking a fan made IP. Fucking douchebags. I do not even care if they do a good job with the game. The fact that they are now trying to take control and possess a fan made series is just the worst kind of douchebaggery behaviour and is something I would expect from Kotick.
If it is not released for absolute FREE and fans being able to do with the name as they please then Valve will be dead to me.
Likewise, where is this coming from? They've only just announced the game (and even listed a slew of features being added that none of the other spin-offs have) and you're immediately assuming it's just a straight port with touched up visuals.AstorSapolsky said:*clears my throat, stands on a soapbox (I have no educated opinion, actually... moar of a rantbox)* Fuck DotA 2. More like DotA: Source. All they have done is prettied up the original game and ensured that they could lose no money by changing nothing and sticking "Valve" on the box. Heroes of Newerth is doomed, since it is basically what Valve is already offering (but better). League will be fine since they've changed the god damn formula and have fans outside of the DotA community, but I'm still against Valve here. *gets off rantbox*
The source engine did Alien Swarm well, fantastically, in fact. I'm sure they'll pull it off.Tom Phoenix said:You know, for the longest time, Valve and Blizzard have had a sort of peaceful co-existance between one another. Valve did it's own thing with FPS games and digital distribution while Blizzard did it's own thing with RTS and MMO games.
With this move, however, Valve has effectively entered Blizzard's territory. It will be interesting to see if Blizzard will provide any sort of response.
Also, am I the only one who finds it funny how DotA 2 is avoiding the constraints of the WarCraft III engine by replacing them with the constraints of the Source engine? XD Although, on a more serious note, it remains to be seen whether or not the Source engine really is all that fitting for RTS-like games.