Yes because adding cosmetic items really breaks the game.Caliostro said:A design choice which will undoubtedly work fantastically [HEADING=1]UNTIL YOU RUIN IT 2 AND A HALF YEARS LATER WITH ALL SORTS OF POINTLESS JUNK AND MEANINGLESS SHITTY VISUAL "COSMETICS" CONTRARY TO YOUR ENTIRE GAME DESIGN PHILOSOPHY JUST FOR THE SAKE OF ADDING SHIT. LIKE, SAY, HATS.[/HEADING]Tom Goldman said:retain "functional aspects to the art that are pretty significant to the players," Valve's DotA 2 project lead told Game Informer. The aim is to make every hero's visual style and animations unique enough to they can be identified immediately.
...Yeah, I still love Valve, but I just wish they'd stop ruining one of my favorite games for absolutely no reason but to appeal to the mouth-breathing crowd...
You do know Icefrog is the guy who owns DOTA right? So what we have here, is Icefrog (the guy who owns DOTA) is making a suped up sequal to an IP he owns, damn him! It was Icefrogs idea to copyright it, so I'd quell your misinformed rage because it makes you look like a complete tool.Grilled Cheesus said:Trademarking a fan made IP. Fucking douchebags. I do not even care if they do a good job with the game. The fact that they are now trying to take control and possess a fan made series is just the worst kind of douchebaggery behaviour and is something I would expect from Kotick.
If it is not released for absolute FREE and fans being able to do with the name as they please then Valve will be dead to me.
Okay. I did mistype in saying 'created'. He didn't start the DotA franchise, but he essentially took over and now effectively owns it where the original creator left off. (after he joined Riot to make LoL, which is NOT related to DotA. you could make the arguement that it's a rip-off or copy, but not a sequel or spin-off) However, once again, you ***** with little merit. "Refined it a little"? Bullshit. I was never big into DotA and even I saw the drastic changes that came in AllStars after IceFrog took over.Grilled Cheesus said:And if you knew anything about the subject you would know that Icefrog was not the creator. It was already up and running from several other people. He simply took over a version of it and refined it a little.Vigormortis said:Um....what are you talking about? Did you even read the article? The guy that created the damn game is working at Valve. It's his project, his title, his IP. He pushed Valve into trade-marking the brand. They aren't trying to "take control". They hired the guy and gave him free choice of what project he wanted to do. He chose this.
Maybe get off your high horse and read up on the topic before you go bitching and cursing about it. Hmmm?
But it is still a fan made product of which he is only a small part so therefore he does not have the authourity to sell it.
Hows the view from your very own high horse?
Actually, S2 has agreed to stop porting dota heroes into hon after Valve got the dota trademark and sent infringement notifications to S2. Lol doesn't even factor into the equation because it's so far from dota in both gameplay and heroes/itemsVigormortis said:Besides, I haven't heard anything about the LoL or HoN teams going all up-in-arms about this announcement. Seems to me if it was still their franchise, they'd have something to say. Hmmm....
By the way...the view is fan-friggin-tastic. ; )
I agree with Caliostro, even though his emphasis was overdone. TF2 is dying for me. The original balance has been lost, and even now you need cosmetic items to complete a set and get the bonus.elvor0 said:Yes because adding cosmetic items really breaks the game.
It doesn't break, but it diminishes it considerably. It definitely harms the visual side. It's unnecessary trash/visual noise. Picture the Mona Lisa, or the Sistine Chapel, or pretty much every other work of priceless art in history. Now picture how much they could be "improved" by drawing cocks, or mustaches, or stick figures on them.elvor0 said:Yes because adding cosmetic items really breaks the game.
League of Legends is better AND free.SteelStallion said:i'll stick to HoN until then
They didn't just announce it, I've been following this since Icefrog was hired. It's been obvious, and it's been a few months that they announced a DotA project. The fact it is DotA with a shiny new coat means nothing. Integrated voice chat, replays, those are extra features. I want to know what is different about the game mechanics. They are porting heroes, they are "the same map, items, skills, and upgrade paths." I do not like the map, items, skills, and upgrade paths. League of Legends and even Heroes of Newerth did a bit beyond porting every character and item. I want a unique map and characters, they have already promised nothing for me.Vigormortis said:Likewise, where is this coming from? They've only just announced the game (and even listed a slew of features being added that none of the other spin-offs have) and you're immediately assuming it's just a straight port with touched up visuals.AstorSapolsky said:*clears my throat, stands on a soapbox (I have no educated opinion, actually... moar of a rantbox)* Fuck DotA 2. More like DotA: Source. All they have done is prettied up the original game and ensured that they could lose no money by changing nothing and sticking "Valve" on the box. Heroes of Newerth is doomed, since it is basically what Valve is already offering (but better). League will be fine since they've changed the god damn formula and have fans outside of the DotA community, but I'm still against Valve here. *gets off rantbox*
Bitchy people gonna *****.
LoL is a mess. The matchmaker is bad, the balance is borked, they care more about pushing content than stabilizing the game, the game eats system resources for lunch, and their client is awful (adobe air ftl). And you don't even get all the heroes. To buy them all would cost well over $100. And then you still need runes to be competitive. In HoN you pay $30 for everything. It has better balance, better UI, voice chat, great replays that work with any version (unlike WC3, where you can't watch replays of older versions), and the heroes actually take skill, so while it's harder to learn, once you do it's way more fun. LoL is fun, yes, but it has too much baggage weighing it down, and HoN is way more polished.Diablini said:League of Legends is better AND free.SteelStallion said:i'll stick to HoN until then
Maybe you should stop living under a fucking rock and play a real game then.imnotparanoid said:No episode 3 then, never even heard of DOTA until valve bought it or whatever.
I don't think valve is a threat to blizzard lol.Tom Phoenix said:You know, for the longest time, Valve and Blizzard have had a sort of peaceful co-existance between one another. Valve did it's own thing with FPS games and digital distribution while Blizzard did it's own thing with RTS and MMO games.
With this move, however, Valve has effectively entered Blizzard's territory. It will be interesting to see if Blizzard will provide any sort of response.
Also, am I the only one who finds it funny how DotA 2 is avoiding the constraints of the WarCraft III engine by replacing them with the constraints of the Source engine? XD Although, on a more serious note, it remains to be seen whether or not the Source engine really is all that fitting for RTS-like games.
HoN has 3.TsunamiWombat said:What LoL lacks that DoTA 2 could capitalize on, is NEW MAPS. because LoL still only has two. Of course, thats twice as many as DoTA or HoN has.