Valve Fans Form Left 4 Dead 2 Boycott Group

EnglishMuffin

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Steelfists said:
They all need fucking jobs.

Chek Faliszek said on the RPS podcast that they will continue to support L4d.

Significant content for L4D1 was promised, and never delivered
Idiots, Valve released the goddam survival pack and hundreds of tweaks.

Jobless Pricks.
I don't think significant means what you think it means.
 

PhoenixFlame

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The Volume said:
There has been no announcement of new updates, just question dodging.
Really?

Rock-Paper-Shotgun: So is there any chance of new content like new maps and new campaigns in the original L4D?

Doug Lombardi (Valve Marketing): Yeah, there?s certainly a chance of that, and we?re not announcing any of the specifics of that today. Like I say, stay tuned, there?s more coming, there?s more information we?re going to talk about for the sequel, there?s more content coming for Left 4 Dead in the fairly near term, that I think will sort of add to this picture and hopefully change some people?s opinions of what?s happening right now.
Source [http://www.rockpapershotgun.com/2009/06/04/valve-on-l4d2-trust-us-a-little-bit/]

New game announcements are not accompanied with a great deal of detail and specifics - see any of the E3 announcements from the big 3. It's not how the marketing cycle, or the industry works.

Like I said, my main beef with this boycott group is the fact that it is based on premature assumptions about what will be done and scant information about many of the hotbutton topics. Were this group to be created one month from release, with enough information and context to make a judgment call, perhaps it would be taken more seriously, rather than reveling in publicity (to get membership) that has been largely negative towards them from the majority of commenters, everywhere. I'm willing to come back in three months and see just how much momentum has been maintained.
 

Sammyroc

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"Face it, Valve isn't releasing shit for L4D"

I hope they aren't, cause of the whiny pricks who think they own VALVe
Here's a quote I found on the group known as GIVE US BACK TF2!!!!'s chatroom that I found disturbing.
"Wooop Woop! Thanks to everyone who joined and helped the cause. Now we know that if Valve muck up, we can make them change it!!!"
 

Katana314

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fsanch said:
Like I said, my main beef with this boycott group is the fact that it is based on premature assumptions about what will be done and scant information about many of the hotbutton topics. Were this group to be created one month from release, with enough information and context to make a judgment call, perhaps it would be taken more seriously, rather than reveling in publicity (to get membership) that has been largely negative towards them from the majority of commenters, everywhere. I'm willing to come back in three months and see just how much momentum has been maintained.
Right now my belief is that not much can change. There's very little Valve could do to convince me that Left 4 Dead 2 is a very different game. They could add 15 maps, 20 new characters, and 30 great small ideas that I never would have thought of...and you'd still be fighting through zombies to reach checkpoints, and we already have a game where you can do that. They're adding supportive mechanics like some new infected types, but there's not one master thing that makes L4D2 a completely different game. The mere fact that it seems to be including all of L4D1 pretty much confirms it's just tweaking what's there; perhaps SIGNIFICANTLY, but it's still more of a "mod" than anyone would consider other Valve games to be. Now you'd do this for a single-player game without an SDK, or a game with a plot, because fans can't add to it. But just adding "content" without anything as big as even a graphics update really doesn't deserve a sequel.
 

MiloP

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The Volume said:
MiloP said:
I'm thinking, if ANYONE else other than Valve had done this, then there'd be no problem. Releasing a sequel a year after its predecessor is common practice, to call it 'un-Valve like' as a criticism is just plain idiotic.

There's not much point arguing about it anyway. Valve haven't told us enough about L4D2 for us to complain about it yet. And, its been announced that L4D1 will still be getting content. So, if you don't like the idea of L4D2, then play L4D1 with the new content that will undoubtedly be coming, and boycott L4D2. If you're NOT an idiot, feel free to join me on L4D2 when it's released.
There has been no announcement of new updates, just question dodging.
Question dodging? Nice of you to put it in a shady light. And I think "There's more coming for Left 4 Dead in the fairly near term" is certainly HEAVILY IMPLICIT of something.
 

Ripshot

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ElephantGuts said:
I didn't notice that this game is more colorful. Perhaps they mean that it's...in daylight?

And I like the fiddle...
well the trailer showed daytime levels so yea

also, bland characters? We've seen 1 trailer, and going by looks they just look like normal people stuck in the zombie apocalypse (at least the 3 black characters, the white guy looks a bit more fancy) and I think that's what valve's going for

plus, money from L4D2 will go into updates for TF2 and L4D2; Valve is a medium sized company, they need some help too

that, or they like their games having 2 at the end of it, team fortress 2, left 4 dead 2, half-life 2 (episode 2)
inb4 portal 2
 

PhoenixFlame

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The Volume said:
"There's a chance"
"there's more content coming for Left 4 Dead in the fairly near term"
Again, question dodging and run-arounds. Face it, Valve isn't releasing shit for L4D

"It depends on what the meaning of the words 'is' is." ?Bill Clinton, during his 1998 grand jury testimony on the Monica Lewinsky affair
The comparison of Valve's current response to this issue to something which nearly got a president impeached is extremely hyperbolic, and it typifies why the group is not being taken seriously by many people. Valve not wanting to reveal the full details at the outset of their game announcement is hardly the same as a president lying about a blowjob, unless you count the fans who've been giving one to Valve for all these years that now feel snubbed because Valve isn't bending to their demanding, unreasonable nature.

I can't help, speaking of "dodging", that you evaded the very first point I made, which is to say that a first reveal never releases the dirty details right away. Trailers, teases, announcements - they're meant to create buzz, talk, and speculation, along with some kind of emotional response. While some of it isn't quite what Valve was expecting, they've basically succeeded at this. Look at any of the new game announcements from E3, and tell me that just because they won't give away the details (either because they aren't ready to or can't) they aren't going to do the things people are asking for with the game.

Really, it just comes down to a matter of what I call "developer equity". If you've built trust in a development company, then you'll have more optimism than things will happen. If you don't have any, like you do, then it's likely you're going to read into something that supports your negative opinion.

Sadly, the group's abject, unbridled rage and inability to be rational can and will be its downfall. The person who appears to be the founder of the group (the person with 69 hours of gameplay) posted a rational statement with this part in it:

Does this mean we should pressure people and yell at them if they want to buy L4D2? No. We need to conduct ourselves in a professional manner if we want to represent the community well. Respect the position of those who want to buy L4D2, but disagree respectfully with their views.
If you look at the current first comment on this statement, though...

Being professional, or trying to look that way is not radical enough. We all rage because of l4d2 and we should not calmly sit down and talk it over as some conservative jerks. Because debate, does not solve anything.
The majority of general comments in this group are just as irrationally angry as this quote. There's no way that the few rational, logical people willing to engage in some kind of dialog with Valve about this issue are going to be able to control the venomous white noise that most of their fellow group members are spewing. It's why most boycott efforts utterly fail.

Like I said, I'm completely willing to come back in a few months time to this issue, and give props and admit I was wrong if this makes any significant headway. I highly doubt those who have given violent disagreement to the L4D2 announcement will do the same should Valve prove them wrong with actual results.
 

LowFatLoki

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Fuss fuss, whine whine.
People need to learn that just because they don't like it, they don't need to ruin it for everyone else.
 

xChevelle24

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Oh for fucks sakes. I know this thread is old but for god's sake, a boycott for Left 4 Dead 2. Really? really? I want to play against these people in Left 4 Dead and just seriously glitch the fuckin shit out of them, or maybe just look at their gamercards so I can see where they live and drop a fuckin bomb on their house.

Personally, I think Valve has done a wonderful job on all of their recent games, and Left 4 Dead is actually a quite boring game to start with, so making a sequel to a boring game, and making new additions and such seems like more of a hassle but it also is a lot better than just saying: "Here, have a new map pack!" or "Here, have 1 new weapon that's poorly programmed".
 

yosophat

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Some of my Steam friends and I hope it is a joke. For one the graphics look worse than the first L4D the Infected look like they are made from plastic and the guy in the suit looks like the guy from GTA: Vice City. AND how can you kill anything with a frying pan.
 

Nimcoy27

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Aug 21, 2008
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In response to the fiddle music:

First, its the trailer music, and that is all. just because they picked that particular song to go in the teasers (which in my opinion give it the "muhaha zombie killin' was never so sweet") does not mean that every single song in the game will include a fiddle and a banjo or even have that same air around it. remember: its a teaser; It's not meant to show you exactly what will happen if you buy the game, just to prove that it exists.

/rant
 

Steelfists

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EnglishMuffin said:
Steelfists said:
They all need fucking jobs.

Chek Faliszek said on the RPS podcast that they will continue to support L4d.

Significant content for L4D1 was promised, and never delivered
Idiots, Valve released the goddam survival pack and hundreds of tweaks.

Jobless Pricks.
I don't think significant means what you think it means.
What would you define significant post release support for L4d? considering all the small tweaks that are constantly being made and that they will continue to support it.

Also, L4d wasn't a "test". People at Valve can choose what project to work on, and a lot of people came into the development of L4D quite late, and they all had ideas they wanted to put in but couldn't.
So they just started working on a new game with them added in straight away.
 

Steelfists

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Blood_Lined said:
I'm disappointed that valve is working on this rather than HL2:episode 3
A company of the size of Valve will work on three, maybe four projects at one time.
 

Squiggers

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Steelfists said:
EnglishMuffin said:
Steelfists said:
They all need fucking jobs.

Chek Faliszek said on the RPS podcast that they will continue to support L4d.

Significant content for L4D1 was promised, and never delivered
Idiots, Valve released the goddam survival pack and hundreds of tweaks.

Jobless Pricks.
I don't think significant means what you think it means.
What would you define significant post release support for L4d? considering all the small tweaks that are constantly being made and that they will continue to support it.

Also, L4d wasn't a "test". People at Valve can choose what project to work on, and a lot of people came into the development of L4D quite late, and they all had ideas they wanted to put in but couldn't.
So they just started working on a new game with them added in straight away.
Hmm, I'd love to see where you're getting your information on the inner workings of Valve. Please, enlighten us. And plus, I've seen patches for games add completely new content, why would it be so difficult to add these new ideas to the already existing game, if that were the case?

Steelfists said:
Blood_Lined said:
I'm disappointed that valve is working on this rather than HL2:episode 3
A company of the size of Valve will work on three, maybe four projects at one time.
Exactly what i was going to say. Love it how people assume an entire company is working on one project at a time... Somehow, I don't see all of Crytek working on Crysis 2 as a one, singular project.

Personally, I liked L4D, it was quite fun. Didn't own it for PC, but when I look at the updates... Well, lets face it, you've got maybe a map or two, a lot of gameplay tweaks, and a new game mode. Now, lets look at other games that promise significant content - EG, Dead Rising. I mean, look at the number of outfits, as a minor example, that became available after a while.

I can understand their points, I really can. 10,000 people in the group? So, thats really that low a level of support, of course?

Not to mention, what do you expect when EA is involved?
 

Steelfists

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Aug 6, 2008
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Squiggers said:
Steelfists said:
EnglishMuffin said:
Steelfists said:
They all need fucking jobs.

Chek Faliszek said on the RPS podcast that they will continue to support L4d.

Significant content for L4D1 was promised, and never delivered
Idiots, Valve released the goddam survival pack and hundreds of tweaks.

Jobless Pricks.
I don't think significant means what you think it means.
What would you define significant post release support for L4d? considering all the small tweaks that are constantly being made and that they will continue to support it.

Also, L4d wasn't a "test". People at Valve can choose what project to work on, and a lot of people came into the development of L4D quite late, and they all had ideas they wanted to put in but couldn't.
So they just started working on a new game with them added in straight away.
Hmm, I'd love to see where you're getting your information on the inner workings of Valve. Please, enlighten us. And plus, I've seen patches for games add completely new content, why would it be so difficult to add these new ideas to the already existing game, if that were the case?

Steelfists said:
Blood_Lined said:
I'm disappointed that valve is working on this rather than HL2:episode 3
A company of the size of Valve will work on three, maybe four projects at one time.
Exactly what i was going to say. Love it how people assume an entire company is working on one project at a time... Somehow, I don't see all of Crytek working on Crysis 2 as a one, singular project.

Personally, I liked L4D, it was quite fun. Didn't own it for PC, but when I look at the updates... Well, lets face it, you've got maybe a map or two, a lot of gameplay tweaks, and a new game mode. Now, lets look at other games that promise significant content - EG, Dead Rising. I mean, look at the number of outfits, as a minor example, that became available after a while.

I can understand their points, I really can. 10,000 people in the group? So, thats really that low a level of support, of course?

Not to mention, what do you expect when EA is involved?
I got it from this podcast which is an interview with Valve's Chet Faliszek, listen and be enlightened:

http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-podcast-with-chet-faliszek/

It was done two days before the announcement, they probably understood some people would wonder why they were releasing it so fast.

The survival mode patch did add completely new content. Its not easy to constantly make small tweaks to a game, you need to put some people aside to do so and make sure its balanced.

Its no mean feat to add a whole online ranking system to a game that didn't have one before. I mean, you are comparing it to new textures...