Ah, okay. I've got rather used to people sounding off about companies inner workings and having no idea of the industry, let alone the company, and its mighty annoying.Steelfists said:I got it from this podcast which is an interview with Valve's Chet Faliszek, listen and be enlightened:
http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-podcast-with-chet-faliszek/
It was done two days before the announcement, they probably understood some people would wonder why they were releasing it so fast.
The survival mode patch did add completely new content. Its not easy to constantly make small tweaks to a game, you need to put some people aside to do so and make sure its balanced.
Its no mean feat to add a whole online ranking system to a game that didn't have one before. I mean, you are comparing it to new textures...
The problem is, its regarded as too little new content. Yes, its new, but its not what the lot who are boycotting the next one regard as enough - and when you've got a new game coming out in a year, thats based on the same archietecture, with mostly the same set up...? Thats not a case of "We want to add new content" - thats a case of milking the franchise. Its relatively easy to add new systems, such as you'd mentioned there, to it.
And plus, no, its no just new textures, you're talking about new models there as well, along with animations. I was just using that as a minor example of what I mean. Even though it pains me to say it, you just need to look at WoW here in regards to new content. Yes, I know, its paying out for expansion packs, yes, but this is being billed as a completely new game, when it isn't really - its the same game, with more creatures, new survivors, and a story added.
These things aren't difficult to add to the game that is already existing. TF2 manages it pretty well, at no cost.