Navigating the school in Corpse Party felt a bit like this. Like they put in a extremely simplistic exploration and puzzle game to make it more of a "game". I felt it detracted more than it added, especially during a certain part whereNPC009 said:If the developer can come up with something like that, great! But if the twist is just there as a stupid gimmick, I'd prefer they didn't bother.
you have to exploit the fact that movement followed a grid system to bait a ghost to go to a specific grid square so that you could go around it's square and past it.
That sequence in particular just took me out of the experience completely. The fact that death scenes are unskippable (And that one was rather long) certainly didn't help. But overall, it's mostly just that the "game" part wasn't quite able to live up to the incredibly well written and acted story and I would assume it's because they just didn't have the budget to make it any other way or felt that it served a stylistic purpose (Which it does to a certain degree).
That said, there were also instances in the game where the "game" part of it was very well used.
Corpse Party is terrifying and incredibly disturbing. It might not look it, but it is.