I rarely play the dating type and I'm not really into dating sims either, but in the ones I played there's usually some sense to it. If you want to meet the nerdy boy with the glasses, going to the library is your best bet. And sometimes they're more like chance encounters. Like, decide to go shopping and you'll run into the token bad boy hanging out on the street.maninahat said:It doesn't necessarily have to be more gamey. Its more that the few moments of actual player interaction (the very occasional choices) feel arbitrary, yet contrived. They don't make much sense within the narrative. These game don't actually ask you if you want to go to pick up woman a) over woman b), they ask you if you want to go to place a) over place b), with the tacit understanding that by picking a seemingly random location, you will bump into one of these women. I feel that the games that do this might as well not even bother with the choice mechanic. If you are going to have it, present a meaningful choice.
That all said, I do tend to like the gamier ones. Or at least the ones that give me more regular and more meaningful influence over the story.
Now, of course it's kind of ridiculous most character fit neatly into popular categories, but to many people that's the appeal of these games. Knowing what to expect is comforting. It's not any different from buying the new FIFA every year or playing lots of CoD-esque shooters.
I don't think this is a problem, as there are always games out there that do things differently or are self-aware enough to play with the tropes. I had a blast with Sweet Fuse [http://aksysgames.com/sweet-fuse/], where being assertive gets you the guy. Also, there's the whole 'murder games in theme park were all the rides are based on (fictional) games and you have to save your uncle, legendary gamedesigner Keiji Inafune before the time is up'.