>Dirk: You step inside the TEMPLE, and see that its condition hasn't really improved. It still looks pretty old and ruinous, and your EXPLOSIVE EXIT ESCAPADES are still smoking. Man, that was a lot of BARBASOL. On the plus side, there aren't any enemies in the first room.
You examine your DUNGEON MAP, and find that it has updated to keep track of your current progress.
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>Greg: Your SNEAK-ATTACK sadly does not work; the BASILISK sees you coming, and is able to take your attack. He lashes back at you, injuring you. Your HEALTH VIAL is reduced to 77%.
However, this distraction is enough for LILYSPRITE and Perrywinkle to deal some more damage to the BASILISK; it looks like he's on the ropes.
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>Chas: You briefly wonder what the other rules of being a salesman are, but decide to worry about that later.
Oh, looks likes Dirk's up to something. You follow him into the TEMPLE ENTRANCE.
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>Connor: ...Alright, let's fast-forward a bit here.
Anyway, there's a big island, with a village of TURTLES.
You talk to the old TURTLE, who's also the only one who talks in a rational manner.
Turns out you're the Bard of Mind. There's a DENIZEN on the Land of Sea and Crystals that's creating a giant whirlpool, one that's slowly sucking up all the islands on the land. It's allied with the dark moon Derse, created a lot of underlings. Bad things, and you need to stop them.
The TURTLE gives you a MAP and a SMALL SAILBOAT to help you get around. He points you on the way to the next Gate.
Oh, there's also a small SOUVENIR SHACK.
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You examine your DUNGEON MAP, and find that it has updated to keep track of your current progress.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
>Greg: Your SNEAK-ATTACK sadly does not work; the BASILISK sees you coming, and is able to take your attack. He lashes back at you, injuring you. Your HEALTH VIAL is reduced to 77%.
However, this distraction is enough for LILYSPRITE and Perrywinkle to deal some more damage to the BASILISK; it looks like he's on the ropes.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
>Chas: You briefly wonder what the other rules of being a salesman are, but decide to worry about that later.
Oh, looks likes Dirk's up to something. You follow him into the TEMPLE ENTRANCE.
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>Connor: ...Alright, let's fast-forward a bit here.
Anyway, there's a big island, with a village of TURTLES.
You talk to the old TURTLE, who's also the only one who talks in a rational manner.
Turns out you're the Bard of Mind. There's a DENIZEN on the Land of Sea and Crystals that's creating a giant whirlpool, one that's slowly sucking up all the islands on the land. It's allied with the dark moon Derse, created a lot of underlings. Bad things, and you need to stop them.
The TURTLE gives you a MAP and a SMALL SAILBOAT to help you get around. He points you on the way to the next Gate.
Oh, there's also a small SOUVENIR SHACK.
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Good Gamzee, best friend.
Also, Connor, sorry if I'm not going fast enough for you. At the same time, don't get mad at me when I don't advance you when you don't post for days at a time. I'm willing to put exactly as much effort into developing your character's situation as you are. Trust me, I've got awesome stuff laid out for everyone.
But, I can't get to the awesome stuff without putting you through some mundane stuff first. Since we're not using any rule-based system here, I'm putting a hell of a lot of emphasis on story development instead, and yes, you have to get through the exposition before you can reach the climax. So, if you stick with it and get through the mundane crap, then I promise you that you're going to run into some great stuff later on.
Also, Connor, sorry if I'm not going fast enough for you. At the same time, don't get mad at me when I don't advance you when you don't post for days at a time. I'm willing to put exactly as much effort into developing your character's situation as you are. Trust me, I've got awesome stuff laid out for everyone.
But, I can't get to the awesome stuff without putting you through some mundane stuff first. Since we're not using any rule-based system here, I'm putting a hell of a lot of emphasis on story development instead, and yes, you have to get through the exposition before you can reach the climax. So, if you stick with it and get through the mundane crap, then I promise you that you're going to run into some great stuff later on.