>Chas: As soon as you pick up the other VASES, switches under each of them click. An UNDERSIZED KEY falls from the ceiling.
After you toss the VASES down one of the pits, you hear a loud, albeit distant grumbling noise.
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>Greg: The Queen leads you back to her palace, located at the heart of Prospit. Once there, she proceeds to give a monologue full of plot relevent details and foreshadowing. It's a pretty epic speech.
After leading you to the palace balcony, the highest point on Prospit (With the exception of your tower, but those are a bit out of reach right now) she tells you to look up.
Doing so, you are almost blinded by the light emitting from the massive planet directly above you. Staring at the world, you can see hundreds of clouds floating around. In them, strange shapes and visions appear. Time seems to stand still as you are subjected to visions of the past, sights of the future, and shards of the present. You see a blood-stained fork, an imp being thrown through space, a vase hurtling to ground hundreds of feet below, a steel d20 flying through the air, a massive cavern full of miniature suns, and a massive burning city.
After a few minutes, you can no longer stand to stare at the clouds. You look away, your mind burning with the sights you have just observed. The Queen looks at you, and then back at the sky. She tells you to treasure what you've seen; Skaia does not show its visions to just anyone.
When she sees that you have no idea what Skaia is, she laughs in a kindly manner. She tells you that Skaia is the center of the Medium, the Battlefield of Prospit and Derse, the Birthplace of the Ultimate Alchemy. It is a place of great power.
You are then told the history of Skaia, of the two Kings who have dueled for eons upon its surface. Locked in an eternal stalemate, they kept each other in check for countless years, waiting for the Heroes to arrive. But that's all changed now. With the many prototypings experienced by both Light and Darkness, the conflict has grown into one of epic proportions, one that spans across the Medium. Prophecy states quite simply that Prospit is destined to lose this fight, unless the Heroes can intervene in time.
You can see the Queen's mood shifting as she tells you this, changing from matter-of-fact to uneasy, from uneasy to frightened.
She says that Prospit is winning the battle. Dersite forces have made several strong pushes, but it is impossible to deny that Prospit is winning the fight. This should not be happening. This cannot be happening.
Finally, the Queen turns to you. Reaching inside her robes, she pulls out a purple envelope, one marked with a Spade. The Queen tells you that she's received word from an agent of Derse, an Archagent by the moniker Jack Noir. He speaks of a truce; he desires to overthrow the Black King and Queen, monarchs of Derse. Such an alliance is unheard of, but at the same time so many lives could be spared... The Queen has failed in her duty; she does not know which course of action to take. She asks you what you would do.
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>Connor: You follow the MAP given you by the Old Turtle. It takes you on a winding path, and you pass by many lonely islands.
Eventually, you reach the destination marked on the MAP. It's another large island, although this one seems to be entirely devoid of life.
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>Rich: The door is opened slightly by an IMP. Once he sees you, he hurriedly shuts the door again.
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>Xavier: Your STABS manage to take down one of the BASILISKS. The other, seeing his ally fall, backs off a bit, and begins circling you.