Welcome to Sburb! (Dead and Over)

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
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>Greg: WQ steps forward, and looks at the information Jack sent you. She seems uneasy, but agrees to do as Jack asks.

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>Xavier: WYVERN. Okay, sure, that'd work. They're more inspired by a cross between Bleach and Hajime no Ippo, but that's a fairly decent name. Also, the GM feels he should emphasize that there is only one enemy before you.

As you dash forward, the Wyvern aims a fist at you. Electricity crackles across it, building up a massive amount of charge.

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>Rich: With your small cadre of allies, you begin to explore the passages. You have significant difficulty finding any that lead upwards, however; it seems that you can only head downwards.

Eventually, you find yourself emerging into a massive cavern, its walls encrusted with hundreds of gems and crystals. Most of the floor is covered by some strangely flowing liquid, most likely liquid glass. However, the substance seems quite cool, despite its melted state.

Also in the cavern, you can see a large group of CROCODILES milling about, talking among themselves. One of them spots you, and alerts the rest of the group. They begin to encircle you, slowly surrounding your group.

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>Dirk: Time travel scene!

You find yourself standing on the ruins of the collapsed tower, thankfully appearifying much closer to the ground.

You notice a lone IGUANA excavating the rubble.

So long as you avoid running into past versions of yourselves, feel free to play it out in here. Unless you want to do it just through pesterchum, that's fine too.

Also, completed poem here:

The countless eons will fade away
Till the dark is dispersed by the break of day.
The Chosen Heroes will make their stand
Each one fighting upon their Land.
United by bonds crossing time and space
Their blades will sing as upwards they race
Until they stand, on that field of white
Facing their foe, the King of the Night.

A journey spanning a thousand years
A loss that will shed a thousand tears.
To find and craft, that mighty beast
A task that is almost beyond their reach.
Rivals and adversaries will litter their path
Seeking to stop them, to hold them back.
Can they be halted? Who can say?
They are not yet under Time?s grand sway.

On that golden world, shining bright
Their coming is praised, an end to the night.
On that purple sphere, its ruler feared
Their advent is cursed, their purpose jeered.
The Heroes will come, from a distant place
Crossing unfathomed reaches of time and space.
From that realm, lost to decay and death
They come holding hope for life and breath.

The one who seeks to Light the path
His shadow composed of consuming wrath.
Will he save his Land, return the light?
Or doom his friends to a hopeless fight?
The one who is destined to travel the Ages
His stories filling a thousand pages.
The power to alter fate in his grasp
Will he find himself up to the task?

The one who leaps through Space and back
Who stands on the edge of white and black.
His burden is heavy, his duty is great
His task, that mighty beast, to create.
The one who fights for Hope and peace
The need for his aid will never cease.
To greet the Forger, to wake the Smith
An obligation that is his forthwith.

The one who holds the threads of Life
Who will find himself a master of strife.
His allies face Death?s black grasp
Will he be able to bring them back?
The one who?s Mind has been awakened
His greatest strength, already taken.
To know the future, to see its path
Will be his eternal, and greatest task.

The Glorious Speaker awaits their call
When they need his voice, he will give his all.
A noise that will crush the forces of night
A light that will be forever shining bright.
Their journey complete, a gift he will give
A new home, in which they forever live.
Until the sky grows black, and the worlds decay
He will guard their home, forever and a day.

The Journey will be long, its toils hard
The Heroes will find that they have no guard.
Each of their Denizens they must seek,
To ally with, their powers entreat.
This sacred duty, it must be upheld
Heroes and Denizens, their strengths must meld.
If this task is left unfinished, undone
The quest will be over, its participants gone.

(This next section is rather strange. Although you can still read it, the carvings are strange, and seem out of place with the rest of the poem.)
Another is coming. He seeks the two that fled.
His power is great, his will unmatched.
Run. It is a battle that cannot be won.
When the Lord appears, all is lost.

(Here the normal writing resumes)
Upon the edge of a blade, Skaia rests.
On the one side safety, the other death.
Its fate is unknown, its destination not set
The Reckoning may destroy it yet.
So, hasten Heroes, follow your path.
Fight until you breathe your last.
Until Skaia?s light shines evermore
Bring an end to this eternal war.

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>GMFaU: Which parts, exactly? There's quite a bit there.
 

MetroidNut

New member
Sep 2, 2009
969
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>Rich: Flail UNCLE'S P90 about in an intimidating manner.


They don't seem particularly intimidated.

>GM: All of the parts. All of them.
 

Connor Lonske

New member
Sep 30, 2008
2,660
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>Connor: Be thinkin'

Your still hanging out with the turtles as they go back to their town.

But, you have been thinking. Thinking about Jack, Greg, Chas, and Blue. You don't know what to think. Was it even future you who told blue to contact you? Maybe it was, but if he did he has a plan. But, what plan?

>Future Connor: Well yes.

[You are future Connor?? What is going on??]

Oh, yeah, you're trying to get into contact with past Blue and current or so Red. You do, in fact, have a plan. You often have plans for things at this point in time, a Bard of Mind, while may still live in the moment in improvisation like any musician, will still know what to expect in the future, or, in this case, your past.

You point in the Trolls camera position and wave your arms about like an insane person. You find this silly plan should make some effect.

>CG: Explain yourself!

I got all this worked out, don't worry. You'll see what I'm up too. Oh yeah, don't put me back at the town just yet cool guy! I'm gonna quickly finish out this future me stuff and then I'll go back to the current me at the town. Hope it's all cool and stuff!
 

ArcNitemare

Senior Member
Apr 30, 2008
445
0
21
>Greg:Eye information

You follow after the Queen as she steps forward to examine the information Jack just sent.She seems uneasy about this,not that you blame her,but she agrees to do as Jack asks.

You cast your eye toward the info on the screen and you feel the same sense of uneasy that the Queen seems to feel.While you are very much planning to give your all to this plan,you don't trust Jack in the slightest.Someone who stabs your friends and/or kills them doesn't rate very high on the TRUST meter.Which is totally a thing...in your mind.

You just close your eyes and half listen to the Queen and Jack.So much to do and so little time.You wonder if your friends are having as much fun as you are right now.
 

CJ1145

Elite Member
Jan 6, 2009
4,051
0
41
>Dirk: Uh oh

This is probably one of the IGUANAS past YOU met. You decide it's not worth messing up the TIMELINE to talk to him, and try to slip into the RUINS unnoticed. You use your HASTE ability to give yourself a better chance at getting by fast enough not to be seen.

This is do-able, my worry is that by the time current me is caught up to where everyone is right now, the plot will be significantly further on, and I'll be stuck in the past.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
0
0
>Rich: The CROCODILES are incredibly intimidated by your rampant flailing. They're so intimidated that they swarm you, pinning you down with their sheer numbers.

One of them emerges from the rest of the pack, and begins talking to you.

Consortlog Time! Let me know when you'd be up for one.

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>Connor: Okay, you're still walking along.

I get the feeling I should know about this plan. Please PM me about it.

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>Greg: Your GUY WITH SEVERAL METER meter increases by a point. Yay.

WQ and Jack end their call. The Third Wall rises back up towards the ceiling, and WQ prepares to go make the arrangements for the plan.

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>Dirk: You manage to evade the IGUANA's sight, and get a fair distance away from the collapsed tower.

Right, good point. Clearly I did not think through that enough...

Yeah, if we could chat about this on pesterchum, that'd be great. Feel free to contact me whenever you're online.
 

Connor Lonske

New member
Sep 30, 2008
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>Future Connor: Get Trolled.

-- equilibricConcilate [EC] began pestering backroomSix [BS] at 16:51 --
EC: \/ are you still alive?
BS: Yes
BS: How are you blue?
EC: \/ s'alright
EC: \/ waiting mostly
BS: How's red doing, what's he up too?
BS: I kinda need to know
EC: \/ right now hes trying to get chas some sweet duds
BS: Hmmm, OK
BS: I need you to do me a favor
EC: \/ it allhinges on thefavour if i would do it or not
BS: Can you, talk to me at some point in the past, and tell him that future me wants to tell him something
BS: And then say
BS: he(me)would aperciate it?
EC: \/ any point in the past
BS: You don't even have to do it now
BS: If your in the middle of something
BS: Just do it some time
BS: Maybe earlyer on in my journy
BS: if that's cool
EC: \/ just
EC: \/ any point
EC: \/ not specifically
BS: I would guess
BS: You'll get it right
BS: It already happened
BS: only once
EC: \/ oh of course
EC: \/ yeah ok i can do that
EC: \/ any particular reason why
BS: No, not really
BS: I just don't want to mess up the time line, it will happen one way or another but I don't see why not play into the pardox
EC: \/ did you talk to past you already
BS: I don't talk to my pastself directy
BS: I'm not a hero of time
BS: And I think if I was, doing so would be bad anyways
EC: \/ sigh..
BS: Please? Do me the favor?
EC: \/ did you contact your past self in any manner already or did you not
BS: Though you, but not though me
BS: I told you to say what I told you to him
EC: \/ ok ill do it
BS: Thank you Legie
EC: \/ never
EC: \/ no
EC: \/ dont
BS: Joking
BS: I'll talk to you later
-- backroomSix [BS] ceased pestering equilibricConcilate [EC] at 16:57 --

Pase One compete. Now that the little Pardox is sorted out, as if there is the one thing you understand about time is Pardoxes. Now seeing how that is done, you better get on with your plan. You'll continue the plan later on in the narrative, but now, you got stuff to do.

>Connor: Get bored.

You attempt to pester Greg.
 

ArcNitemare

Senior Member
Apr 30, 2008
445
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>Greg:Get hit by ramifications

You open your eyes as the Queen ends the call with Jack.You reflect on that last few minutes when it hits you....

Holy Crap!Why did you just do that?!?!You could have very well made things worse?!?!Why...how...huh...what...what...why?!?!

You start apologizing profusely to the White Queen,but it all seems to come out as one giant mess as you are currently having a massive freak out.

Why did you do that?!?!What made you want to do that?!?!You shouldn't have done that?!?!You should have.......?!?!

>Greg:Flip the fuck out over the possible ramifications of your actions

Currently working on that chief.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
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0
>Connor: You manage to avert a time paradox. That's probably a good thing.

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>Chas: Well, it's about time. Good to know that you're not dead or something.

Anyway, there's a door heading NORTH. Since the only other exit is the way you came, the GM assumes you head NORTH.

You find yourselves facing a large door heading EAST, with a keyhole that looks like the BOSS KEY will fit in it.

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>Greg: Really? Really?

WQ seems a bit off-put by your sudden freak-out, and tries to calm you down. She points out that they haven't done anything yet; the mission can still be called off quite easily.
 

ArcNitemare

Senior Member
Apr 30, 2008
445
0
21
>Greg:Calm down

You can't calm down your currently freaking...

You snap out of it when you hear the White Queen tell to calm down.You just stand there for a second,blinking absent mindlessly.Then your little "episode" hits you.You feel really hot all of a sudden,which clicks in your head as being from embarrassment.

You bow and dip your head low in shame,apologizing to the White Queen for your actions.You have no idea what came over you.
 

MetroidNut

New member
Sep 2, 2009
969
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>Rich: Conversate.

-- clockworkCrocidile [CC] began pestering truculentConservationist [TC] at 10:51 --
CC: Hey. You. Kid.
CC: How the hell did you find us?
TC: Uh.
TC: Well.
TC: I went into this mine to investigate alleged haunting.
TC: I discovered the perpetrator, but unfortunately, caused a small cave-in that prevented me from returning the way I had come.
CC: You touched the rocks, didn't you?
TC: I think I did, yes.
CC: ...Alright then.
CC: So, you weren't sent here to kill us?
TC: No.
TC: Are people often sent here to kill you?
CC: You'd be surprised.
CC: Kind of comes with the job description.
CC: We're kind of rebelling against social norms and whatnot.
CC: So... yeah. Some people don't like that.
TC: Huh.
TC: What, exactly, are you rebelling against?
CC: Mikey, turn on the patriotic music.
CC: *Ahem*
CC: We are fighting for freedom, for individuality, for life, for hope, for purpose!
TC: Is that so?
CC: No longer will we just be cogs in the machine, we will have our own wants, our own desires!
CC: We will be our own crocodiles, doing what we think is best, not just blindly following what we've been told!
CC: We're gonna light up the night!
CC: With our fires of freedom!
CC: It's gonna be awesome!
CC: ...If we don't get killed first.
TC: I think I like you guys.
CC: Really? Cool.
CC: Ok guys, let 'em up.
TC: (Watch my alleged companions, though.)
TC: (Don't turn your back to them.)
CC: (Of course.)
CC: What's your name, kid?
TC: Rich.
TC: Rich Salvador.
CC: And what brings you to the LoGaF?
TC: A game called "Sburb".
CC: Wait a second, where have I heard that before... it sounds really familiar.
CC: You're not one of the Heroes, are you?
TC: I am, apparently.
CC: Oh. Oooooooh.
CC: Well, this makes things interesting.
CC: Tell me, Rich, how do you feel about assassinations?
TC: It's never really come up, to be honest.
CC: Well, how do you think you'll feel then?
TC: Probably a little hesitant.
CC: Hmm. What if I told you the target in question was kind of evil?
TC: "Kind of"?
CC: As in, evil enough to ally himself with Derse, and produce a whole army of Underlings?
TC: Well, that would be evil enough for me.
TC: But I would want proof, in this completely hypothetical situation.
CC: Ok, here's the deal:
CC: This whole Land is basically a dictatorship.
CC: Each village or outpost has their own boss crocodile, but all of them report to the same guy, the Denizen.
CC: And he's been keeping all of us repressed for centuries!
CC: No individuality, no creative feelings, nothing!
CC: Just mindless labor, for years on end, until we just break down from the strain.
CC: We want to fight back, but the thing is, the Denizen is incredibly powerful. We don't really have a chance.
CC: But, if you're a Hero, then you just might have a shot at taking the big guy down.
TC: Hm.
TC: Well, I certainly support your cause, but...
TC: From what I've seen, I'm not entirely convinced the rest of your population is ready to be freed from dictatorship.
CC: Yeah, we need to work on that.
CC: Spread the flames of democracy, and all that.
TC: You do indeed.
TC: Because until you do, I'm thinking that getting rid of this "denizen" would destroy your society.
CC: Any shift in gonvernment will always have poor results at the beginning.
TC: Most shifts in government don't lead to the total collapse of civilization.
CC: ...Yeah, you've got me there.
CC: Alright, we'll drop the matter for now.
TC: Just to be clear, I'm not suggesting you give up.
CC: Oh, we won't.
TC: You've just got to think through the consequences a bit more.
CC: Alright, fine.
TC: ...Also.
TC: How are you with paradoxes?
CC: Eh, I'm fine for the most part.
CC: Why do you ask?
TC: Well, I've got one that's very pertinent to the situation.
CC: Ok...
TC: Unfortunately, the last time I asked it, it caused the listener to break down.
TC: I'd rather not repeat that.
CC: Ah. You see, another reason we need some change around here.
CC: Eh. Anything else you wanted to ask?
TC: Would you mind if I stated this paradox?
CC: Not really. Go ahead.
TC: Alright.
TC: Doesn't the rest of your species have the freedom to, well, decline freedom?
CC: Sure they do. But we want to make sure that they're actually given that choice to begin with.
TC: Good to hear.
TC: Just be careful that you're not simply imposing your own will upon them.
TC: It's an easy mistake for a revolutionary to make.
CC: You sound like you've got quite a bit of experience with revolutions.
TC: Not experience, but at least some knowledge of the subject.
CC: Huh.
CC: (Anything else you want to ask?)
TC: (No, think I'm good.)
CC: (Okay.)
-- clockworkCrocidile [CC] ceased pestering truculentConservationist [TC] at 11:30 --

>Rich: Search for exit.

Your business concluded, at least for now, you begin scouring for exits. You're already pretty far behind your fellow players, and you should really stop wasting so much time. Besides, you've got to escort these slippery little buggers back to the surface!
 

WafflesandBacon

Inspired by Nonsense
Aug 25, 2009
24,193
0
41
>Waffles: Call it
Pappy, posing himself as the GodMonster, will descend in a Lord English fashi-Oh, pardon me L
rd English
fashion, looking for the souls of Avouleance and Senorcromas and fuck shit up!

I think.

[hr]

Xavier: Your thoughts?
"Grab his arm, grab his arm, grab his arm, grab his arm, grab his arm, grab his arm-", you are to dedicated at the moment to succumb to theories of fools who don't even exist to you.

>Xavier: Grab his arm
You do so. You struggle for a second, then you get a grip.

>Xavier: Say and do something awesome
Why are you hitting yourself!?, you yell, before you slam the WYVERNS fist into his own FACE.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
0
0
>Greg: WQ asks if you're quite certain you're alright; that was a very strange outburst. Are you not feeling well, are you sick perhaps?

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>Chas: Never stop with the running gags. It makes us all remember the cringe-worthy puns and painful jokes that we all wish we could forget.

You hear a loud click as the door unlocks. However, it fails to swing open. You see a brightly flashing, kind of spiraly symbol appear on the door, and hear a loud, obnoxious beeping.

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>Rich: The CROCODILE you spoke to offers to guide you out of the caverns, so long as you promise not to tell any of the other Consorts about them. He mentions that the caves can be quite lethal without a guide.

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>Waffles: While I might descend into the game at some point, it's not to go after Avouleance and Senorcromas. There's another pair of players out there who aren't in the game.

I will most likely fuck some shit up though, if I ever do choose to enter the game. Just not sure whose shit will be getting fucked up.

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>Xavier: While normally there's no way that should have worked, I'm still laughing from your comment about me and Lord English. Lucky you.

The WYVERN is pumped full of electricity from its own fist. Although it's still alive, its movements are extremely hampered and sporadic, mostly just random twitches. You've got a golden opportunity to deal some real damage before it recovers.

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>Dirk: Time travel shenanigans happen now!

Well, that was an eventful 40 or so hours. You did some more information hunting, fought some Underlings, and were generally just being an awesome Hero of Time. Good job.

You're now a level 45 Katana Nutcase, and have amassed a grand total of 500 Boonbucks. You should probably hit the store soon, all that cash is burning a hole in your PORKHOLLOW!

But, more importantly, you learned a lot about a rather interesting subject, the God-Tiers. From what you can tell, when a player reaches the top of their Echeladder, they are given the chance to ascend above the levels, and fully realize their powers as the Blank of Blank. They become incredibly strong, have insanely powerful abilities, and apparently can only be slain in battle.

You've also discovered that the ascension is somehow linked to an object called a Quest-Bed. Apparently there's one on each Land, for use by that Land's Hero. You've managed to find the location of LoLaR's Quest-Bed, but still aren't sure how you're supposed to use it. Probably involves sleeping, but that can't be all it takes, right?

Anyway, you're all caught-up with everyone else in the timestream, and have made your way back to the Obelisk just after you left, reuniting with Snake-Eyes.

What will you do?
 

MetroidNut

New member
Sep 2, 2009
969
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>GM and Chas: The gags will never stop, the gags will never stop.

>Rich: Happily accept assistance of consort.

Of course. But there's still one little detail that needs to be taken care of.

>Rich: Ask what to do about your alleged companions.

They're shifty ones. You don't know if the rebels are going to want these guys spreading rumors about the MINE's hidden base!
 

ArcNitemare

Senior Member
Apr 30, 2008
445
0
21
>Greg:Return to a state of calm

You take a deep breath,your CALM meter returning to normal,then you look over to the Queen.You apologize to the White Queen again for you little episode.You point out that you remember reading somewhere that some people act different when they are put on the spot.You weren't expecting Jack to do that,but on reflection you probably should have.You're just a kid who reads alot,not someone used to all of this.

You tell her you will try not to make it a habit in the future.

You motion to the Third Wall and ask where do you two go from here.You tell her you still want to help Prospit in anyway you can.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
0
0
>Chas: You manage to flail your arms without poking someone's eye out. The door still refuses to open.

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>Rich: You find that your shifty companions have already been assimilated into the ranks of the rebellion. They're currently picking out names now.

The CROCODILE leads you on an incredibly twisting path through the caverns, eventually re-emerging onto the surface about a mile away from the mine's entrance. He then heads back underground, leaving you all alone.

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>Greg: WQ assures you that you're doing fine, and will do fine in the future. You're a Hero for a reason; you have the potential to be amazing.

However, there's not a whole lot else to be done on Prospit now. You're free to explore the planet, of course, but quests will be hard to find.
 

MetroidNut

New member
Sep 2, 2009
969
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>Rich: Second-guess.

You should have taken one of the rebels with you, given him a fitting name, and used him as your plucky sidekick with a strong tendency towards naivety but ample provisions of heartwarming optimism!

"Hindsight is a *****." - Greek Classical poet, William Howard Taft

>Rich: Equip CHAMPION'S BULLETBOOM.

Tonight, you're gonna have yourself a real good time.

>Rich: Recollect.

You seem to recall that somewhere nearby is a road leading to the next big outpost - or at least, you assume it does. In fact, you probably should have followed that road from the start. You're reasonably sure your architectural and explorational shenanigans have accomplished nothing whatsoever.

>Rich: Engage JETPACK, follow road.

You have...LIFDOFF.