It is surprisingly easy to have a good time in a dying, necromorph-infested space colony where everyone and everything is out to cut you into small bloody pieces.
Even if you are standing in the corner of a room facing towards the centre of a necromorph-infested room there is most likely one of the buggers just behind or above you. Standing in the middle of a room is not a good option either.
Running away sometimes is the most sensible option.
Shooting babies and children on sight is a necessary action that prolongs your life. I think we all knew that one anyway. Am I right?
The blow of a player-death can be softened when it is done with massive amounts of gore and sickening sound effects.
Also on a slightly more serious note, I have learned that it is entirely possible for a developer to design a HUD that clearly shows the relevant data and actually adds to immersion.
And even more impressive, these days, I learned that it is possible to build a quality game with excellent graphics, fun gameplay etc where everything works correctly in the first version of it, no obvious bugs, no crashes, no performance issues. Wow. You just don't see that often enough.
Even if you are standing in the corner of a room facing towards the centre of a necromorph-infested room there is most likely one of the buggers just behind or above you. Standing in the middle of a room is not a good option either.
Running away sometimes is the most sensible option.
Shooting babies and children on sight is a necessary action that prolongs your life. I think we all knew that one anyway. Am I right?
The blow of a player-death can be softened when it is done with massive amounts of gore and sickening sound effects.
Also on a slightly more serious note, I have learned that it is entirely possible for a developer to design a HUD that clearly shows the relevant data and actually adds to immersion.
And even more impressive, these days, I learned that it is possible to build a quality game with excellent graphics, fun gameplay etc where everything works correctly in the first version of it, no obvious bugs, no crashes, no performance issues. Wow. You just don't see that often enough.