What Minecraft Is Missing

Alexnader

$20 For Steve
May 18, 2009
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So... Ben Croshaw wants a "A Buggering Tutorial"? I mean I wouldn't know but the concept doesn't seem particularly complicated to me.
 

ObsessiveSketch

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Nov 6, 2009
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I love the sluice gate idea, but the blue dye does have its rarity grounded in history. Blue and purple were seen as extraordinarily rare and royal colors, simply due to the near-impossible chances of acquiring enough base material to make that color.
However, as the concept of "royalty" is based on being BETTER than somebody else, I admit that having a rare color is somewhat lost in a game populated by you and only you.

If he gets overconfident enough, maybe we'll see a multiplayer aspect in a far-spread world separated by oceans and hazardous terrain, where different starting areas have different materials available to them. Then, all of a sudden, we have a trade system, local greed, and post 11th century worldwide economy in our minecraft!!....not the best idea, but a possibility of where things could go.

Alexnader said:
So... Ben Croshaw wants a "A Buggering Tutorial"? I mean I wouldn't know but the concept doesn't seem particularly complicated to me.
If you haven't investigated the methods and madness of minecraft prior to purchasing the game, you literally have no way of knowing that putting two blocks of wood together makes a workbench, from which you can craft other much-needed items. Trial and error is one way of learning about a game, but the sheer number of possible combinations is rather staggering and intimidating, especially since you only have a limited amount of time before green cock-monsters blow you the hell up.

It can be quite frustrating to wander about a world, simply punching dirt and getting blown up. I'm sure that more than one new Minecraft player has gotten sick of the game, just because they couldn't see why so many people liked dicking around a sandbox world until you inevitably die.
 

samsonguy920

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Mar 24, 2009
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I agree on the sluice gate, that would be a novel addition for controlling water. Notch has noted more than once about the lack of tutorial or beginner tips, and has stated that there is something in the works. Given that this is beta I can easily forgive for the absence. And then there is the large community of people eager to help new players in discovering how to survive the first night.
Not sure I have ever seen such a wide support of noobs in any other game before.

I think finding ore can be as easy as adding a quirk to the compass where it is diverted by nearby iron ore. Leave it up to the player to go from there. I'd just as soon not have something be too specific.
 

samsonguy920

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Mar 24, 2009
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MaxwellEdison said:
I want to be able to build NPCs and give them paths.
My city townships are so empty...
THAT would be awesome. Being able to make your own robot drones would be quite the goal to reach for. Logical enough to make sure they are complex enough to not get to too easily as to keep the challenge in.
 

ark123

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Feb 19, 2009
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OniaPL said:
Raiderz said:
You can repeatedly jump and place blocks underneath you to get back up out of a deep mine.
*snipped image*

Sorry, but I finally got a reason to use that picture =D

Yes, of course you can do that, but wouldn't using an elevator be a lot more conventional and sophisticated way? It is very tiresome to dig all the way down again, and it isn't very stylish.
Place 7 water springs on the top, isolating them, make a dam in the bottom creating a waterfall that ends in about 3 or 4 smooth regular water squares, then place a couple of springs at the end of those, creating an opposing current. make a boat, done. When the boat touches the waterfall it will rise straight to the top at breakneck speed, then it will fall back in the water and get pushed by the springs on the top to the bottom. You have yourself an elevator. I think you can just type "water elevator minecraft" on youtube for specifics.
You can also make the shower yahtzee mentioned using trap doors with pressure plates and water springs, it just takes some creativity and work.

Personally, I like that your first cycle through the game consists of "Pretty blocky. Punch things. Hey, I made a sword! ....it's dark. What? I died?". It sets the game up quite nicely - find out how things work by experimenting, because nobody is going to take your hand and guide you. Want rare minerals? Dig. Dig deep. Want a giant fortress? Get ready to do a whole lot of stone bashing (until you figure out how to use a bucket of lava and a bucket of water to create giant cobblestone towers, I mean).
 

Narcogen

Rampant.
Jul 26, 2006
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SaunaKalja said:
Lapis Lazuli ore already drops 4-8 dye items [http://www.minecraftwiki.net/wiki/Lapis_Lazuli_%28Ore%29]. Still it's quite rare.
It's possibly intentional. Most blue dyes these days are synthetic, because the organic ones ARE rare. Yahtzee's point is that it's silly for Minecraft to have easily accessible dyes for other colors, but for blue to be rare, except in the real world prior to the 19th century this was exactly the case. Notch may very well be aware of this.

http://en.wikipedia.org/wiki/Indigo_dye
 

ultrachicken

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Dec 22, 2009
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thethingthatlurks said:
You know what I want? A bloody trap door! My current method of harvesting creeps, which admittedly is rather satisfying in a "It puts the lotion on its skin" sort of way, but it takes up a lot of space on the map. A trapdoor would help me with that problem.

And something else I would love to see, no more bloody mobs atop my mountain fortress! They can't even get up there by jumping, which means they must spawn there. So, how about an algorithm change that prohibits mobs from spawning in fenced areas, cuz those sheep creep me out.

I'd also love to have a world map, even if it is one that can only be crated and will only fill in the areas you've already explored. All it has to show is the spawn point, the player's location and some areas you can enter manually (ie your fortress atop Mt. Doom).
Just put torches on top of your lair.
 

Skizzo321

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Jan 18, 2010
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As for a divining rod/metal detector, I only think it should detect iron ore, and not the more precious elements.

That being said, Minecraft X-ray is the closest thing to a detector, you'd be suprised at how often you miss some ore by one, two blocks. It is awesome, however, when you portal around the Nether. I was surprised at how far away and deep the second portal turned up.
 

baba44713

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Sep 25, 2008
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Completely agree with Yahtzee.

One thing that astounded me - I majored in digital electronics major, and even I have found some nuances of redstone circuits a bit confusing. I am overjoyed that a LEGO-like game bothers to actually implement a simulation of logical circuits (of all things) but man does that stuff have to be so impenetrable for an average gamer?

Ore detector - a bit biased about this. Finding diamond is not *that* hard currently - a one hour of strip mining will almost always result in 6-12 diamonds; if I could get the same result in 10 minutes it would most probably lose the appeal. I'd rather see game flesh out dungeons a bit more (they are so rare now 90% of players do not know they even exist) and put in something like treasure maps as an alternative of acquiring treasure.

But what I'm most eagerly waiting for is stomping out bugs. It's insanely frustrating to build something ambitious on a MP server, only to get hit by a respawning bug which effectively bans you from the server completely.
 

DaBozz

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May 27, 2009
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Captain Bobbossa said:
These things would be awsome although I think that for what minecraft is and from it just coming from one man (untill recently) I think that I really could manage without any improvement and still be happy with it.

Of course I still understand that as a critic of sorts that it is your job to point out such things Yahtzee.
This!
as much as I like the idea of a "Trap door" in the floor, if you put too much into minecraft you'll start to ruin it. too many cooks and all that.
 

qeinar

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Jul 14, 2009
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while i can see where yhatzee is coming from, i disagree with him. if things were much easier to find alot of people would not play minecraft for as long as they have. and if you really need alot of something for a big project, nearly all big projects have been built with mats they got from memory editing.

I do however agree that a tutorial mode would be good. not something you would have to play, but something you could choose to play trough.

as for the sluice gate, this is already planned, and well he could tbh make one pretty easily by allowing water to go trough doors when they are open. (which i can't see why is not already implemented. : p
 

tehbeard

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Jul 9, 2008
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Corwynt said:
How about landmines? You could use them to fuck up enemies.
TNT+pressure plate = fun, at least the one Super OP on our server (you know who you are).

Thedek said:
snip.

Trap doors would be nice though. And some way to make drawbridges without mods (I largely do not like mods as they are often other people thinking they know better than the people who made the game and often they don't. Who are not in the same vein of thinking as the people who were hired to make something and talk to the head guy regularly. I think the saying, "Too many cooks spoil the broth" may be applicable for the meaning I am attempting to convey.)
Well I respect your opinion but I prefer a server where the ops can protect and revert stuff if griefy McTroll joins. Until that is a core part I and many others are fine and dandy with the mod creators and the work they do to enhance minecraft.

As for trapdoors they defiantly need to be rolled into the official code.
 

Outright Villainy

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Jan 19, 2010
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All of these would be welcome additions.

I know everyone is obsessed with this game, but right now it really feels like too much effort, every step of the way. Looking up crafting on the wiki, looking up enemies on the wiki, looking up frickin' everything on the wiki.

I'll probably wait till it's much further on before I try it again.