If you haven't investigated the methods and madness of minecraft prior to purchasing the game, you literally have no way of knowing that putting two blocks of wood together makes a workbench, from which you can craft other much-needed items. Trial and error is one way of learning about a game, but the sheer number of possible combinations is rather staggering and intimidating, especially since you only have a limited amount of time before green cock-monsters blow you the hell up.Alexnader said:So... Ben Croshaw wants a "A Buggering Tutorial"? I mean I wouldn't know but the concept doesn't seem particularly complicated to me.
THAT would be awesome. Being able to make your own robot drones would be quite the goal to reach for. Logical enough to make sure they are complex enough to not get to too easily as to keep the challenge in.MaxwellEdison said:I want to be able to build NPCs and give them paths.
My city townships are so empty...
Place 7 water springs on the top, isolating them, make a dam in the bottom creating a waterfall that ends in about 3 or 4 smooth regular water squares, then place a couple of springs at the end of those, creating an opposing current. make a boat, done. When the boat touches the waterfall it will rise straight to the top at breakneck speed, then it will fall back in the water and get pushed by the springs on the top to the bottom. You have yourself an elevator. I think you can just type "water elevator minecraft" on youtube for specifics.OniaPL said:*snipped image*Raiderz said:You can repeatedly jump and place blocks underneath you to get back up out of a deep mine.
Sorry, but I finally got a reason to use that picture =D
Yes, of course you can do that, but wouldn't using an elevator be a lot more conventional and sophisticated way? It is very tiresome to dig all the way down again, and it isn't very stylish.
It's possibly intentional. Most blue dyes these days are synthetic, because the organic ones ARE rare. Yahtzee's point is that it's silly for Minecraft to have easily accessible dyes for other colors, but for blue to be rare, except in the real world prior to the 19th century this was exactly the case. Notch may very well be aware of this.SaunaKalja said:Lapis Lazuli ore already drops 4-8 dye items [http://www.minecraftwiki.net/wiki/Lapis_Lazuli_%28Ore%29]. Still it's quite rare.
Just put torches on top of your lair.thethingthatlurks said:You know what I want? A bloody trap door! My current method of harvesting creeps, which admittedly is rather satisfying in a "It puts the lotion on its skin" sort of way, but it takes up a lot of space on the map. A trapdoor would help me with that problem.
And something else I would love to see, no more bloody mobs atop my mountain fortress! They can't even get up there by jumping, which means they must spawn there. So, how about an algorithm change that prohibits mobs from spawning in fenced areas, cuz those sheep creep me out.
I'd also love to have a world map, even if it is one that can only be crated and will only fill in the areas you've already explored. All it has to show is the spawn point, the player's location and some areas you can enter manually (ie your fortress atop Mt. Doom).
This!Captain Bobbossa said:These things would be awsome although I think that for what minecraft is and from it just coming from one man (untill recently) I think that I really could manage without any improvement and still be happy with it.
Of course I still understand that as a critic of sorts that it is your job to point out such things Yahtzee.
TNT+pressure plate = fun, at least the one Super OP on our server (you know who you are).Corwynt said:How about landmines? You could use them to fuck up enemies.
Well I respect your opinion but I prefer a server where the ops can protect and revert stuff if griefy McTroll joins. Until that is a core part I and many others are fine and dandy with the mod creators and the work they do to enhance minecraft.Thedek said:snip.
Trap doors would be nice though. And some way to make drawbridges without mods (I largely do not like mods as they are often other people thinking they know better than the people who made the game and often they don't. Who are not in the same vein of thinking as the people who were hired to make something and talk to the head guy regularly. I think the saying, "Too many cooks spoil the broth" may be applicable for the meaning I am attempting to convey.)