What the Hell, Gearbox?

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EHKOS

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The only reason regenerating health is a remotely good idea (I am not condoning it) is when you save fuck yourself.
 

Tonimata

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The "two weapon arsenal" idea is merely meant to limit player's options when conronting a certaing situation, thus forcing them to adapt to said situation and overcome it using brains rather than overwhelming firepower or having every single weapon at all times, thus not posing a challenge at all.
 

Pyro Paul

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Crash486 said:
Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.
To put focus on action and killing instead of exploration and searching every nook and cranny for health, ammo, or weapons. This is how the 'Run and Gun' shooter has evolved.

the Regenerating health is intended to involve players more in combat. Before this, if you lacked health you avoided combat. when you had 5 health your tactics changed as you tried to engage a foe in a diffrent manner in order to preserve your health or ammo. scoure a level for that one extra health kit or extra magazine.

In fights that where intended to be straight forward slugfests, players would scoot around the edges of the conflict trying to stay alive as long as possible or widdle away the bosses health with a pea shooter. And this is not how they intended the game to be fought.

However, at the same time this is exactly what made these game memorable.
Killing that one huge boss with only 3% of your health left...

Killing Pouring shooting everything you've got and having to finish off that cyberdemon with your pistol...

... so epic.


I assumed Duke Nukem Forever would pay homage to the forgotten, arcadey, over-the-top first person shooters of the past. I was looking forward to climbing up a ladder backwards, holding an rpg, kicking with both legs at the same time. I was looking forward to experimenting with cool weapons on my own terms. But no, it's just another generic, brown, halo clone with a shrink ray. Thanks gearbox.
Unfortunatly, this is what happened with 3DRealms piss poor development.

Lead designer of 3DRealms, Broussard, would see something successful in other games and DEMAND that it be implemented in Duke Nuke'em. This is what Lead to a decade plus development cycle for the game, as he would force Engine and mechanic changes to the core game which would force it to be rebuilt from the ground up.

Gearbox was given a Near complete game when they aquired the rights to Duke Nuke'em...
most of the choices and mechanics seen in game is not their own...
 

Steve the Pocket

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Tonimata said:
The "two weapon arsenal" idea is merely meant to limit player's options when conronting a certaing situation, thus forcing them to adapt to said situation and overcome it using brains rather than overwhelming firepower or having every single weapon at all times, thus not posing a challenge at all.
Mm-hmm. Go play a game that has more than two weapons on hard mode and then come back and tell me it was too easy compared to whatever two-weapon game you love.
 

Ddgafd

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Tonimata said:
The "two weapon arsenal" idea is merely meant to limit player's options when conronting a certaing situation, thus forcing them to adapt to said situation and overcome it using brains rather than overwhelming firepower or having every single weapon at all times, thus not posing a challenge at all.
Yes, because Duke Nukem is all about using your brain and being tactical.

I'm not saying that you're wrong, I'm saying that this sort of system doesn't fit a Duke Nukem game.

It isn't difficult to make it so that you can carry more than two weapons at a time, just look at Ratchet & Clank for example.
 

Snotnarok

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dogstile said:
The point of the mechanic is to give you choice making. Call it bad reasoning if you want, but that's the official "reason".

But its ok, its a shooter with a two weapon system. Everyone shout halo clone like its a bad thing, I know how hard people hate on halo nowadays for some insane reason.
I wouldn't say it's so much that it's a game using the halo mechanic...it's that EVERY game is doing it and it'd be nice to see a little variety in these games.

I want the next halo to come out and slap everyone with no regening health and very slow regening shields. Maybe that'll turn the market around for some more varied health systems.
 

AshuraSpeaks

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Warty Bliggens said:
Alien Mole said:
Warty Bliggens said:
Alien Mole said:
Unless they're pulling a switcheroo the likes of which hasn't been seen since the Raiden/Snake thing, of course. Right after the demo segment Duke says 'bugger that' and suddenly starts lugging around a small armoury. Because that's totally going to happen.
I could actually see that happening, if only on the grounds that it would be exactly the sort of humor that this series would go for.
So could I, actually. Just because it's Duke it's merely unlikely instead of impossible. They'd have had to get their PR and advertising divisions pretty damn drunk to get an idea like this past them, but stranger things have happened, I suppose. Still, the safe money's on the game just not being that great.
Duke Nukem 3D wasn't that great either. I personally wasn't expecting the second coming of Christ at any point. What I was expecting, and what I continue to expect, is some funny shit, and this game has already proven to me through its trailers that it is indeed very funny, so I should be satisfied.
This. It's a game that's been on hiatus for years. The gameplay isn't going to be an homage, or stellar. It's going to be dumb fun with dirty jokes, and the demo I played was just that.
 

artanis_neravar

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CCountZero said:
artanis_neravar said:
CCountZero said:
The original Rainbow 6 games did a good job with realism - head shot, or body shot were instant kills (or at least damaged you enough that that operative couldn't complete the mission) getting shot in the leg caused you to slow down, you choose which weapons to use before hand and you tell your squad mates where to go before the mission begins.
Yeah, that's another good example. Loved the hell outta those games too.

Gonna be interesting how they plan to "take it back to its roots" after this whole Vegas travesty.
They are? Awesome, I hated Vegas partly because it wasn't Rainbow 6 and partly because it's what made Rainbow 6 popular (atleast around me) and it was such an awful example of the series for people to start of playing
 

Projo

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Vibhor said:
I don't know under which rock you have been living but Halo is no longer "the FPS" of the time. Its call of duty. That is exactly the problem. DNF is the living example why games like call of duty shouldn't exist.
I don't know what rock you have been living under but the comparisons to Halo are made in the OP, and Halo's mechanics are fairly similar to Call of Duty's, and from what I understand, DNF still leans closer to Halo (pre-Reach, of course).
 

Nfritzappa

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Apr 1, 2010
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ITS NOT PLAIN REGENERATING HEALTH!

I explained this in another thread but no one noticed.
I basically explained every time Duke's ego goes red, its knocked down a peg when it regenerates. And duke can do certain ego-boosting things to regain the ego that was lost (but this feature isn't really shown in the demo at all, hence all the complaining). Its not just normal COD-like health, it actually is innovative and when we get into the harder levels, we'll actually notice that. (now that I think about it, Ninja Gaiden II did almost the same thing with health)
 

Morgan Howe

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TheIronRuler said:
They're doing it because these things evolved FPS play, and going back is insane, unless you're Valve.
Valve? oh you mean the GREATEST FUCKING GAME MAKER ON THE PLANET!!!
never heard of them ;)
 

Vibhor

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Projo said:
Vibhor said:
I don't know under which rock you have been living but Halo is no longer "the FPS" of the time. Its call of duty. That is exactly the problem. DNF is the living example why games like call of duty shouldn't exist.
I don't know what rock you have been living under but the comparisons to Halo are made in the OP, and Halo's mechanics are fairly similar to Call of Duty's, and from what I understand, DNF still leans closer to Halo (pre-Reach, of course).
Have you even played Halo?
Halo didn't had regenerating health. It had rechargeable shields. I don't see no rechargeable shields in Call of duty or Duke nukem.
 

Wireframefool

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Mar 20, 2011
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You do know that Gearbox only worked on about, 20% of the game right? The fixed up bugs, recorded voice acting, and put the game together. I'm not even sure if it was their decision in the first place.
 

Grabbin Keelz

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It's not the mechanics themselves that piss me off. It's the part when the trailers were still showing and everyone had the notion that this was gonna 'defy' fps's, but then it uses two of the most generic fps mechanics out there. Not a great first impression for something thats supposed to totally wow the shit out of me.
 

Vibhor

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ArBeater said:
LOL at the people who are crying over the game not being the 90s FPS (incredibly overrated slice of gaming btw) they dreamed of.

Quick question: What made you think that DNF would be a throwback to 90s FPSs? Who told you? Who promised you this?
The dick jokes, quotes from old movies, out of place characters, duke nukem who would actually would have been cool in the 90s as opposed to now.
I don't know what gave them the idea./sarcasm.

What I find it loads of balls is that 3DRealms decided it would be good idea to evolve the gameplay but not the story. What kind of absurdity is this?
 

CheckD3

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Dec 9, 2009
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I'm getting really scared right now about this. I have the Balls of Steel Edition preordered and I want to enjoy the game.

Maybe it's a bad joke that it looks all whatever, and when the game comes out they're be him saying "You didn't think that demo could contain all my badassness, did you" and hill chomp down 3 cigars while firing 4 weapons at the same time or something...

The demo, as Yahtzee puts it, creates expectations, and those expectations can color your view. It's possible that the demo just sucks, I mean the game is out in a week, why put super large amounts into a demo when the game is about to come out? Just please stop scaring me on this...seriously I DON'T want my first Duke Nukem game, and a legendarily known one at that to suck and cost me 100 bucks...at least I'll have a Bust of the Duke ^^
 

Vibhor

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wootsman said:
Vibhor said:
ArBeater said:
LOL at the people who are crying over the game not being the 90s FPS (incredibly overrated slice of gaming btw) they dreamed of.

Quick question: What made you think that DNF would be a throwback to 90s FPSs? Who told you? Who promised you this?
The dick jokes, quotes from old movies, out of place characters, duke nukem who would actually would have been cool in the 90s as opposed to now.
I don't know what gave them the idea./sarcasm.

What I find it loads of balls is that 3DRealms decided it would be good idea to evolve the gameplay but not the story. What kind of absurdity is this?
yes because duke nukem is totally a sympathetic and melodramatic character
and the two weapon limit and health system?
Yeah because duke nukem is totally a wussy that can carry two weapons and have to run from cover to cover.
 

Morgan Howe

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Jun 4, 2011
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Vibhor said:
Have you even played Halo?
Halo didn't had regenerating health. It had rechargeable shields. I don't see no rechargeable shields in Call of duty or Duke nukem.
dear god, are you being serious?
shield, health, ego, WHATEVER
either way every time you stub your toe you hide and heal in seconds.
thats from the "mommy kiss and make it all better" school of pussy, and duke ain't no pussy ;)

heres the thing, some of you don't get duke, and thats why your not outraged, i get it, you never got the original. but duke has a character thats absolutely "loveable" to some of us. from an era when gaming was about fun, not challenge, that is duke.
you also seem to not understand that people waited for this game for 12 years BECAUSE they wanted the old duke.

also is it just me or does it feel like Gearbox is trying to make a crap new series out of this?
 

Morgan Howe

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Jun 4, 2011
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itchcrotch said:
from what the demo holds, this will simply be another shooter. not a glorious return to oldschool fps, or oldschool fps finally going out with a bang, or even the final spasms of the dying breed that is fps, it's just another unoffensive but uninspiring modern shooter.
but i guess we still mustn't judge untill it's actaully out.
agreed, and if you been to gearbox forums, its like these treads only 10000000x more
although the persons on gearbox forums are mostly gears of war fans, and by extension, idiots
>.>
 

Dense_Electric

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To be honest DNF looks about as generic as a shooter can be, I agree with you. If you want a good GearBox FPS I suggest you check out the Brothers in Arms games, especially Hell's Highway (you don't really need to play them in order, and HH has the only real story anyway). Lets you carry two weapons in addition to your side arm, plus command two to three squads at your disposal with varying weapons . The health system is more of a "you get shot you die" deal, so it's more a matter of having to think tactically instead of tanking for a few seconds and then hiding behind a wall.