To put focus on action and killing instead of exploration and searching every nook and cranny for health, ammo, or weapons. This is how the 'Run and Gun' shooter has evolved.Crash486 said:Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.
Unfortunatly, this is what happened with 3DRealms piss poor development.I assumed Duke Nukem Forever would pay homage to the forgotten, arcadey, over-the-top first person shooters of the past. I was looking forward to climbing up a ladder backwards, holding an rpg, kicking with both legs at the same time. I was looking forward to experimenting with cool weapons on my own terms. But no, it's just another generic, brown, halo clone with a shrink ray. Thanks gearbox.
Mm-hmm. Go play a game that has more than two weapons on hard mode and then come back and tell me it was too easy compared to whatever two-weapon game you love.Tonimata said:The "two weapon arsenal" idea is merely meant to limit player's options when conronting a certaing situation, thus forcing them to adapt to said situation and overcome it using brains rather than overwhelming firepower or having every single weapon at all times, thus not posing a challenge at all.
Yes, because Duke Nukem is all about using your brain and being tactical.Tonimata said:The "two weapon arsenal" idea is merely meant to limit player's options when conronting a certaing situation, thus forcing them to adapt to said situation and overcome it using brains rather than overwhelming firepower or having every single weapon at all times, thus not posing a challenge at all.
I wouldn't say it's so much that it's a game using the halo mechanic...it's that EVERY game is doing it and it'd be nice to see a little variety in these games.dogstile said:The point of the mechanic is to give you choice making. Call it bad reasoning if you want, but that's the official "reason".
But its ok, its a shooter with a two weapon system. Everyone shout halo clone like its a bad thing, I know how hard people hate on halo nowadays for some insane reason.
This. It's a game that's been on hiatus for years. The gameplay isn't going to be an homage, or stellar. It's going to be dumb fun with dirty jokes, and the demo I played was just that.Warty Bliggens said:Duke Nukem 3D wasn't that great either. I personally wasn't expecting the second coming of Christ at any point. What I was expecting, and what I continue to expect, is some funny shit, and this game has already proven to me through its trailers that it is indeed very funny, so I should be satisfied.Alien Mole said:So could I, actually. Just because it's Duke it's merely unlikely instead of impossible. They'd have had to get their PR and advertising divisions pretty damn drunk to get an idea like this past them, but stranger things have happened, I suppose. Still, the safe money's on the game just not being that great.Warty Bliggens said:I could actually see that happening, if only on the grounds that it would be exactly the sort of humor that this series would go for.Alien Mole said:Unless they're pulling a switcheroo the likes of which hasn't been seen since the Raiden/Snake thing, of course. Right after the demo segment Duke says 'bugger that' and suddenly starts lugging around a small armoury. Because that's totally going to happen.
They are? Awesome, I hated Vegas partly because it wasn't Rainbow 6 and partly because it's what made Rainbow 6 popular (atleast around me) and it was such an awful example of the series for people to start of playingCCountZero said:Yeah, that's another good example. Loved the hell outta those games too.artanis_neravar said:The original Rainbow 6 games did a good job with realism - head shot, or body shot were instant kills (or at least damaged you enough that that operative couldn't complete the mission) getting shot in the leg caused you to slow down, you choose which weapons to use before hand and you tell your squad mates where to go before the mission begins.CCountZero said:Snip
Gonna be interesting how they plan to "take it back to its roots" after this whole Vegas travesty.
I don't know what rock you have been living under but the comparisons to Halo are made in the OP, and Halo's mechanics are fairly similar to Call of Duty's, and from what I understand, DNF still leans closer to Halo (pre-Reach, of course).Vibhor said:I don't know under which rock you have been living but Halo is no longer "the FPS" of the time. Its call of duty. That is exactly the problem. DNF is the living example why games like call of duty shouldn't exist.
Valve? oh you mean the GREATEST FUCKING GAME MAKER ON THE PLANET!!!TheIronRuler said:They're doing it because these things evolved FPS play, and going back is insane, unless you're Valve.
Have you even played Halo?Projo said:I don't know what rock you have been living under but the comparisons to Halo are made in the OP, and Halo's mechanics are fairly similar to Call of Duty's, and from what I understand, DNF still leans closer to Halo (pre-Reach, of course).Vibhor said:I don't know under which rock you have been living but Halo is no longer "the FPS" of the time. Its call of duty. That is exactly the problem. DNF is the living example why games like call of duty shouldn't exist.
The dick jokes, quotes from old movies, out of place characters, duke nukem who would actually would have been cool in the 90s as opposed to now.ArBeater said:LOL at the people who are crying over the game not being the 90s FPS (incredibly overrated slice of gaming btw) they dreamed of.
Quick question: What made you think that DNF would be a throwback to 90s FPSs? Who told you? Who promised you this?
and the two weapon limit and health system?wootsman said:yes because duke nukem is totally a sympathetic and melodramatic characterVibhor said:The dick jokes, quotes from old movies, out of place characters, duke nukem who would actually would have been cool in the 90s as opposed to now.ArBeater said:LOL at the people who are crying over the game not being the 90s FPS (incredibly overrated slice of gaming btw) they dreamed of.
Quick question: What made you think that DNF would be a throwback to 90s FPSs? Who told you? Who promised you this?
I don't know what gave them the idea./sarcasm.
What I find it loads of balls is that 3DRealms decided it would be good idea to evolve the gameplay but not the story. What kind of absurdity is this?
dear god, are you being serious?Vibhor said:Have you even played Halo?
Halo didn't had regenerating health. It had rechargeable shields. I don't see no rechargeable shields in Call of duty or Duke nukem.
agreed, and if you been to gearbox forums, its like these treads only 10000000x moreitchcrotch said:from what the demo holds, this will simply be another shooter. not a glorious return to oldschool fps, or oldschool fps finally going out with a bang, or even the final spasms of the dying breed that is fps, it's just another unoffensive but uninspiring modern shooter.
but i guess we still mustn't judge untill it's actaully out.