Who knows maybe the demo is really really old, and when the full game comes out. It'll be what we always wanted....I can dream right?
Just cause 2 had minor health regen, but med packs were necessary to survive.Vibhor said:I could have believed this post but you missed a completely important absolute fucking necessary fact. Its that Duke Nukem Forever is supposed to be the over the top type game not your fucking call of duty.Hyper-space said:-snip-
Also Just Cause 2 had health regen.
Dude. They haven't been working on it for that long.ToastiestZombie said:Um they have been working on it for 12 YEARS so I dont think that the not having enought time argument for no medkits is valid.
Yeah, that's another good example. Loved the hell outta those games too.artanis_neravar said:The original Rainbow 6 games did a good job with realism - head shot, or body shot were instant kills (or at least damaged you enough that that operative couldn't complete the mission) getting shot in the leg caused you to slow down, you choose which weapons to use before hand and you tell your squad mates where to go before the mission begins.CCountZero said:Snip
*MINOR* health regen?Hyper-space said:Just cause 2 had minor health regen, but med packs were necessary to survive.Vibhor said:I could have believed this post but you missed a completely important absolute fucking necessary fact. Its that Duke Nukem Forever is supposed to be the over the top type game not your fucking call of duty.Hyper-space said:-snip-
Also Just Cause 2 had health regen.
And my post was not directed at the design-choices of DNF, but OP's statement that these game mechanics should die.
You are still not addressing my main point, the one about the game mechanics, you are dwelling on minor technicalities and subjective (not objective) experiences.Vibhor said:*MINOR* health regen?Hyper-space said:Just cause 2 had minor health regen, but med packs were necessary to survive.Vibhor said:I could have believed this post but you missed a completely important absolute fucking necessary fact. Its that Duke Nukem Forever is supposed to be the over the top type game not your fucking call of duty.Hyper-space said:-snip-
Also Just Cause 2 had health regen.
And my post was not directed at the design-choices of DNF, but OP's statement that these game mechanics should die.
Health was divided in 4 quarters. Each quarter took 1 RPG shot to completely run out. The last quarter lasted the longest because it was constantly regenerating. That was no minor health regen. I could take armies with that much health(normal mind you) and still have enough to raid the nearby military base.
You are still not addressing my main point, the one about the game mechanics, you are dwelling on minor technicalities and subjective (not objective) experiences.[/quote]Hyper-space said:*MINOR* health regen?
Health was divided in 4 quarters. Each quarter took 1 RPG shot to completely run out. The last quarter lasted the longest because it was constantly regenerating. That was no minor health regen. I could take armies with that much health(normal mind you) and still have enough to raid the nearby military base.
Sadly nobody is crying over regenerating health(DNF has EGO instead of health anyway). OP is a bit out of his mind. The thing that made DN3D good was the huge and fun arsenal of weapons(Shrink ray and freeze ray are something that are still not seen in the shooters these days). It was the same reason why gravity gun got hailed as innovative and fun. The new game (demo) just limits the player's ability to do shit.tehbeard said:And now to provide some balanced argument between both the DOOM and Halo camps, a blast from vgcats.com's past.
It was you that went off-topic in the first place and Just Cause 2 still has minor health-regen and relies mostly on med-packs (saying that you can kill so and so in one quarter doesn't change shit). Hell, just replace Just Cause 2 with any game where your character can take massive amounts of punishment.Vibhor said:I was mocking your post that it was incorrect just like you mocked the OP.
See,this is the problem that we all face when we go off topic.
My guess as to why all these games, and I haven't looked into this at all, is that they're all using the same engine or a subset of that engine and they couldn't be bothered to tweak it. When was the last time there was an FPS with no limit to the weapons you could carry (ie, at some point in the game if it allowed for it you could be holding every single weapon) and med kits? Probably so long ago that they don't want to use that game engine or update it.Crash486 said:Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.
I assumed Duke Nukem Forever would pay homage to the forgotten, arcadey, over-the-top first person shooters of the past. I was looking forward to climbing up a ladder backwards, holding an rpg, kicking with both legs at the same time. I was looking forward to experimenting with cool weapons on my own terms. But no, it's just another generic, brown, halo clone with a shrink ray. Thanks gearbox.
You said just cause has no health regen. Your point was wrong. And even your minor health regen is actually a major health regen. If I replace just cause 2 with a game where your character can take massive ammounts of punishment then it always comes to regen health. Look at Saints row 2. It has regen health. GTA 4 does not have regen but the character cannot take more than 1 close shotgun to the fact. Any other game left would be old school run and gun shooters which actually have no need for this mechanics. Thus the OP is not wrong, the only one that is wrong is you.Hyper-space said:It was you that went off-topic in the first place and Just Cause 2 still has minor health-regen and relies mostly on med-packs (saying that you can kill so and so in one quarter doesn't change shit). Hell, just replace Just Cause 2 with any game where your character can take massive amounts of punishment.Vibhor said:I was mocking your post that it was incorrect just like you mocked the OP.
See,this is the problem that we all face when we go off topic.
You have no argument, my point is still valid as you never even so much as TRIED to refute it. Instead, you decided to dwell on something that's beside the point and irrelevant.
So next time, if you have no goddamn fucking argument, don't go off-topic and then claim that everyone is at fault.
'Fair enough' to everyone who pointed this out to me - it makes me wonder why they'd use so old a build, but finger crossed, then!Shydrow said:The demo has been around since Pax2010 it is really old.
And 80% of the product was handed to them.Vibhor said:What?Alon Shechter said:And you know this how exactly?Vibhor said:But still, Gearbox had it for a year. They could easily remove that from the game and make it some thing more suitable. What they have right now just hinders the fun.Stavros Dimou said:No,Gearbox aqcuired 80% of the game finished.Vibhor said:You shitting me?BlastedTheWorm said:Blame 3D Realms, not Gearbox. Gearbox have had Duke for a few months, 3D Realms have been working on it for 14 years.
3D realms didn't made shit for duke nukem. When the project was shifted to gearbox, it 0% complete. Everything that has been done is made by Gearbox.
Let's not point fingers until we actually have someone who really deserves it.
3D realms left the development in 2009. Right after that Gearbox was hired to work on the project.
Problem ignorant person?