I can never not play New Vegas as a sniper character cause I looooooove both the Hunting/Anti Material Rifle in that game. Nothing is more satisfying then getting head shots and collaterals without them laying a scratch on you. Not to mention NV rifles in general have the most satisfying crunch behind them, you'd be playing the game wrong not to use them.
I see your shotguns, and feel it neccesary to take them to their logical conclusions. I therefore raise you one Flak Cannon (Unreal Tournament), one Boneduster (Bulletstorm), and one Melta gun (40k; Space Marine).
The first is a shotgun that fires ricocheting pices of superhot shrapnel, by first detonating a shrapnel grenade within itself and then launching all the bits. It can also just fire the grenades themselves as an alternate fire.
The second has 4 barrel and fires shots of compressed air. It can also do incindiary fire. It can juggle your foes.
The last is an energy weapon in shotgun form. Waves of pure energy designed to burn through tank armour. Kills enemies by the dozen with each shot.
I dare anyone to find three greater examples of shotgun based killing power.
The Torgue weapons from Borderlands 2. They fire explosive bullets, and they're ridiculously satisfying to use - especially the somewhat rare, incredibly powerful shotguns.
WH 40K space marine chapter. In my hands. No greater weapon wielded in all of creation.
Also, I'll chime in on the Hating Shotguns front.
Shotguns are beastly but stupidly impractical. Especially for how video games use them. They are close quarters, room clearers. Sure, they have other uses, but in a battle with modern assault weapons, I would feel really boned if I just had a shotgun while they can lay down +50 rounds a minute and reload in under five second.
But I really, really, REALLY can't stand how shotguns always show up in the zombie apoc, especially if they are fast zombies.
Let me get this straight. 7 billion people are now tirelessly chasing you down to eat you alive. you're still human, so you get tired and scared. You need to keep your wits about you and travel light.
... so every piece of fiction in the world decides the best weapon to do that with is a five pound weapon with a kick like a mule which loads a shell at a time and can only hold around five shells per load? With a rather horrid fire rate? THAT'S what everyone would choose to face down endless hordes?!
Doing a bit of on the fly math, with that 5 pound shot gun, you could hold around 240 9mm bullets, and that's using one of the heaviest common grains (147Gr.).
Sure, you get five really powerful shots. But if you had even seven coming at you at once, you're pretty much a snack.
In list form, following the pseudo-traditional "one per game or franchise" rule, and in no particular order:
R.Y.N.O. (Rip Ya' a New One): Ratchet and Clank.
As well as the "evolved" version, RY3NO, in later games. A missile barrage so heavy it limits your jumping ability while you hold it, but firing 12-16 homing missiles in one shot is something that simply must be experienced firsthand. Pretty much any of the zany weapons from the Ratchet and Clank series could make the list: the Morph-O-Ray (Polymorph in gun form), the Tesla Coil, the Bomb Glove, the Disconator... nothing quite compares to the almighty RYNO.
Metal Blade: MegaMan 2.
Honorable mention to my personal favorite Shadow Blade from MM3, which is basically the same thing but nowhere near as powerful. Metal Blade lets the Blue Bomber throw sawblades from his hands in more or less any direction, does ridiculous amounts of damage to everything (most hilariously to Metal Man himself), and is so efficient there's basically no reason to stop using it, ever. Plus, you know... shooting sawblades from your hand.
Twilight: Guild Wars 2.
You may set your status to "jelly".
It's like a premium skin for a League of Legends champ, changing and adding all kinds of neat effects to my abilities and looking just so damn pretty as I fire off my pink death lasers. Of course, all the Legendary weapons in Guild Wars 2 are particularly awesome. Just look up Monoloai'i Kotaki (ghost shark attack!) or The Dreamer (robot unicorn attack!), even Twilight's sister sword, Sunrise, and their fusion form, Eternity. Twilight has that dark edge to it, though, and it is so much fun on my Mesmer as I watch it bounce around like a dimensional thunder storm, spawning alternate copies of me in the process! Almost makes the horrific "long-term" resource gathering to obtain it worth the effort.
Grenade Launcher: Multiple (particularly in 007: Nightfire)
Sometimes you just want to blow shit up. Sure, you have your rockets and hand grenades and all manner of other explosive ordinance, but the grenade launcher (sometimes called the "brute shot") has that satisfying "shunk" as it fires off and a ballistic trajectory that lets you set up creative and non line-of-sight kills. Speaking of blowing stuff up...
TNT: Minecraft
Maybe not a "weapon" in and of itself, but it's just so much fun making things asplode, setting up different ways to make things asplode, setting up traps to make your friends/enemies asplode, or setting up a chain reaction to fire off the TNT Cannon into a cliff face (for science!), knowing that you did it all yourself is innately satisfying.
Hookshot: Legend of Zelda series
While not at all the most powerful weapon at Link's disposal, there's something oddly satisfying about "yoink!"-ing away an armored enemy's shield/helmet or using it to bump an enemy off a ledge. The Double Clawshot iteration from Twilight Princess was my personal favorite, because all games could use more Spider-man.
I'm the kind of guy who digs the unappreciated simplicity of multi-barreled belt-fed 2000RPM+ heavy weapons. Yes, that's right, chainguns. I love me some chainguns. First one I ever acquired was the one in Wolfenstein 3D. That tone of death when you picked one up, the cocky grin that BJ flashed when he got his hands on it, and the utter destruction you could lay down with it had me hooked instantly.
The one in Doom was kind of a letdown. Not really all that exciting, kind of a utility weapon more than an excessive amount of firepower.
I love me self a good revolver in basically any game. The "that gun" in New Vegas is something I always pick up on my way through Novac since it uses the very common 5.56mm ammo and is more powerful then the service rifle I have by that point in the game. Also in CoD Black Ops I would always have dual pythons and had them act almost as a secondary shotgun. I think the grand daddy of them all is Bioshock's revolver, why it may seem pretty standard when you first get it once you upgrade it to have 24 rounds and do increased damage there won't be any normal enemy that'll stand in your way.
I think I'll have to go with Doom 3.
Yes, the whole game, as almost every gun there was damn satisfying! From the BFG to the humble flashlight, all of them are fun to use, especially the rocket launcher, with it's four rocket clip!
I said almost every gun, just for those two, because the pistol and smg/assault rifle weren't good. Not a whole lot of fun at all, I'll agree. But the rest were good!
The fists in RAGE were strangely satisfying...they were really fun to switch out to when some grunt had just refused to die by the normal means...that and they made this really satisfying meat tenderiser sounds. The animation on them was a little weird, though. I always felt it was a little slow.
Oh, and the lead pipe from Fallout. Best melee weapon at low levels. Fast, powerful and limb-exploding. The named version in NV "The Humble Cudgel" wasn't nearly as nice to use. It was too thin, clean and flimsy-looking. Gimme the dirt, blood and rust version any day.
The R.Y.N.O II in Ratchet and Clank 2. It's a minigun that shoots rockets. Hell yeah! Also, the Harbinger from Ratchet Gladiator, and whatever weapon morphs an enemy into a harmless animal throughout the Ratchet and Clank series.
The Serious Cannon from the Serious Sam series. This ain't some pansy desert eagle, no sir! It's an actual cannon. And it is awesome! A horde of baddies giving you grief? Line 'em up, fire the cannon, and watch them be bowled over.
The Water sword from Prince of Persia: Warrior Within. It's a ***** to get, but once you do, you've basically activated godmode.
Miniguns in general. Screw shotguns, turning enemies into pulp by laying down walls of lead is where it's all at.
There was also an ammo type for a rocket launcher kinda deal in the original Turok. Been too long since I played it for me to remember the name, but boy, do I remember what it does. Fires a bunch of drills that bore into an ememy, exploderise their limbs one by one, untill finally, their head explodes. Awesome.
Rocket launcher in Buck Rogers: Countdown To Doomsday. Christ that was a lethal weapon, similar to a fireball spell in D&D wreaking havoc on tightly packed groups of enemies. Almost too powerful, but it has limitations like distance and specialization.
Thanks for reminding me of rocket launchers! I never seem to use them much in games: partially because not many that I play have it as an option, and partially because not many that do have it very satisfying.
I think the halo games did it well though. Enough recoil to make it seem powerful, and that sexy rocket sound. Explosion was kinda weak, but since it was usually coupled with a vehicle exploding, that turned out okay.
As for me, I think the 4 barreled shotgun in bulletstorm. Get someone in the air, you can juggle them. Get close enough, BOOM! there goes their torso. Or legs. That was always fun.
The only one with a better feeling of BOOM! dead. (as someone above so aptly put it) would be the sawed-off shotgun in gears 3. The thing has a range so short it's only useful at point blank. At point blank though, well, BOOM! DEAD!
OH! nearly forgot the thunder hammer in Space Marine. Nothing quite matches that degree of blunt force trauma coupled with what is effectively an anti-matter field pulse. Daemons, space marines, and orks alike splattered under the might of the thunder hammer. WHAM! dead.
I can never not play New Vegas as a sniper character cause I looooooove both the Hunting/Anti Material Rifle in that game. Nothing is more satisfying then getting head shots and collaterals without them laying a scratch on you. Not to mention NV rifles in general have the most satisfying crunch behind them, you'd be playing the game wrong not to use them.
I really liked all the Amalur weapons (except maybe wand), but Faeblades really took the cake. They were so flashy, and they really responded amazingly, turning you in a tornado of untouchable death.
Yamato from DMC3:SE. Though it lacks in combo variety compared to Rebellion, it is much more powerful and fast. And it can also create painfull spheres of doom out of thin air (complete with a whoomp sound no less).
Also Nevan from the game because not many games has you rocking your enemies to death and reverb shock is just so good to use against the cannon fodder.
Stake Launcher from Terraria. No light arrows, dark arrows or fire arrows to get in the way. Just point the way and this baby will screw it. It is not particularly strong but the sound design really sells this one.
AR2 from Half Life 2: It is like a hybrid of a machine gun and a shotgun but it is not. Unlike most machine gun in games that are designed to fire as much bullet as possible without any sense of weight, this one actually feels like it is breathing between shoots giving much more wieght to every single shot. Then there is the secondary trigger which is just a good old fashion release button.
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