Worst Multiplayer Map of All Time

shadyh8er

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City of Brass from Uncharted 3. I played it only once before I learned why almost nobody chooses it in voting. It's the only map where I consistently get lost.
 

BaronUberstein

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ToastiestZombie said:
BaronUberstein said:
ToastiestZombie said:
BaronUberstein said:
ToastiestZombie said:
BaronUberstein said:
ToastiestZombie said:
Simple question, what in your opinion is the absolute worst map of all time. It can be from any game, as long as it's from multiplayer. So no water temples or Halo 3 flood levels in here.

As for me, I really, REALLY hate Nuketown from Black Ops. It was simply terrible, with it being incredibly small it meant there was a TON of grenade spam and it made for an overall crap time.
Nuketown is the best map in that game...it's fairly well balanced and the size was never a problem for me.
Yeah, that map does have a lot of mixed opinions. I think another reason is because pretty much all map knowledge and skill goes out the window, it's a giant clusterfuck.
Erm, map knowledge is how I do WELL on that map. I know exactly where to go to get early kills depending on what side I spawn on, how to avoid grenades thrown into the buildings. Well, I used too, I haven't reinstalled blackops. <__<

Idk, it never seemed to be a clusterfuck to me. I play on PC if that changes anything.
I played on PC also. But it's the fact that unlike most maps, learning the map is bloody easy. I nearly always died by a grenade as soon as I got into the middle area. And the spawns were just terrible for me, since I normally just played random servers that looked good at the time. Since nobody would ever just stay on there side and shoot over, they would always go further than the bus and swap the spawns, then I who had stayed on the other side would get my ass handed to me.
W..why would you go into the middle? I stay in the houses with the FN FAL and play on Hardcore mode. Nobody is getting into house, I kill them in 1 or two hits. :D
I don't go in the middle, that's what I was saying. Everyone else does, so the spawns flip and the enemy team can come kill me from behind.
Well, the enemy coming into the house from another direction was never a problem for me, claymores and bullets usually got the job done.

Do you use any of the stealth perks? I don't have a single class w/o Ghost pro and silencer.
 

Rooster893

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Feb 4, 2009
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Darren716 said:
I forgot the name but the map in MW2 that takes place in a South American village and there's a canal going through the middle, be prepared to get sniped at every possible angle from every person on the enemy team the second you come out of hiding.
I believe you are talking about Underpass?
 

The Wykydtron

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Sep 23, 2010
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NameIsRobertPaulson said:
geK0 said:
ToastiestZombie said:
I really, REALLY hate Nuketown from Black Ops.
Ninja'd by the OP!

Putting 12 players in a map as small as Nuketown is like putting a dozen light bulbs in a small grocery bag and shaking it! Everyone is going to die so many times because no matter where you are, somebody is coming at one of your sides with a shotty, or you might just be fragged by one of the grenades raining from the sky!
The worst part is that Nuketown seems to be the most popular map! EVERYONE votes for it! but you get one of the nice large maps and people vote against it! *RAAAGE*

but since that one is already taken......

The SNES ghost stage in Mario Kart Wii; It's so short that if you're hit by anything you pretty much have NO chance of ever catching up, and when you're high rank in that game, you lose about 10 races worth of points (assuming first place every time) for coming in last due to a blue shell on that map.
People love NukeTown because it's one of the few maps where a player can have fun with little skill. Play on a huge map, and some sniper or dude with an M16 is gonna go 27-2 on you all day because he's better. On NukeTown everyone is dangerous equally. Breaks up the monotony.

The Wykydtron said:
2fort in TF2. The one where you cap the intelligence. Could never stand the layout of that map, it's either Snipers owning your face, Spies being in your spawn or Pyros just being dicks in general.

Also the Dominion map in League of Legends. It's just a circle with 5 capture points on the outside! Not good!

Plus only tanky DPS Champions are viable in that mode, AP bursty casters who only have one round of cooldowns before having to dip out of the fight and supports have no place there.

*enemy team picks Darius*

GG

But at least Evelynn is half viable in that mode, Backdoor Evelynn OP.
Dominion isn't that bad. High mobility champs are as important as tanky ones, though AP Bursters do get the shaft. I enjoy Karthus and Miss Fortune on dominion. Beats playing ranked these days. Oh look, an enemy team comp of Graves, Soraka, Morgana, Vorick, and Lee Sin... how original.

OT: I really don't like Gravel Pit in Team Fortress 2. Few ways that map goes fun. Either a steam roll or a lockout, neither a good clean battle.
Morgana? In Ranked? The only reason she'd ever be allowed into Ranked is if someone dropped the ball and didn't permaban her. Same with Kassadin.

Annoying as hell to me since she's one of my favorite AP mids to play.

Yeah the perfectly metagame-happy team comp in Ranked can get annoying. Still I can't play Irelia solotop much in Normal since you hardly ever get a jungler. Rarer still is both teams having a jungler...

Swear only one team having a jungler can go worse for the jungle team cuz the solotop is gonna be 2v1 all the time. If the jungler isn't practically permaganking top it's gonna suck for that guy. Plus if they push the lane one of them can easily go counter-jungling without the top being able to do much

I still hate AD carries mid... Especially Ashe. They absolutely body you until you get your main damage skill up to 3 or 4. Sure if you didn't die you might be able to roflstomp her face at that point but the Volleys are fucking evil!
 

Darren716

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FirstToStrike said:
Darren716 said:
I forgot the name but the map in MW2 that takes place in a South American village and there's a canal going through the middle, be prepared to get sniped at every possible angle from every person on the enemy team the second you come out of hiding.
I believe you are talking about Underpass?
I know it isn't that mad, but for the record that map sucks too. I looked it up and it's called Rundown.
 

Z of the Na'vi

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Apr 27, 2009
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Hungry Donner said:
Turbine in TF2, narrowly edging ahead of 2fort.
I think it's safer to just flat out say that CTF sucks, no matter what game we are playing.

OT: There's a good number of reasons that nobody plays Hydro in TF2 anymore.
 

communist dwarf

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Thrashball from Gears of War 3. It started out ok, but it soon became stupidly overplayed and now everyone does pretty much the same thing. Camp with sawed offs around the concession stand. The map used to be fun but now it is a camper's paradise.
 

MetallicaRulez0

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Sean Hollyman said:
Rust in Modern Warfare 2

Worst map ever
THIS.

*Spawn* knifed instantly.
*Spawn* noob tubed across the map.
*Spawn* sniped by the douche on top of the tower.
*Spawn* Throw semtex in random location for free double kill, enemy respawns 5 feet behind you and knifes you.

I'd also like to nominate every single map in Black Ops and Modern Warfare 3 (pre-DLC, haven't bought those because Black Ops/MW3 blows).

Also, rain maps in any Call of Duty game. Soundwhoring is a huge part of high-level play, and you can't hear fuck-all on Storm, Downpour, or Underpass.
 

Deathmageddon

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Scrapyard in MW2. Terrible.
Edit: forgot about Dome in MW3. Horrid. Dome in WaW, on the other hand... probably one of my favorite maps.

Btw Nuketown is amazing. I never had much trouble with grenades. Love that they're bringing it back in BO2.
 

Puzzlenaut

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What OP said: Nuketown was a horrible, horrible, horrible map. Its tiny -- 12 people in that space simply doesn't work, however unlike Shipment or Rust from MW and MW2, it is used as a serious map across most game modes -- even Search and Destroy (which is lunacy on a map where people die so quickly and utterly randomly), and to top it off, it seems to be everyone else's favourite map! What the absolute fuck?
In terms of tactics Nuketown highlights all the things that annoy me most in CoD and seems designed to counter-act my own preferred tactics: despite its small size, the Assault rifle is still king because most of the map is medium-length lines of sight with BASICALLY NO COVER, grenade spam is rife because there is BASICALLY NO COVER, once someone gets a killstreak, even if you have Ghost, you are fucked because there is BASICALLY NO COVER, and you can never really move around because the map is tiny.

I think that map alone would've been enough to make me hate Black Ops, but heh, the rest of the game was so shoddy and half-assed in its aesthetic, writing, graphics, gameplay and literally everything else that it barely even stood out.

--

Nobody has said it yet (that I've seen), but I wouldn't be surprised if somebody put Downpour from CoD4 as their worst map: everyone seems to hate that map except me. Its actually my favourite multiplayer map of all time in terms of gameplay because there is room for every single strategy, be it running and gunning, shotgun/smg camping, sniping or a more generic assault rifle build. There is room for the guy with the silenced MP5 and the guy lobbing noobtubes both.
 

TheYellowCellPhone

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2fort in TF2. A map that was supposed to be a nostalgia tie-in to the classic Team Fortress, and it absolutely sucks. The map was designed with TFC mechanics in mind and was hastily painted over with TF2 decals, meaning that it was not even made with TF2 tactics in mind. Constant narrow hallways, too many chokepoints to count, health and ammo is few, Sniper warfare, Sentries sitting right in front of spawn that can win entire games because of the awful placement of the intel, EVERYTHING is wrong with that map.

Another is Turbine, a map that pretty much is one big open room and a few symmetrical tunnel and spawn systems connecting to it. If one team take the big room, there is almost a certain chance that they will camp the other team's spawn, if they first don't run a constant Scout cap on it. Engineers spend all of the round putting a Sentry near the intel and getting one kill, no class is useful except for Gunslinger Engineers, Scouts, and Heavies with Medics camped on them, little room for the mobility of Rocket or Sticky Jumping, tight chokepoints to the intel. The unofficial map fix, which makes the chokepoints less restrictive, is so much better than the vanilla Turbine.

And Granary, which isn't so bad of a map, except it has murder-inducingly long respawn times, and most maps will end in steamroll or backcap.
 

Vigormortis

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Any and every map made by CliffyB for the Unreal series.

Seriously, they were almost always the most uninspired, uncreative, and poorly designed maps that series ever had.

And then Epic put him in charge as design lead. Da fuq Epic?
 

Puzzlenaut

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FirstToStrike said:
And Overgrown from CoD4 sucks, because EVERYBODY SNIPED.
But it was easy to counter their snipers: there were ways across the map that would totally avoid the eyes of the snipers (assuming they were in any of the logical sniper positions for the map). So long as it is easy enough to counter, a sniper map is a fine thing to have.

The worst offender of being a true sniper-only map in CoD4 imo was Bloc; there was just nothing else to do if the enemy's snipers had a fucking clue and had claymored up their building properly.
From MW2, Wasteland was obviously the worst in this regard; that map was simply grim for anyone not sporting an Intervention FMJ.
 

VargRaev

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Twisted Treeline in LoL.
The only viable tactic on that map is to gank, gank, gank and gank... Thats more stressing than fun.
 

GloatingSwine

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Noshahr Canals. Oh, what, the russians have their tank at the shoreline and control all the capture points, and can fire at the US spawn, repeatedly killing their boats and helos with homing shells before they can come within a mile of shore.

BALANCED!
 

Daedalus007

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Worse maps have been mentioned already, but Halo's Chiron TL-34 [http://halo.wikia.com/wiki/Chiron_TL-34] deserves some recognition for its raw, unadulterated awfulness.
 

Ljs1121

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GeneralTwinkle said:
I hate roofers in Revelations as well. I'll stalk my target for about a minute and a half and be ready to get an 800+ points kill and then the next thing I know I have an Ottoman Jester on top of me, a sword in my throat, and a message on the screen that says "some random douchebag killed you for 100 points". If I get somebody sprinting around on the rooftops as a target, I'll kill a civilian. My time does not need to be wasted because xXxQuIkSsSsCoPz69420xXx has an irrational fear of his feet touching the same ground as the mere commoners.

My absolute favorite thing in the world is when I get far more points yet less kills than somebody who stuck to the rooftops. I once had about 5500 points with 6 kills when somebody else had 17 kills for a total of about 2100 points. I could feel his envy.

Anyways, I have a few maps I hate in just about every multiplayer game I play. I share GeneralTwinkle's dislike of Mt. Saint-Michel and I'm also not very fond of Souk. I don't seem to ever get many kills when I play there, typically averaging about 3-5. It's kind of annoying.

As far as Call of Duty is concerned, I absolutely hate WMD and Crisis from Black Ops, Wasteland from Modern Warfare 2, and Makin from World at War. Not sure what it is about them, but I can't stand them.
 

Zetatrain

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Suki_ said:
I guess I would have to say pick any Battlefield map and it will due. Every single one I played seems specifically designed to hamper one side. This makes the games horribly unbalanced and really it stops being fun.


ForgottenPr0digy said:
Rust in Modern War 2
Kowloon in Black ops
Berlin War in Black ops
Every map in MW3
Why the hell do you have to pick my favourite maps. Rust was so much fun and probably one of the best maps in MW2. It was also hilarious when you called in an AC130 or chopper gunner on it.
I loved Rust because it was basically just an insane clusterfuck. Though granted if your more of a competitive gamer who cares about his/her kill ratio I can understand why one would hate this map. The fact that its so small means that if there is one guy in front of you then there are going to three guys behind you getting ready to cap your unsuspecting ass. I love using the chopper or AC130 on that level though granted its the opposite if you are on the receiving end. Once tried to call a truce when an AC130 showed up but that obviously didn't work out.