Worst. Weapon. Ever.

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Headsprouter

Monster Befriender
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The chemical thrower in bioshock while using liquid nitrogen, it literally can't kill anything. And you never find a suitable time to make use of it. Why, anyway when you've got winter blast on hand.
 

Soviet Heavy

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Treblaine said:
Outside of games: the SA80 rifle series
And to give a game reference, try using the piece of shit in STALKER. The thing will start to break down and misfire after the third bloody clip. The gun is useless, uses expensive ammo, and it is quickly outclassed once you order a Tunder from the order guy.
 

Treblaine

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Staskala said:
Treblaine said:
SA80 rifle series
I thought they became rather reliable after H&K fixed them? At least that's what the officials say.
Notice how almost all those points had nothing to do with reliability and still apply with the A2 variant (that is, post H&K modification).

The fundamental ergonomics are terrible. It is overpriced and under-performs.

H&K refit made the weapon even heavier, I actually forgot a lot of other contras (there are so many):
-terrible cocking handle position, especially hard to clear faults (compared to FAMAS/AUG)
-heavy has hell, over 5kg / 11-pounds it is the heaviest rifle British soldiers have ever had to heft yet the rearward centre of gravity means it is still a ***** to control on full auto
-H&K retooling cost a LOT of money and worse than that, 1/3 of the MoD's rifles had to be cannibalised for parts for the other two thirds.
-Refit left many rifles out of action for an inordinately long time
-Bayonet is a diabolically bad design
-SA80 was based on AR18 design yet when the designer of AR18 inspected the SA80 he found numerous flaws with the "adaptation" that you can't fix with retooling
-it is still too hard to clean and disassemble

Ultimately the SA80 is an example of how officially corrupt the entire establishment has been with such a lack of accountability.

All throughout the SA80's procurements and deployment there has been a catalogue of whitewashing, biased testing and dismissing. Especially when you consider how at the time of procurement the government was trying to sell off Royal Ordinance, it helped if they had just delivered a "successful" new military rifle so the government could sell the company for a high price.

It was a waste in the end, the people who bought Royal Ordinance liquidised its Enfield properties to sell the land to build expensive flats for rich Londoners.
 

Furioso

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Rem45 said:
Worst gun I've ever come across is also the most powerful.

The Experimental MIRV from Fallout 3. I mean...Its a shotgun filled with mini-nukes...What idiot thought that was a good idea? Its a long range mortar, you can't hit shit with it.

Shoot it straight, kill yourself, shoot up, miss. Loss loss situation. Unless you're aiming for a skyscraper.
While that gun is mostly a dicking around gun it does have its uses, you can destroy nearly the entire outside force of raiders and evergreen mills with it, same goes for other strongholds, like the Lincoln memorial

OT: I'm pretty sure there was a weapon in oblivion, probably in shivering isles, that actually healed your enemies, as far as I'm concerned, that's worse than a weapon that does nothing
 

Wrath 228

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Dominic Burchnall said:
The Beam Rifle from Star Wars Battlefront II

This weapon is supposed to be a reward upgrade for the Sniper class, but the scope has a lower magnification, it takes twice as many shots to drop a target, and headshots do not 1-hit-kill, I mean what is the point in a sniper rifle that can't kill with a headshot? However, the single most incompetent feature is the fact that, being a BEAM Rifle, every shot you fire leaves a great glowing trace from your target back to your sniper nest, which persists for about three seconds after the shot is fired, and instantly attracting a hail of enemy fire to your position. Quite possibly, the most useless sniper rifle seen in a theatre of warfare.
I came in here to post this, damn ninjas. >.<

But seriously, this. This all the way. Terrible hit detection, headshots were nearly impossible and didn't kill in one hit, lower ammo count, the "I'M OVER HERE!" beam trail, and the fact that you had no choice in the matter. If you switched weapons then switched back to the sniper rifle or died, you'd have it. As time went on I played many rounds of BFII using only the sniper rifle and never switching to my sidearm, just so I could keep using the vanilla rifle.
 

Mark Flanagan

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The assault rifles in Alpha Protocol were pretty dire with the Shotguns and Pistols outstripping them in usefulness at every turn IMO.
 

Treblaine

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Soviet Heavy said:
Treblaine said:
Outside of games: the SA80 rifle series
And to give a game reference, try using the piece of shit in STALKER. The thing will start to break down and misfire after the third bloody clip. The gun is useless, uses expensive ammo, and it is quickly outclassed once you order a Tunder from the order guy.
Wow, Stalker is SOOO inaccurate, the SA80 never had reliability that bad.

IT WAS WORSE!

In CQC trials an officer noted that for every soldiers the L85A1 would have a fault Every. Single. Magazine.

And the terrible position of the cocking handle and ejection port meant you had to be a contortionist to clear the weapon. It took as long to clear a fault as reloading a muzzle loading rifle and just about as awkward.

And this was in the "ideal" environment of temperate English climate. In Kuwait it sabotaged operations.
 

teqrevisited

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The Harpoon gun of Tomb Raider 2. Honestly, who the hell even used that damn thing?

While you shot with it you had to be sat still, as far as I can remember, which meant eating harpoons fired by the divers that you could have easily avoided by just swimming around them.

It was much easier to just lure them to a position that you could shoot them from on the surface.
 

Mr_Universal

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AlotFirst said:
Varmint Rifle in Fallout: New Vegas.

It felt as if I was playing Morrowind, missing all the time.
lol, one of my favourite weapons in that game, that is of course, when you buy the scope for it xD....at least against things like weaker enemies
 

maninahat

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Okysho said:
CrazyGirl17 said:
I'd say the Gunblade... mainly because I have no idea how that thing would realistically work...
A revolver with a really big bayonet. No mystery there. Although truth be told the design isn't completely realistic it's not hard to picture a beretta, glock or even a colt (since they're supposedly revolvers) with bayonets.

Rifles use them all the time, it's just a knife.
A knife 6 times the length of the pistol, without a proper handle to counter balance it, whilst being too heavy to aim straight. Not a great idea. There are some (very cool) [http://www.youtube.com/watch?v=BzgppGj0sww] pistol bayonets out there, but even they are of dubious practicality. A pistol grip does not make for a very good sword hand.
 

ppsh41

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Treblaine said:
Soviet Heavy said:
Treblaine said:
Outside of games: the SA80 rifle series
And to give a game reference, try using the piece of shit in STALKER. The thing will start to break down and misfire after the third bloody clip. The gun is useless, uses expensive ammo, and it is quickly outclassed once you order a Tunder from the order guy.
Wow, Stalker is SOOO inaccurate, the SA80 never had reliability that bad.

IT WAS WORSE!

In CQC trials an officer noted that for every soldiers the L85A1 would have a fault Every. Single. Magazine.

And the terrible position of the cocking handle and ejection port meant you had to be a contortionist to clear the weapon. It took as long to clear a fault as reloading a muzzle loading rifle and just about as awkward.

And this was in the "ideal" environment of temperate English climate. In Kuwait it sabotaged operations.
|
Don't rage at me, but the SA 80 Was one of my favorite guns in that game, The most useless in STALKER was the shotgun you started with. That thing was horrid

EDIT for the outside of games, Im sorry but the AR-15 Rifle series at its inception. The rifle is garbage, the round is garbage and the reliability is garbage
 

Sarcastic_Applause

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Dec 1, 2010
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Treblaine said:
Staskala said:
Treblaine said:
SA80 rifle series
I thought they became rather reliable after H&K fixed them? At least that's what the officials say.
Notice how almost all those points had nothing to do with reliability and still apply with the A2 variant (that is, post H&K modification).

The fundamental ergonomics are terrible. It is overpriced and under-performs.

H&K refit made the weapon even heavier, I actually forgot a lot of other contras (there are so many):
-terrible cocking handle position, especially hard to clear faults (compared to FAMAS/AUG)
-heavy has hell, over 5kg / 11-pounds it is the heaviest rifle British soldiers have ever had to heft yet the rearward centre of gravity means it is still a ***** to control on full auto
-H&K retooling cost a LOT of money and worse than that, 1/3 of the MoD's rifles had to be cannibalised for parts for the other two thirds.
-Refit left many rifles out of action for an inordinately long time
-Bayonet is a diabolically bad design
-SA80 was based on AR18 design yet when the designer of AR18 inspected the SA80 he found numerous flaws with the "adaptation" that you can't fix with retooling
-it is still too hard to clean and disassemble

Ultimately the SA80 is an example of how officially corrupt the entire establishment has been with such a lack of accountability.

All throughout the SA80's procurements and deployment there has been a catalogue of whitewashing, biased testing and dismissing. Especially when you consider how at the time of procurement the government was trying to sell off Royal Ordinance, it helped if they had just delivered a "successful" new military rifle so the government could sell the company for a high price.

It was a waste in the end, the people who bought Royal Ordinance liquidised its Enfield properties to sell the land to build expensive flats for rich Londoners.
SA-80 series =
"Never Forget That Your Weapon Was Made By The Lowest Bidder".

I'd have to say the Klobbs from Goldeneye were a pain in the ass in retrospect. My young self was amazed by the fact that you could hold two, so i remember spending so much time at the end of the radar level, shooting the infinitely spawning soldiers who used klobbs... So stupid
 

Treblaine

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Yellowbeard said:
Hivehand from Half-Life. Fuck that thing.
It's terrible Damage-per-second (and capacity) can be compensated by exploiting how it can function like a sniper rifle with homing bullets. I used it to "bank shots" around corners at enemies and at extreme range where I didn't quite know where they were I could fire a steady stream (at same rate they recharged).

The problem is it seems like a close range weapon when really it is only good for long range.
 

Bento Box

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mrhappy1489 said:
The Boxing Gloves in Fallout: New Vegas. My hands were literally stronger
Like the handwraps and 12-gauge beanbag ammo, the boxing gloves deal a 'hidden' damage called fatigue, allowing you to knock-out opponents. This is good for if you'd rather not kill someone or, expanding on that, if you play a pacifist character.
 

Riddle78

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T1 Light Assault Bots in Supreme Commander. By the time you have enough to effectively assault a base with them,or use them with a ghetto gunship team,your enemey is either T2 or has enough T1 tanks to obliterate the LAB's. Why they're in the game,I'll never know.