Worst. Weapon. Ever.

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Lancer873

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Dual pistols in Super Crate Box. You can now not-kill-anything in both directions at once! Good luck fighting your way up to the next crate!
 

demoman_chaos

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The Broken Sword in Demon's Souls. It is only useful since you can upgrade it into a decent sword, otherwise nil damage and poo range.
The Slaves Shield is also very very useless.

Double A said:
It's just that swinging a mace is so fundamentally different from a sword. It's too bad Bethesda thought it wasn't realistic and removed it for Skyrim in favor of 1-handed skills and specialization in different kinds of weapons.
Having had experience with a multitude of melee weapons, I can say otherwise. The only difference is the balance, which isn't always a difference (viking longswords are very blade heavy). If you can use a sword well, it wouldn't take but a few swings to learn to use a mace well.
 

k-ossuburb

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The Soul Cube from DOOM 3. You have to kill 5 other enemies with your normal wepaons just to charge it up and when you do it's still fucking useless. It's only purpose is to kill the end boss which I thought was just stupid since I've got a fucking Gatling gun, a rocket launcher and the motherfucking BFG with me, why the hell would I be using this piece of crap?
 

Jak23

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Basically any rocket launcher in Borderlands, you either hit the guy right on the dot or he hardly get's hurt! Have you ever heard of splash damage Gearbox!
 

Okysho

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maninahat said:
Okysho said:
CrazyGirl17 said:
I'd say the Gunblade... mainly because I have no idea how that thing would realistically work...
A revolver with a really big bayonet. No mystery there. Although truth be told the design isn't completely realistic it's not hard to picture a beretta, glock or even a colt (since they're supposedly revolvers) with bayonets.

Rifles use them all the time, it's just a knife.
A knife 6 times the length of the pistol, without a proper handle to counter balance it, whilst being too heavy to aim straight. Not a great idea. There are some (very cool) [http://www.youtube.com/watch?v=BzgppGj0sww] pistol bayonets out there, but even they are of dubious practicality. A pistol grip does not make for a very good sword hand.
That is very cool.

I wasn't arguing the practicality of the weapon, simply that it'd work in a similar fashion as a revolver with a bayonet, since that's what the post I quoted seemed to be confused about.

While I admit the gunblades are awesome looking they're very impractical. If I had a bayonet pistol it'd be like the one you just posted.
 

Burs

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Dominic Burchnall said:
The Beam Rifle from Star Wars Battlefront II

This weapon is supposed to be a reward upgrade for the Sniper class, but the scope has a lower magnification, it takes twice as many shots to drop a target, and headshots do not 1-hit-kill, I mean what is the point in a sniper rifle that can't kill with a headshot? However, the single most incompetent feature is the fact that, being a BEAM Rifle, every shot you fire leaves a great glowing trace from your target back to your sniper nest, which persists for about three seconds after the shot is fired, and instantly attracting a hail of enemy fire to your position. Quite possibly, the most useless sniper rifle seen in a theatre of warfare.
It was supposedto be "anti-material" and saying that makes it even worse when most folk as snipers stuck by the checkpoints.
 

Galaxy Roll

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In Cave Story, you collect experience which levels up your weapons (1-2-3-MAX [MAX isn't actually a level, just level 3 with a nice exp cushion). Getting hit loses exp and delevels them.

The Nemesis is weird though, because at level 1, it's one of the strongest weapons in the game, boasting a high rate of fire and pretty good damage, while at level 2, it's hardly as powerful as your starting gun. At level 3 it shoots rubber ducks.

Also it takes 1 exp to level up each level. Since exp is dropped from every enemy in the form of bouncing yellow triangles, you'll have to either be The One to dodge them all or a masochist and keep getting hit to downgrade it, because should you touch even 2 tiny +1 exp things, you'll be shooting rubber ducks.

Its anti-leveling trait makes it outclassed by every gun in the game.

Edit:

Dominic Burchnall said:
The Beam Rifle from Star Wars Battlefront II

This weapon is supposed to be a reward upgrade for the Sniper class, but the scope has a lower magnification, it takes twice as many shots to drop a target, and headshots do not 1-hit-kill, I mean what is the point in a sniper rifle that can't kill with a headshot? However, the single most incompetent feature is the fact that, being a BEAM Rifle, every shot you fire leaves a great glowing trace from your target back to your sniper nest, which persists for about three seconds after the shot is fired, and instantly attracting a hail of enemy fire to your position. Quite possibly, the most useless sniper rifle seen in a theatre of warfare.
The normal sniper rifle leaves a rather noticeable trail. Also you're kidding yourself if you think that the game's AI need you shooting at them to know where you are. Those things are bloodhounds with eagle vision I swear.

It doesn't have a lower magnification. The regular sniper rifle has a normal scope and a ranged scope. The Beam Rifle only has a ranged scope, meaning it goes to full zoom twice as fast.

The Beam Rifle isn't meant for headshots.It fires a beam that lasts for a second or so. You're supposed to focus that beam on them anywhere, as it does small amounts of damage really fast while you hold the beam on them, enough damage to one shot most classes with a body shot.

Also it pierces through targets. You're supposed to stand in front of oncoming enemies and mow them down as the approach, which is hilariously unsniper-like.

If you don't want to use it, just don't switch off of the normal sniper rifle. It's better than your pistol anyways; that thing can only kill if you unload a full round without missing (and even then some things will survive.) Your sniper rifle will kill pretty much everything with two body shots.

So yeah, for a Sniper Rifle, it's pretty terrible. For an "in the fray" gun with particularly long range, it's great.
 

Okysho

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CrazyGirl17 said:
Danial said:
Okysho said:
Ordinaryundone said:
(Does this count as a hat trick?)

Some people seem to be criticizing my opinion, and hey, I understand their point, I mean no offense to anybody who actually likes this weapon.

I will say that the Gunblade looks dumb... and seems needlessly complicated gameplay-wise. Plus, why call it a Gunblade if it doesn't really function as a gun?

That's all I'm saying, people...
Not offended, yes it's needlessly complex. Your post simply said "how would it work?" and I just said "like a revolver with a bayonet".

Can't it function as a gun? I know squall doesn't use it like one really, but I'm pretty sure Lightning does... (dissidia based knowledge, I've never played FF13)
 

mip0

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Nov 25, 2009
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Simeon Ivanov said:
The cane from Dr. Jekyll and Mister Hyde ... it literally does nothing!!!
Sorry if some one has pointed this out already; you can kill bees with that cane. Avgn does it in the revisit episode I think.
 

91stCataclysm

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The Makarov pistol from the STALKER series. Oh god, the Makarovs... You were often stuck using it early on, it did crap damage, had a tiny magazine even while prone and firing from a sights-up position you'd have had a hell of a time trying to hit anything farther than 10 meters away. To make matters worse, the Makarovs oyu had early on were usually badly in need of repair and would also jam every so often.
 

Exius Xavarus

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Broken Sword in Demon's Souls. I wanted to be ridiculous and try to run through the game with one...it's not working out. Or the broken Giant's Knife in Ocarina of Time. But my vote is still Demon's Soul's Broken Sword.

demoman_chaos said:
The Broken Sword in Demon's Souls. It is only useful since you can upgrade it into a decent sword, otherwise nil damage and poo range.
The Slaves Shield is also very very useless.
Damn, I got ninja'd.
 

Double A

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demoman_chaos said:
The Broken Sword in Demon's Souls. It is only useful since you can upgrade it into a decent sword, otherwise nil damage and poo range.
The Slaves Shield is also very very useless.

Double A said:
It's just that swinging a mace is so fundamentally different from a sword. It's too bad Bethesda thought it wasn't realistic and removed it for Skyrim in favor of 1-handed skills and specialization in different kinds of weapons.
Having had experience with a multitude of melee weapons, I can say otherwise. The only difference is the balance, which isn't always a difference (viking longswords are very blade heavy). If you can use a sword well, it wouldn't take but a few swings to learn to use a mace well.
I know, I was being sarcastic.
 

Xeros

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AlotFirst said:
Varmint Rifle in Fallout: New Vegas.

It felt as if I was playing Morrowind, missing all the time.
If you have high guns skill, the silencer, and the night scope for it, it's one of the funnest weapons in the game.

OT: The F2000 in... everything.
 

Suicida1 Midget

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I would go as far to say the companion cube from Portal 2. Mostly because i was trying to use it to kill my buddy..... he would always move right when i opend a potal just above him.
 

PureChaos

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REvolve said:
Klobb from Goldeneye, takes 7 shots to shoot through a pane of glass. Oh the frustration.
i'm with you on that. it was a stupid piece of nothing that had no good side what so ever. actually forgot about that weapon until you mentioned it. CURSE YOU! did like it in Perfect Dark where you could get a KL01313 or something like that
 

zehydra

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REvolve said:
Klobb from Goldeneye, takes 7 shots to shoot through a pane of glass. Oh the frustration.
hahaha this.



That's why I usually play with low health when I play multiplayer with people. To make the klobb actually half-decent.

Edit: also, fun fact:



This thing is both known as the "Klobb", (I don't know where the hell they got that name) and the skorpion from Call of Duty.

Same gun, only, one game used the correct name.
 

4173

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Jak23 said:
Basically any rocket launcher in Borderlands, you either hit the guy right on the dot or he hardly get's hurt! Have you ever heard of splash damage Gearbox!
Or you could use my strategy as Brick; run into a pack of guys with punching power, it runs out, die, 5x burst rocket launcher at the clowns standing around me, revive and punching power is off cooldown.



I can't think of any names, but in Mass Effect there were various models off weapons that were worse in all 3 stats than another model, despite being of equal level/availability etc.
 

ExileNZ

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Urdnot Perplex said:
The survival knives from Resident Evil. If your life is in danger you're better off slitting your throat with it to avoid experiencing what it's like to be eaten.
Amen. Those things are fucking useless.
 

teh_Canape

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May 18, 2010
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Jove said:
Easy. The stick from Fable 1. Seriously...a stick. That's as low as you can get!
idk bro

the Prince from Warrior Within made it work rather nicely

sure, they were just crows

but still =P