Yahtzee vs. the JRPG

Abriael

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In any case, since Vanille is WAY over 16 (and you would have known if you, you know... played the game), will you do what you promised with that miniskirt Yatzhee?

Epic fail is epic.
 

Jaebird

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I think I'm about to give up on this game. It's getting really, really, really intolerable. And I'm finally at the half-way point, too.

I mean, spending up to 20+ minutes at a time with certain enemies and bosses, in addition to repeating the fights upon failure for the same length? Constantly switching between Paradigms, so as to hope I can beat up the enemies quicker? Desperately waiting for that f*cking Stagger meter-bullsh*t to fill up, but never will because it doesn't feel like it? F*ck that noise.

When's FF9 going to come out on the PSN, so I can actually have some fun with a JRPG and become involved in a story that makes more sense because it's simple.
 

TheRealCJ

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CyricZ said:
Bioshock technically starts in media res, doesn't it? I suppose a good difference in this case is that you don't actually KNOW you're starting in media res. It's only after certain revelations that you realize you're in the middle of the story, which I suppose is a really good thing?
Well, to be fair, in Bioshock, you start in a plane doing nothing: Plane crashes, game starts.

In a game like FF VII: You're on the roof of a speeding train, on your way to perform an act of terrorism.
 

Caiti Voltaire

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Abriael said:
In any case, since Vanille is WAY over 16 (and you would have known if you, you know... played the game), will you do what you promised with that miniskirt Yatzhee?

Epic fail is epic.
I believe his point was that you can say they're over 16 all you want, it doesn't really change the fact that Vanille looks like puberty hasn't quite finished with 'em.
 

Abriael

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Caiti Voltaire said:
A good RPG is one that allows you the freedom to develop your own persona without shoehorning you into an extremely linear plot that allows for no choice in character development
Not necessarily. That's ONE kind of good RPG. The other kind of good RPG is the one that tells you a deep and interesting story, with deep and interesting characters, concentrating in their progression.

It's a tradeoff. The RPG you consider good ends up concentrating a lot on secondary characters, because the main characters can't be characterized in a deep way. Some like that.

The second option I named can afford characterizing the protagonist as much or more than the others. Since there's no need for creative freedom, he can have a clear past, a family, likes, dislikes, a voice, fears... basically he can be more than a flat and dull empty shell. That's quite the boon for good storytelling. Some like that.

Some, like me, happen to like both. They're different games, both RPGs, both good. Being different experience don't necessarily make one better than the other.
 

Abriael

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Caiti Voltaire said:
I believe his point was that you can say they're over 16 all you want, it doesn't really change the fact that Vanille looks like puberty hasn't quite finished with 'em.
Because god forbid, with 3 characters being adults and one being actually middle age, it's a [/i]carnal sin[/i] to have a girl that looks younger.

beecause you know, childish ladies don't exist in reality.

Please...
 

Abriael

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Jbird said:
I think I'm about to give up on this game. It's getting really, really, really intolerable. And I'm finally at the half-way point, too.

I mean, spending up to 20+ minutes at a time with certain enemies and bosses, in addition to repeating the fights upon failure for the same length? Constantly switching between Paradigms, so as to hope I can beat up the enemies quicker? Desperately waiting for that f*cking Stagger meter-bullsh*t to fill up, but never will because it doesn't feel like it? F*ck that noise.
If it takes you 20+ minutes to beat ANY boss before chapter 11 you're seriously doing something wrong.
 

Caiti Voltaire

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Abriael said:
]
Because god forbid, with 3 characters being adults and one being actually middle age, it's a [/i]carnal sin[/i] to have a girl that looks younger.

beecause you know, childish ladies don't exist in reality.

Please...
They don't generally, at least not in a physical sense, outside of hormone deficiencies or medical ailments. People age and hit puberty differently, this is a well established fact, but also a well established fact is that the Japanese hentai crowd has this tendency to animate schoolgirls that are supposed to be barely legal and look like they definitely aren't legal. Now, in fairness, we do this in our pornography too, but that doesn't make it any less reprehensible.
 

Ace01

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1000 year door is the only RPG i would put in my top ten games of all time (around number 6 in my book.) But it was entertaining and had a simple story.Also what was with the shower scenes?
 

SavingPrincess

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Caiti Voltaire said:
If you could come down to the level of us common "fanboys" for a moment and realize that a story doesn't have to be wildly complex or introspectively prophetic to be considered "good" or even "entertaining." Just because stories don't stimulate your intellectual erogenous zone and are simple by nature doesn't make them awful or poorly written. That being said, I'd be wasting internet to try and make you see outside yourself for just a moment and realize that your definition of good does not equate to "good" in general. Planscape: Torment was indeed a fantastic game, but that doesn't mean that Final Fantasy VI or Earthbound were not equally fantastic for different reasons. While you may feel I'm part of the "mindless" mainstream because I value different facets of storytelling, I can easily out debate you on the merits of what it means to craft a good cohesive story using examples you feel are contrite, shallow or mindless; and I can do that without insulting your intelligence or coming off like an arrogant prick. Believe me, it's quite possible to have a good debate without making yourself seem like you have a chip on your shoulder equating in size to your superiority complex. Try it.

If you want to bring semantics into the foray and say that in order to have the moniker of RPG on the (PC only apparently) box art, that's fine; but I'll have to play my linguistics card and say that things like genre's are defined by the ebb and flow of the art they pertain to; just try and define what "metal" music is... go ahead. The fact that the idea of "role playing" is so ambiguous by the very definition of its contained words would automatically lend itself to having more than one set definition by nature. It's obvious that you like what you like and if something doesn't appeal to that sense of your personal preference then it's written off as "bad" before it even has a chance, that's fine... but seriously...

chill the 'eff out. You just sound bitter and mean.
 

Abriael

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Caiti Voltaire said:
They don't generally, at least not in a physical sense, outside of hormone deficiencies or medical ailments. People age and hit puberty differently, this is a well established fact, but also a well established fact is that the Japanese hentai crowd has this tendency to animate schoolgirls that are supposed to be barely legal and look like they definitely aren't legal. Now, in fairness, we do this in our pornography too, but that doesn't make it any less reprehensible.
Ladies in their early twenties can easily look like they're in their late teens. Our whole "barely legal" porn industry (not to mention actual people out in the street, i know quite a few girls that look much younger than they are) is proof of that.

In any case, it's TWO young characters, compared to 3 adults and one in his middle age. How comes I'm not surprised that stereotype-mongers like Yatzhee put the accent on the younger ones? No matter if they're the minority.
 

DairyDuke

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Scroll up to read the rest of her post.

Caiti Voltaire said:
It's really, really hard not to come off as an elitist snob here, because it really is the difference between night and day here. We have shallow, poorly written set pieces which like some sort of manifestation of the Twilight series somehow capture the imagination of the mindless mainstream, and then we have actual thoughtfully-designed and -written games which have well-designed gameplay and compelling stories.
It's the same story throughout history. A minority believes one thing and the masses believe another. Who's right? It all comes down to the definition of greatness. What makes something great? Does it stand up on its own, against time, despite not being appreciated? Or is it great because the majority of the world believe it to be?

The problem here is human nature. No one can work fast enough to produce games on the level they're expected (Graphically, of course) in time to pay the bills. A game company that takes too long to make a game finds itself not making the game anymore, no matter how much was completed. -See DUKE NUKEM FOREVER- We know the 'Why' to producing a good game, and it's not just a simple because. The 'How' 'Who' 'What' and even the 'Where' are all unanswered. It's mathematical.

How* much can I* (Any Game Company) get away with in order to make a profit in X*(Where) country? = The Why, shortened to fit those variables.
You notice I left out the what, which is because the What ends up being anything an all.

Then, let us not forget being familiar with something for so long you ignore the flaws. I'd like to see more demos as a means of beta testing, not simply as a tool to sell a final product.
 

Brain_Cleanser

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Well, before I do anything else, I have to say that I hope Mr. Croshaw has a nice miniskirt on hand.
Vanille is 519 years old.
http://finalfantasy.wikia.com/wiki/Vanille
So, yeah. The next video should be highly entertaining.
(Vanille's character's actually one of the best in the game. There's tons of character development. The whole damn game is based on the motivations of the characters.)

First, I don't get how you can complain about the uncanny valley in XIII, when you had no complaints about them in, say Silent Hill 2. I played SH2 and found the realistic movements of the characters in the Full Motion Videos to be... unnerving. In XIII they look natural and flow. A character freaking out looks like a character freaking out. Though, that was in hour 10, and you didn't get that far.

I really want to attack your view on the character designs, but I'm inclined to agree. To a point. FFIX, XII, and XIII all have reasonable designs.

I honestly don't know what most people on this site have against JRPGs. Sure, you go into a game expecting to hate it, you'll hate it (I barely made it through the tutorial of The Darkness, not even getting the titular beast). I have a friend who is, in his own words, slogging through Fallout 3, what was called "Game of the Year".

I want to say more, I really do. I just can't get myself in that gear since I'm in the middle of doing an English paper, but I will get back to this.
 

Caiti Voltaire

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Abriael said:
Ladies in their early twenties can easily look like they're in their late teens. Our whole "barely legal" porn industry (not to mention actual people out in the street, i know quite a few girls that look much younger than they are) is proof of that.

In any case, it's TWO young characters, compared to 3 adults and one in his middle age. How comes I'm not surprised that stereotype-mongers like Yatzhee put the accent on the younger ones? No matter if they're the minority.
If you have a difficult time telling the difference, attempt thinking with the brain in your head at some time instead of the one in you pants, there are marked physical differences which really aren't that difficult to discern. Wikipedia it sometime, you may find it educational.
 

DairyDuke

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Brain_Cleanser said:
Well, before I do anything else, I have to say that I hope Mr. Croshaw has a nice miniskirt on hand.
Vanille is 519 years old.
http://finalfantasy.wikia.com/wiki/Vanille
So, yeah. The next video should be highly entertaining.
(Vanille's character's actually one of the best in the game. There's tons of character development. The whole damn game is based on the motivations of the characters.)
If she is 519, when did she stop aging? 15?
 

The Critic

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mjc0961 said:
The Critic said:
Granted, I still play Pokemon games, for some inexplicable reason (see my avatar). Probably nostalgia, but I could be missing something.
Probably because that Pokémon is one of the few (maybe only even, I don't know) JRPGs that actually allows for customization. Sure, you're always the same kid doing the same thing every time if you keep restarting the game... But you have 493 different monsters to choose from to be on your team (AKA party to those who aren't familar with Pokémon), and of the many various moves they can learn, you can only get 4 per monster. There are so many different combination to come up with there, it's frightening. And that's even BEFORE you toss that EV stuff into the mix!

So, yeah. Pokémon isn't just another ho-hum watch a lot of boring cutscenes of people with stupid outfits like a lot of other JRPGs are.
Good points.
 

Jaebird

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Abriael said:
Jbird said:
I think I'm about to give up on this game. It's getting really, really, really intolerable. And I'm finally at the half-way point, too.

I mean, spending up to 20+ minutes at a time with certain enemies and bosses, in addition to repeating the fights upon failure for the same length? Constantly switching between Paradigms, so as to hope I can beat up the enemies quicker? Desperately waiting for that f*cking Stagger meter-bullsh*t to fill up, but never will because it doesn't feel like it? F*ck that noise.
If it takes you 20+ minutes to beat ANY boss before chapter 11 you're seriously doing something wrong.
That's usually the case with these games, for me. I tend to do a lot of things different than other people because I don't read into something or ignore it all together.
 

Abriael

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Jbird said:
That's usually the case with these games, for me. I tend to do a lot of things different than other people because I don't read into something or ignore it all together.
Do you use libra on the bosses (or librascope with those that have multiple targets)?