Which is better than the "your character seems to have no background whatsoever and has been born into existence at ripe adventuring age and is somehow the chosen one by the king/god to save the world but said person not going to tell you how because odds are something that you could do with that information could end the game within the first five minutes if you'd just happened to kill/take/use someone/something you happen to be right next to at the very start" or the "choose your own background from one of these three stereotypes" game mechanics.Caiti Voltaire said:That's one of the problems with JRPGs. When your characters know more than you do and they seem to be going down a linear path regardless of what you do, well it just seems like your watching cinema where you occasionally have to mash buttons to progress through a scene transistion.
I got up to hour 15 (chapter 7 i think) and still couldnt control my party i searched the net to see what I was missing. When I found out I had 3-4 more chapters of this nonsens i traded it in. Ill get back to it when i have time to waste. And I love FFs. Possibly the most dissapointing gaming experience for me ever.Suskie said:And how exactly would you know what the "lion's share" of a 40-hour game consists of when you've only seen the first five? I wasn't a big fan of the game either, but I at least finished it before I started making claims like that. At last contextualize it like you did in the video.Yahtzee Croshaw said:For the lion's share of the game the only real input the player has is during battles (and even that's a loose and uninvolving input)
But it's been somewhere around ten years since a JRPG has produced anything remotely resembling a cohesive story.SavingPrincess said:*snip*
Since when is insanity not motivation enough? Can you relate to serial killers? Are they not good serial killers in your book if you can't understand why they murder numerous victims? Do you walk up to them and go... "Sir... I believe that you are a poorly crafted person, for you seem to have no relatable motivation for why you are murdering these people." No, you do everything you can to stop them, regardless of their motivations.Sir John The Net Knight said:Kefka having absolutely no motivation makes him a poor villain in my book. One that I can't relate to, or possibly care about.
A role-playing game (RPG) is a broad family of games in which players assume the roles of characters, or take control of one or more avatars, in a fictional setting. Actions taken within the game succeed or fail according to a formal system of rules and guidelines.SavingPrincess said:Which is better than the "your character seems to have no background whatsoever and has been born into existence at ripe adventuring age and is somehow the chosen one by the king/god to save the world but said person not going to tell you how because odds are something that you could do with that information could end the game within the first five minutes if you'd just happened to kill/take/use someone/something you happen to be right next to at the very start" or the "choose your own background from one of these three stereotypes" game mechanics.
Give me a protagonist with a rich history over a blank/faceless/nameless slate any day. The way I see it, jRPG's tell you a story, wRPG's trick you into thinking there's a story to be told in the first place, but it's actually just a start point and some sort of end point with a bunch of running around doing things that logically would facilitate the antagonists victory if for nothing than time progression alone.
"Hey look, we made a seemingly persistent world where you can run around and do a whole bunch of stuff that is unrelated to your reason for existence. Don't you feel in control? Don't you feel like a real person? Don't you feel free? Awesome... wait... what? You want a cohesive storyline with rich character development and intriguing plot twists? What do you think this is, Japan?"
Freedom is inversely proportional to narrative and always will be until someone can come along and reinvent the way our neural synapses process information. It's just the reality... either you want a story or you want to run around in a virtual "outside" and play with things. You will always sacrifice freedom for narrative and vice versa.
Knights of the Old Republic is linear... Mass Effect is linear. Sure you might be able to visit some different pre-determined plot progression points in the order of your choosing... but regardless, it's linear in story. You could do the same choose your own order of progressing the plot in games like Chrono Trigger and Final Fantasy VI, but the games are linear. Yes, the characters around you know more than you because they are not you... nor should they be.
When did people assume that "Role Playing Game" meant "You, Mr./Ms. player, are the hero." To me it always meant you were playing the "role" of a character in a predetermined story, as if you were playing the part of the character in a play, but a play that you were also watching at the same time.
EDIT: ... and it's entirely frightening to me that Yahtzee picked my absolute three favorite RPG's as his example of the genre done right. We agree on something... *checks outside for further signs of the apocalypse*
Probably because that Pokémon is one of the few (maybe only even, I don't know) JRPGs that actually allows for customization. Sure, you're always the same kid doing the same thing every time if you keep restarting the game... But you have 493 different monsters to choose from to be on your team (AKA party to those who aren't familar with Pokémon), and of the many various moves they can learn, you can only get 4 per monster. There are so many different combination to come up with there, it's frightening. And that's even BEFORE you toss that EV stuff into the mix!The Critic said:Granted, I still play Pokemon games, for some inexplicable reason (see my avatar). Probably nostalgia, but I could be missing something.
If by jRPG you mean Final Fantasy that's fine... though the most cohesive story in recent series history was Final Fantasy XII and people loathed that game because it was a political story (much like Final Fantasy Tactics) rather than a Cloud/Squall/Tidus story. Have you played any of the Mistwalker games? Have you played any Monolith Soft games? Any of the Persona/Shin Megami Tensei series? Shadow Hearts? Jeanne D'arc? What are you basing that on?JEBWrench said:But it's been somewhere around ten years since a JRPG has produced anything remotely resembling a cohesive story.SavingPrincess said:*snip*
What, there's gameplay to Shadow Hearts? I must have missed something in the four hours that lasted me before I fired the CD into the sun.SavingPrincess said:If by jRPG you mean Final Fantasy that's fine... though the most cohesive story in recent series history was Final Fantasy XII and people loathed that game because it was a political story (much like Final Fantasy Tactics) rather than a Cloud/Squall/Tidus story. Have you played any of the Mistwalker games? Have you played any Monolith Soft games? Any of the Persona/Shin Megami Tensei series? Shadow Hearts? Jeanne D'arc? What are you basing that on?JEBWrench said:But it's been somewhere around ten years since a JRPG has produced anything remotely resembling a cohesive story.SavingPrincess said:*snip*
Shadow Hearts, just the original. Final Fantasy X turned me off the genre so much that I stopped playing after having realized I hadn't really enjoyed a JRPG's story since Suikoden II.SavingPrincess said:If by jRPG you mean Final Fantasy that's fine... though the most cohesive story in recent series history was Final Fantasy XII and people loathed that game because it was a political story (much like Final Fantasy Tactics) rather than a Cloud/Squall/Tidus story. Have you played any of the Mistwalker games? Have you played any Monolith Soft games? Any of the Persona/Shin Megami Tensei series? Shadow Hearts? Jeanne D'arc? What are you basing that on?