boholikeu said:
This would be true if FF games were all about action. While they definitely have some action sequences, I would hardly call them action stories.
It's a story about escaping an enemy army, about rebellion, about destroying the world, and then saving it. All again armed enemies. You can bet that the action and the combat are the main part of the story, and hence, of the game.
Well that right there is what I'm referring to when I say "divorcing story and gameplay". If the gameplay isn't just limited to battle sequences you can very easily convey plot information without "missing pieces of the puzzle".
Plus, I know it might surprise you, but human beings are capable of processing a surprising amount of passive information, even during action sequences.
It still remains a matter of taste. You continue to talk like your way is objectively the best way, quality wise. Looks like lots of people disagree, given how many people throughly enjoyed FFXIII.
Bolded the key phrase here. When I play a game I'm looking for powerful gameplay, not cinematic skill. Frankly I can find much better examples of the latter in actual movies.
Good for you. There's plenty "powerful gameplay", as the actual Escapist review (written by someone that, differently from Yatzhee, evidently did play the game, being a journalist that apparently knows what a professional behavioir is) stated, it has the best combat system that the series has seen to date. There's your powerful gameplay. On top of the powerful gameplay, there are some of the best cinematics ever seen in the industry, both in-engine and CG. One thig doesn't exclude the other.
Would you agree that a movie that tells its story primarily through text is bad? If so, how is that any different from a game that primarily tells it's story though video?
You're mixing apples and oranges. A movie expresses a story through visual action and sound, exactly like a game.
Using your comparison, you can compare a movie that tells it's story primarily through text with a game that tells the story primarily through text.
Despite the fact that you seem to want to impose your taste over everyone as an objective quality, cinematics are still a plenty viable medium for videogames. You don't like them? More power to you, but others do, and their tastes aren't "inferior" to yours.
Honestly I'm not surprised that you defend Yathzee, since his attitude validates yours. "I like this way, therefore it's superior. I don't like this way, therefore it's inferior"
Sorry mate, but it really doesn't work like this.
Extensive cinematics definitely had their place back when technology was more limited
And who decides that? Sorry, they have a place even now, plenty place, in fact developers all over the world (for sure not only JRPG ones) continue to use them aplenty, and make great games.
but now developers are able to make gameplay sequences that are just as engaging and graphically pleasing.
No developer nowadays can create playable sequences with the complex direction and camera movement and the graphics quality of FFXIII cinematics. The thing that comes closest (but still quite far)are quicktime events, but guess what, not everyone cares for those.
Funny then, that professional film/music/art reviews all sound more like video game blog reviews (albeit the better ones) than they do the average professional game review. Have you ever read a professional movie review that gave a numerical rating to the film's special effects or sound quality? Has a reviewer ever complained that a director should've filmed their movie digitally so it would have the highest possible resolution? After all, movies are a product too, so these should be important, right? True, you can say that the only reason mainstream game reviewers pay attention to these things is because it's what gamers care about, but it also shapes the public's expectations of what makes a "good game".
Good movie critics talk aplenty about objective quality aspects of movies. Special effects, sound, costumes... there's plenty. They don't give numbers because it's their standard (even if some actually do), but they do give a qualitative statement about them.
THEN they will tell you their opinion. But they will be VERY careful to make a visible distinction between what's objective and their opinion. That's how you allow readers to make their own.
The BAD movie critics will just fill half a page with artsy dribble that most readers won't be able to relate to, because their tastes are obviously different than that of the critic. Some will just "believe" him, and will go or won't go seeing the movie according to his taste (bad idea) some won't care, and will go anyway, only to come out thinking "what the hell was that idiot talking about?"
ultimately, games and movies are two completely different entities, with different layers of complexity. Comparing a movie review method with a game review method (even more with books and music) is again making a totally fallacious comparison.
Aiming to "shape" the reader's opinions and expectations acording to one's own is the pinnacle of arrogance, and with all due respect, it's what drools from every word of Yathzee's reviews.
There's nothing more irking than seeing the sheeps react to one of his chaotic ego trips with "i didn't know about this game, but now i won't buy it for sure", and that's for any game. Because those sheeps are missing a game with the potential of being very enjoyable because of tastes that aren't theirs.
This is not to say that a good journalist won't give his opinion, but he will make sure that it's not mixed up with the objective part, that will instead help the readers to make their own opinion without having just someone else's biased taste as an element.
The fact that there are a lot of ego trippers between movie critics doesn't make such an attitude professional or commendable. Quite the contrary, it shows how that kind of journalism has plummeted in quality.
But after all, I gave up on yathzee as a professional when I saw is reviews of Dragon Age, Mass Effect 2, Valkyria Chronicles or Demon's souls. Rarely i saw that much nonsense all together lined up nicely for fruition, even on the worst flamebait blogs.
Lately it's getting easy to spot the good games. If Yathzee and Jim Sterling both say that they're bad, they are very probably the pinnacle of game development.