Your gaming "kryptonite"

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IronStorm9

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Jun 15, 2010
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Escort missions, but more specifically, the kind where you have to keep the escorted NPC in your sights at all times or else they get kidnapped and taken to an underground base and you have to go save them and start allover again and AAAAAAAAAGGGGHHH*
*-The fourth part of Mario and Luigi Superstar Saga.
 

TheKruzdawg

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Apr 28, 2010
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Onyx Oblivion said:
Mass Effect 2 somehow made me want the elevators back...
You could at least look around during the elevators and you might hear a random news update about something you did or something that could spawn a new mission. And sometimes there was funny dialog between your party. Basically, I don't see why people hated the elevators so much.

OT: I hate not being able to get into a locked chest because I don't have a key or a lockpick when I'm carrying an axe that cuts people in half on a regular basis.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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TheKruzdawg said:
Onyx Oblivion said:
Mass Effect 2 somehow made me want the elevators back...
You could at least look around during the elevators and you might hear a random news update about something you did or something that could spawn a new mission. And sometimes there was funny dialog between your party. Basically, I don't see why people hated the elevators so much.
I had ZERO hate for them. Love them.

DA2 has shit loading, too.

DA1 had party stats and other fun info...
 

Azrael the Cat

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Dec 13, 2008
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Handholding - e.g.:
- quest compasses that you can't switch off (or where the game isn't designed to operate without the quest compass, e.g. you can't just go up to an NPC and ask for directions to a location that he/she should know about),

- environmental 'puzzles' where they tell you exactly what to do (hence removing any challenge, and any point to the damn thing),

- games that ruin any exploration element by telling you in bright shining letters everytime there is something you should do or look at,

- games where all dialogue choices (no matter how moronic) will always lead to an equally good outcome (hence making the non-combat sections pointless breaks between the 'real game').

- rpgs that lack meaningful non-combat builds/solutions (great example of a game that does that right is Fallout 2 back in 1998-1999; you can play it through as the 'diplomacy guy' with a party of companions to fight for you, or as the 'science guy' with a few companions for protection and using your superior knowledge of technology to avoid direct confrontation. Though playing with a scientist build will mean that you've got no use for (and probably can't spare a combat-oriented companion spot for) the game's best NPC 'Myron!, baby, Myron!' the cocaine/'Jet'-making, drug-dealing, whining arrogant lovable 'boy genius' - goddawfully useless in combat, but he makes up for it with humour and drugs.
 

robodukky

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Jul 7, 2010
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My kryptonite is timed escort missions for a thick NPC that you don't even like who constantly gets stuck behind a wall spouting annoying dialogue and gets killed if an enemy so much as touches them.
 

UltraXan

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Mar 1, 2011
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I don't really have one game-wise since I do what everyone should do and adapt to whatever. However, one thing that I guess would cripple me would be if I just don't get immersed enough, and I don't focus enough. Hell, sometimes that can get a little messed up if my monitor isn't in the right position and I start to feel a little uncomfortable with the way I see the game world and I have to adjust it.
 

Hound174

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Dec 28, 2010
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Drummie666 said:
Aim Assist.

It's unintuitive and throws me directly out of the experience.

I already made a near 1000 word post on the aim assist in CoD. But it is also the one thing that stopped me from getting Mass Effect 2 recently, I tried the demo on PS3, I find out that the Aim Assist is permanent. BioWare, you can go fuck yourself.

BTW, does anyone know what other games have permanent aim assist, so that I can avoid them?
You are playing on a console. There's your problem.
 

Jodah

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Aug 2, 2008
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Games with "special" levels that are terrible. For example, the tank level in the original CoD. I like the game overall but as soon as I got to that level I said screw it.
 

chantzzzzz

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Nov 7, 2008
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For me, it really has to be awkward controls. I'll stomach a bad story if I have to, but if it feels like my controller is hooked to a different system, then it's immensely frustrating. Enslaved: Odyssey to the West really pushed all the wrong buttons for me in this regard. I also hate really unlikeable lead characters. If there's no personality or growth there, then the game becomes an exercise in torture for me.
 

subtlefuge

Lord Cromulent
May 21, 2010
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Tank controls.

I know it's weird, but it has turned me off from games that I'd otherwise be interested in, such as RE4 and Deadly Premonition.

It's just so damn counterintuitive for human movement.
 

Crazy Ian

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Apr 21, 2011
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I will stop playing a game if there is a character that annoys me. The character has to have annoying dialogue (written or spoken) and coupled with being useless gameplay wise. Bonus points if they cause a problem which I have to solve. At least in pencil and paper RPGs you can talk to the DM about the character, and if that doesn't work you can plan to kill it. Goddamn pots and pans dwarf.
 

ThePuzzldPirate

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Oct 4, 2009
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Games that decide they need to play themselves in order for cool stuff to happen. Crysis 2 wasn't the first but it is the most recent.
 

Lagslayer

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Apr 18, 2011
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Bad gameplay, plain and simple. If online, lag. You know when you lag by like half a second and everything is just barely out of sync? That's the worst kind, and it makes me feel sick.
 

pyramid head grape

[Game-Over]
Feb 4, 2011
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MMO's and online multi player but every game under the sun has online now but I still never use it or play MMO's.

Games that feel like a second job can burn in hell!
 

JET1971

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Apr 7, 2011
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@op

I would think its continualy telling you to do this to continue the game over and over and over again with no other choice. and im not talking about opening a door or going here or there. I am talking COD someone yelling at you to get on the .50/rocket launcher/some gun while wave based ai attack but never actualy do anything, and using the weapon they tell you to may not be the only choice to get the job done. speaking of wave based ai. sit there for 30 hours plinking headshots with no end in sight...until you use the .50 and then its kill 15.... no! thats a game breaker! and all COD SP i have played.