CINN4M0N said:
Getting the flags in Assassins Creed 1. A glitch in the game meant that though I got a certain flag, it wasn't recorded. I spent so long looking for a single flag before realising what had happened.
So yeah, I did the whole game again.
Fucking HAET bullshit like that:
-Game: "hey, collect all these flags"
-Player: "wow, so what do I get in return? plot details, new weapons/items, more health, special vehicle?"
-Game: "No. You just get a note saying that you collected them all"
-Player: "FFFUUUUUUUUUUU-"
Have these developers lost ALL FUCKING TRACK of the effort-reward mechanism that games depend on to be enjoyable? What the fuck is the point in collecting all the flags just for a COMPLETELY IRRELEVANT number statistic? It's like hitting yourself on the head with a hammer, if feels great once you stop (collect 100%)
Achievements are suppose to mark feats of skill and memorable serendipity, not pointless and boring busy-work. Collect-a-thons are ONLY worth it when they come with a tangible award like unlocking weapons, cheats or new games modes.
People who achievement-farm are the biggest losers... achievements are supposed to be proof and memorial to your GAMEPLAY experiences, they are utterly pointless if you farm/cheat for them.
For example hats in TF2... the only way to get them is to either collect VAST numbers of items or play for a long time. So if you see someone with a hat you can reasonably conclude they are an EXPERIENCED player! That's why when playing medic (though I heal and buff everyone I can) I always look out for the hat wearers to heal primarily on an assault and give the ubers to first.
But if everyone farms for hats... hats become meaningless, just visual flurry (I know some hats you get without needing much experience... but I know which they are).