Your most hated RPG status effect

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pirateninj4

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Mind Controlled or Feared. Nothing worse than having your 2h warrior run back to the group to open up some face. Yours.
 

9thRequiem

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CrimsonBlaze said:
Anything that permanently kills you and cannot be revived. In some games, being Petrified and then broken into pieces does this and especially in Xenosaga, if you are on an AGWS, Stop permanently shuts you down and you cannot make anymore moves.
From BG, Petrify did this - normal death you could deal with and resurrect the party member, but anything that Shattered basically meant a reload.

ForgottenPr0digy said:
Bad Breath from a Marlboro is terrible because it gives all the status effects I hate. I also hate the death spell and stone status effect and confusion and sleep from any of the final fantasy games I've played.
In FFX, there were Marlboro's that did this as an opening move. Only real way to avoid a wipe I found was when I had a weapon that gave a first attack, and could use that attack to 1-hit the enemy before it could hit me.

Berenzen said:
Gustof26 said:
Berenzen said:
Guild Wars' disease. Holy hell that was annoying, you get hit with it, your entire party then shares it, and it'll last the whole damned battle and for a time afterward as the disease retriggers on people that the person hasn't passed it to.
Nah, backfire was by far the most annoying. Cast a spell, half dead. Wonder why your half dead, heal spell, your no longer half dead. Your now dead. Damn you MESMERS!
Well, if you want to include magic effects, sure most mesmer shutdown skills are annoying, but they can be dealt with easily if you're paying attention, however, with disease, once one person has it, everyone does if you're playing with heroes, and you can't bother trying to get rid of the condition unless you have a mass remove spell, which typically aren't brought in normal builds, otherwise it just gets reapplied.
Never really had problems with Disease; condi removal is fairly cheap and plentiful. The big hex problem I had was Diversion. Anything else you can deal with, but if you don't notice it before you use a skill (which is all of the time), you've lost potentially your necessary spell (losing RoF, or PS vs spike teams can pretty much result in getting rolled).
 

])rStrangelove

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Fear for me too. What is your shiny new sword of pwnage good for if you're just standing there, unable to move and hands shaking like mad. :p (while the healer gets chased around lol)
 

ruben6f

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Silence because I love magic and I feel sad when people stop me from shooting fire out of my fingers and Poison because no one likes poison.
 

gfmbhsmo

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banish , remove whatever you want to call it
any move that removes a charecterfrom battle
these are most prominent in the final fantasy games
an enemie will eat you or flick you out of battle and then ur left with 1 less party member to fight with and they always rid you of the best or most effective member too
hate this shit so much
 

Totenkopf

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Mar 2, 2010
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Curse in Dark Souls

Kills you instantly and halves your health permanently upon respawn, unless you can heal it.

And yes, if you get it again, your health gets quartered, and so forth.

That's not really nice, if you ask me.
 

LucidGizmo

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Jul 20, 2009
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Paralyze/Stun. Way too many times I have had my party stun-locked. The other status effects you can ignore/neutralize, but if your whole party gets paralyzed... you are kinda up the creek, but death effects are bloody annoying as well
 

Exius Xavarus

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ms_sunlight said:
Ando85 said:
Poison, silence, stone, charm, berserk, and a multitude of others. What is your most hated RPG negative status effect and why?
In Final Fantasy games, Zombie. It's hard to resist, awkward to cure and a real pain the backside in a heated battle.

In most other games, sleep effects. My character is asleep in the middle of a battle. Really? You're serious?
Hit the head on the nail, here. Although there are a couple instances where I find Petrify more of a nuisance than Zombie.*cough*underwater battles*cough*>> Before I figured out Phoenix Downs outright kill that giant zombie watersnake dragon thing(can't remember what it's called) I would always dread getting to that fight because it would constantly petrify Tidus and I'd constantly have to watch him sink to the bottom and shatter on the floor like he's even less durable than glass.

Agreed that in most other games, sleep is the worst. And it's even worse when enemies can attack you WITHOUT waking you up.

One of my absolutely most hated effects, though, would be Curse from Dark Souls. My very first time running into it, I got cursed three times, so I was stuck at 1/8 of my max health for the longest time, because everything 1 shot me and my combat had to be SPOT ON in order to get from bonfire to bonfire WITH the souls I'd collected, in order to reach Oswald and buy a curestone for Curse. Although, little did I know one stone was enough for the whole thing, because I kept trying to save enough souls for 3 of them. :{
 

Fappy

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It's not really a status effect per se, but I'd have to say that as far as old-style RPGs go I hate "HP to 1" the most. It's always great to have the whole party reduced to 1 and then get aoed -_-
 

Raika

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I have to go with Confusion. I don't want my strongest party member indiscriminately striking her allies. No, Paine! Stop it!
 

Versuvius

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EDIT:Insanity. Wizardry 8; Fighter goes insane. Permanently in berserk due to cursed(and awesome) sword. He one hits every other member of the party save the Ninja who is just brokenly fast. This went on for...a while.



Instant Death. I'm looking at you, Bodak.

A close second is freeze effects (Slow, reduce attacks per 'turn', slow weapon draw etc etc)

The third? Disease effects. I had some glorious issues with NWN on lower con chars getting their stats reduced to near 1 by fupping ghasts or other contagon bearing gribblies.
 

ShindoL Shill

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Jul 11, 2011
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any one that stops you controlling the character.
especially:
ForgottenPr0digy said:
confusion and sleep from any of the final fantasy games I've played.
that one. i hate building up one guy and then having them smash in my other characters.
especially if that character is effective against the enemy, and without him we will lose. i have rage-quitted many times because of that...
 

TheLastSamurai14

Last day of PubClub for me. :'-(
Mar 23, 2011
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GamingAwesome1 said:
Instant death. Fuck your luck based nonsense.
Luck? Come on. Everyone knows that the computer is a cheating bastard [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard]. Oh, have fun wasting your entire day at TVTropes.

OT: Blind. Fuck that shit. I mean it doesn't affect magic, sure, but it's still a pain for the half (or more) of my party that uses physical attacks.

Even worse, I don't stock up on Eye Drops, so most of my MP is wasted on casting Esuna every round.
 

chrono16

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May 9, 2010
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Rainforce said:
instadeath and petrify.

although I experienced the battle with 6 NUs that can only either do one damage or reduce your HP to 1 to be far more annoying.
*still not over it*
Secret Room in The Dark Ages in Chrono Trigger. Just got through that part today actually. Small World.
 

Scarim Coral

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Either poison, confuse or curse.

Poison chips my health away and I tend to either refuse to pay for some antidotes (much spend money for something else) or I don't have it in my inventory.

I just hate that I deal unnecessary extra damage either to myself or toward me alley because of the curse effect.

I also hate curse that it immobilise me, preventing me from using my actual attack move.
 

Auron225

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My current hatred tends to cycle around different ones. Right now its Stop. Who in their right mind thought it a good idea, in a section of a game where you only have 1 character available in your party, to give MOST of the enemies the ability to cast Stop, which never misses and they cast semi-regularly?

Do you'se have any idea how many times I had to restart the game!? 0.0

Death and Confusion are a real kick in the groin too.
 

Savagezion

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Mar 28, 2010
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Silence.

The cure is always fucking hard to come by unlike poison's "antidote". Plus, the AI is usually smart enough to cast it on my mage person rendering them worthless - until I heal it! Stuff like confusion and sleep wear off after that particular battle usually. Silence always stays on you for the next battle, and the next one, until you cure that shit.

Zombie gets an honorable mention for the same reason but zombie don't render the person it is casted on completely worthless.

For both of those, the cure is hard/expensive to come by and sometimes, the 'cure' is a 'pheonix down'.
 

Voltano

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Some that come to mind:

King's Field II, Curse: Been awhile since I played this game, but I remember this and another debuff being the most hated debuff. These were commonly casted by nearly invisible ghosts in the game, and would reduce your attributes so that your level 5 character might as well be level 1.

King's Field II, Darkness: My second hated debuff. This darkens the screen so you can *barely* see what is going on. This is also casted by nearly invisible ghosts, but other monsters throw it around and it really makes the game tense.

Secret of Mana, Confusion: This literally reverses the controls from your controller so you had to think a different way to move your character around. Not so hard when you figure it out, but it could screw you up if in a tough battle.

Castlevania: Symphony of the Night, Poison: Similar to the 'curse' debuff in "King's Field II", but a lot of enemies had this at the beginning. Or maybe I'm thinking this one prevents you from attacking with either weapon. Not sure, but I do remember hating that debuff for some reason.

Etrian Odyssey, Charm: This should be familiar to others since it makes your characters attack each other. But combo this with the other *hated* debuff in that game...

Etraian Odyssey, Curse: The character with this debuff suffers damage for any damage they deliver to any other character. So if a charmed character hit my healer, that healer suffers damage but so does the charmed character! I've known bosses that would cast this and charm together on my elite group to wipe out my party in a turn or two. Oh how I hated this combo...