meepop said:
Yeah, I'd be a bastard and have my gym be a Dragon-type gym. What's exciting about that? I'd make sure the order of my gym had no ice, electric, or dragon types beforehand. And I'd be the one to give you the ability to have Pokemon above my Pokemon's level obey you, as well as the Surf ability.
My gym's traps would be 'effect spore' type traps that would paralyze, sleep, or poison your Pokemons in order. Ex: Your first Pokemon is poisoned when you step on a square; when you step on the next one, the next Pokemon would be poisoned, paralyzed, put to sleep. If you left the gym and came back the squares would still have those effects, so you need TONS of money. And I didn't even mention the trainers that stand right to the side of the squares did I? Of course by inputting the old Konami code (up, up, down, down left, right, left right,B, A, Start), you'd summon me in front of you instantly. I'd wait for you to speak to me of course
My roster would be:
Dragonite
Gabite
Shelgon
Haxorus
Dragonair
Hydreigon
I put a lot of thought into this. Ever since Ruby/Sapphire when I got into the games I put up with all their bullcrap! But no more! MWAH-HAHAHAHAHAHAHAH!
Damn you and your Dragon types! That's my favorite type!
*sigh*
I'd have a slightly different line up. Mine would be:
Hydreigon
Kingdra
Haxorus
Charizard (Yes, I know he's technically not a Dragon-type, but he deserves to be in here!)
Dragonite
Bahamuton* (My custom pokemon, I'll explain this later in the post)
In my Gym, there would be 5 trainers. As you defeat each one, a certain elemental type attack would no longer be able to deal extra damage due to type weakness. Also, effects from said elemental type attacks AND elemental abilities would not be able to trigger status effects as long as you remain in the Gym. Once you leave, the Gym resets and you
must face every trainer again, regardless of the progress you made previously. Once you beat the Gym leader (me), the Gym will not reset. The elemental types that can be negated are: Fire, Ground, Water, Electric, Ice, Rock, Poison and Grass. However, only the first trainer defeat will trigger a fixed outcome - the element of Ice will be nullified. This is meant to test the strength and endurance of your team. One last thing, the move Dragon Breath is now determined by the pokemon's special attack stat - it no longer deals a fixed 40 HP damage. The attack still has a chance to cause paralysis, though.
*Bahamuton is the final stage evolution of the Baham pokemon. It is a Dragon/Steel dual type at Level 50, with special abilities Solid Rock and Intimidate and it's base stats are thus:
HP: 135
Attack: 110
Defense: 85
Sp. Atk: 115
Sp. Def: 80
Speed: 85
Total: 610
Should the person reach and defeat me and all five trainers
ON THE FIRST ATTEMPT AND WITHOUT LEAVING THE GYM, they will be rewarded with a Baham egg. This egg is hatched when the trainer defeats enough strong pokemon (at equal or higher lvl of the average level of the trainer's team) to awaken it. The higher the levels fought, the quicker it hatches. It's first evolutionary stage is Bahamite (Dragon type) and its second evolutionary stage is Bahamun (Dragon type). It always has the ability Solid Rock throughout its evolution, though it will gain Intimidate when the pokemon evolves into Bahamuton. Also, should the trainer defeat an extremely powerful pokemon with just Bahamuton, there is a very slight chance (less than 1%) that it will produce an egg for the trainer!