Another Hi-Fi Rush take: there are a few, mainly smaller, YouTube channels complaining about the game having too much platforming and not enough combat. Mainly Seraphim17 and Ghenry Perez, though the latter is way more vindictive about it, and former only sees it as a minor issue. After replaying the game several times, this is false and an exaggeration. The false part is me referring to Perez. The platforming and combat are almost dead even. While there is slightly more platforming than combat, but the ratio is almost 50/50. I do admit that the security tower platforming drags a bit, but it's not that big of a negative. I don't know what either was expecting (mainly Perez as he's way more bitchy and unprofessional about it), but while this game takes influence from Devil May Cry, DmC (2013), Bayonetta, and Viewtiful Joe, combat wise, HF is a big throwback to PS2 3D platformers like Ratchet and Clank as well.
The game has three different bonus modes to get around this, if all you care about is the core combat (though Perez has a major hate boner for any game directed by John Johanas), but I hate Rhythm Tower Mode and will never complete it. It's combining the worse aspects of DMC4 Bloody Palace Mode and even less breathing room. The other two arcade survival and rouge like modes respectively are much more fun. Complaining about the platforming in this game, or their being "too much of it" is the equivalent of crying about platforming in a Viewtiful Joe game. The platforming is fun and is a nice pace breaker. Besides, by the latter half of the game, you encounter much more combat sections than platforming sections. Especially on Track 9. Perez is literally crying over spilled milk.