Stephanie Sterling's recent vid s***s on the PS5 Pro and she goes into a whole a thing about how she and most people can't tell the difference between the high-est end graphics stuff and, more important, performance modes are inherently more "quality" than quality modes because frame rates and consistency make the games look better than any ray-tracing and such.
Probably it's not a hot take to either prefer "performance" modes and agree with Sterling but... well, yeah, ray-tracing is not worth the effort.
So why are people buying 4090's (gaming I mean obviously I'm not talking about crypto or AI or non-gaming stuff) and all this expensive graphical stuff such a driving force?
Yes I bought a PS5 and I'm sure I'll buy a PS6 but it's not for the better graphics it's to literally just be able to play games (and yes in retrospect I concede I should have waited longer to buy the PS5 given how many games were also playable on PS4).
The Switch 2 will likely be comparable in power to a PS4 and it will sell a million billion units.
In PC gaming that's a choice. You don't have to go for the most cutting edge of graphics, but should you choose to you can. With the PS5 it's built into it. And it's mainly console games succumbing to their own graphics rather than high end graphics itself that's the issue. Both
Horizon: Forbidden West and
Spider-Man 2 suffered from a lot of dithering, and Capcom notoriously and very obviously cuts the frame rate in half for characters moving in a distance. The smearing/tracing effect is also in nearly every AAA game on consoles. It's counter productive for console games to push graphics so hard only for those graphics to trip up visual fidelity and frame rate.
Also budgets. This graphical arms race is starting to really take its toll on a lot of big studios. *cough* Square Enix
God of War Ragnarok and The Last of Us 2 are freaking awesome games. Absolutely two of the most fun, immersive, exciting, intense, wonderful games I've ever played.
Yes, but also heavily bogged down by their own ambition, and really lacking in momentum. I really like
God of War '18 and
Ragnarok is alright too, but thinking back to the classic games, they had a drive the newer ones miss. Once you started, you were going, and it wasn't going to stop for the next 8 to 10 hours. However, this then got criticized as 'not enough bang for your buck' because it was seen as too short, so studios started craft these 30 to 40 hour long behemoths that crammed themselves full to bursting.