KazeAizen said:
geizr said:
KazeAizen said:
Did you have the PS3 version of the game?
Yes. Yes, I did, and still do. Have you played all the way through it?
Yes. Here's the thing. The PS3 version was the "bad" version of the game to get for exactly the reasons you listed. Loading times for every single freaking thing you do. I had heard they managed to fix it at some point but I'm not sure. The 360 version did not have this problem. It was one of those few multi platform titles where one version was clearly better than the other one and sadly it looks like you drew the short stick.
Ah, that would certainly explain it. I very much remember that when I was in the game and playing, it was quite an adrenaline rush, which was phenomenal. But, then, I'd hit the mission loads that would take forever, and the rush would decay.
There needs to be some kind of scientific study in adrenaline rush decay times for frenetic action games. Basically, the developer needs to ensure that load times and pauses are not longer than the characteristic adrenaline rush decay time, except at key moments that are intended to give the gamer's nerves a break to avoid total burnout and fatigue. In this manner, the pacing of frenetic games can be better tuned and controlled. This would probably be particularly key for frenetic games with relatively long session play times, e.g. greater than 3 hours. Just a thought.