Gonna post my thoughts here, I was gonna make a full review, but meh I couldn't find a way to tie all of the points together. No spoilers, so don't worry if you haven't played the game.
Story points:
One thing that always stuck out in my head was the dialogue. Booker barely ever talks with other people in the game outside plot-important characters which I felt was a missed chance to bring more character and charm into the world. The NPCs talk to Booker sometimes but her never really gives a reply, he just looks around containers for money and food and shooting at things which are out to shoot him. A chance was wasted here in my eyes.
The other thing which took all immersion I had away from me was how Elizabeth acts the exact same way towards locks or something when it makes no sense in the context of the scenario. An example being I had just went through the scarier part of the game and was making my way to the final area. Elizabeth was rightfully upset at this point in the game for reasons I won't mention, but the instant I ask her to pick a nearby lock to pick up an upgrade she happily skips over to the lock as if the previous event never happened. This isn't to say Elizabeth was a bad character, I love her stronger points and how she grows up over the events of the game, but that just broke all emotional tension that I had at that point.
Combat Points:
All the enemies are either bullet-spongy or they got shredded like paper depending on who I was fighting. Those Vox rocket guys are the worst offenders in this case in terms of normal foes. The special enemies like the Fireman or the Crow I can forgive for being bullet-spongy because they were a cut above the rest and I genuinely enjoyed fighting them. To touch on the Heavy Hitters real quick they range from decent to down right annoying, with the majority taking up the annoying slot. I liked the patriots because they required strategy in order to beat, having you to hit the gears as much as you could. The other three I found were annoying as hell. The Handymen were more of a chore then anything and because they're so quick you can't do much in order to dodge his attacks. The siren was interesting but a bit more bullet spongy then I would have liked. The absolute worst was the Boy of Silence. Because they have turret properties one would think you could just avoid being seen and get away from them, especially considering the area they reside in has barely any ammo so you had to conserve your shots, but no they had to be triggered in order to proceed, leaving me without ammo or salts to defend myself.
Speaking of which, Elizabeth's ability to throw salts/health/ammo/money your way is a blessing. A blessing because you can be in tight situations where you need your health recharged and she can save you in hairier moments, and I appreciated that she had a cool-down so you couldn't abuse that mechanic.
One last thing before I end this post, the game felt like it had so much more potential but failed to meet that potential. A lot of the areas felt small and didn't have as much verticality that I figured this game would have especially when you throw in the sky-lines which I feel were used so rarely that they didn't matter in the long run. The fact that they were rarely used outside a couple arenas surprised me. You would think that a mechanic that's been talked about since the first public announcement would have a much bigger effect on the gameplay and combat (and to that extent the world) but no it's rare to see skylines in Infinite, and while I'm glad that they don't shoe-horn them in to the point of annoyance, having them in here as little more then a way from getting to place to place smacks me as missed potential outside of the aerial attack which hits about one enemy and really has no strategic value whatsoever besides being flashy. Maybe they have a bigger role in the future DLC, I wouldn't know. I'm not going to hold my breath and wait for it.
With all of this said I do love the game and I had a blast playing it. However, it's not a perfect game (what game is?) and these are nothing more than the opinions that I had after playing the game and letting everything sink in.