I really liked the first Borderlands (played 100 hours; not nearly as crazy about it as some, but still), but then I played it in August and was bored stupid by it. I was confused, such a sharp change in opinion doesn't usually just happen to me out of nowhere. It's not like I've been playing many shooters or ARPGs lately to tire me out on the genre. I was worried but still kept my pre-order for Borderlands 2.
So far, it's been disappointing. I was expecting more significant changes, I guess. But that's what I get for ignoring the pre-launch gameplay and skill trees. While I recognized there was very little change from pre-release materials, I still plugged my fingers into my ears, closed my eyes and pretended it was going to be great.
Ranting, based on limited playtime, ahoy: The skill trees are only slightly less boring than they were in the original. The (4 main) characters are as lifeless as the original squad. Why is there only one active skill? We're not brain-dead. Couldn't you have added a toggle button, or a modifier button/key to use maybe 3 or so different abilities? Multiple abilities would be hard to balance? Who cares if they're balanced? The first game wasn't balanced and it was still fun. At least the art assets are awesome, and the few environments I've seen so far are cool. The dialogue is great--I <3 Anthony Burch's stuff. The loot is a bit better in the beginning. The gunplay feels a bit better in general. You still walk really slowly, but at least they seem to have made sprint quicker. Borderlands limited combat system once again demonstrates it's not versatile enough to have interesting boss fights. Boss fights need to be all about the spectacle in this game, because mechanically they're grey dish water. I mean, you can only 1) jump out of the way, 2) sprint out of the way (while losing sight of the boss and not being able to fire :/), 3) damage the boss. Mechanically, there's not much room for any tactics beyond: hope your health and shields last while you shoot them, don't stand in the fire, attempt to dodge the thing that's 8x faster than you, ration out weak minions to second wind yourself, I guess Zer0 can dodge with his ability. And all that was in the first game.
I've played four hours, and have since then been ignoring it. On a somewhat related note, I tried the demo for Torchlight 2 and was impressed with it (played the demo for 6 hours in a day xD). So, I picked that up. 15 hours in and I'm starting to glimpse the end of my interest. Maybe I'll reach 50 hours on this one, eventually. Torchlight the original became boring as a sponge after a collective 30 hours, but I'm sure the sequel will last a bit longer.
I've been buying a lot of games new this year--I still look for deals, like getting new releases for $35 on GreenManGaming)--and I've been not very enthused with any of them except Sleeping Dogs. Maybe I've died inside; I should check on that.