Ba-dumm TISH!Falseprophet said:It is a bit hard to breathe on Mars, but luckily the Android Marketplace has an app for that.
The World Ends With You would be the most lasting example. Mostly because you'd have to change the entire combat system in order to port it properly.emeraldrafael said:I guess. I just dont see how something built to be played for shorts amount of time can be considered a 'serious game" it defeats the purpose of being serious. But, fine, just tell me this. Tell me one game on the handheld that wouldnt benefit from the port to the console if they could do it right. One game that wouldnt be deeper, more involving on a console with all the memory space, all the opportunity. Tell me one, and I'll admit i was wrong. because at the heart, thats my issue with Hand Helds. They're little things built to be time wasters. thats why flash games and most casual games are made for hand helds/quick little five minute plays on your computer.Fronzel said:We've gone completly in a circle back to "handheld games aren't serious games" without addressing any of my attempts to demonstrate the contrary. You yourself say you've forgotten what we're talking about. You're like a brick wall.emeraldrafael said:The right to be able to? But relaly, think about it. Games lose something when they go to handhelds. you cant say you're a serious game when you're built for a system designed to be a pick up play for five minutes, then put back down and walk away.Fronzel said:Snip
And you tell me to think.
OKa. I'll admit i was rong. TWEWY would be a good example.eightbitsprite said:The World Ends With You would be the most lasting example.emeraldrafael said:Snip
Actually, I find it kind of strange that you didn't think of it earlier, considering your avatar's Minamimoto.emeraldrafael said:Snip
You always overlook the gems.eightbitsprite said:Actually, I find it kind of strange that you didn't think of it earlier, considering your avatar's Minamimoto.emeraldrafael said:Snip
Do iphone games work on the ipad? That's basically the only thing I can see the size being better for.newwiseman said:Haven't watched yet, but I can say I like the device, or platform rather. I own the 4th gen ipod touch, all the functionality but no at&t bill. For a phone I have an Android so I get the best of both worlds.
Most games are poor flash-esq designs but new looks at the 3d engines being designed show a lot of promise from the platform. The problem is the better(*edit - more ccccinematic) the app the more the processor is hit and the shorter the battery life. Not to mention your controller [fingers] often cover what it is you need to do.
The device isn't bad, it has much promise, but developers are hard pressed to design interface options that engage without getting in the way.
my 2 cents.
*edit
Just watched, and I am surprised Yahtzee didn't touch on how a lot of the top 20 free games require you to hide whatever it is your supposed to be doing behind your fingers. Still, I completely agree, Innovation abounds; I would like to see more games take advantage of the accelerometer and gyro (and I don't mean forcing users to shake the device like and epileptic having a fit) but to actually engage you in what your being asked to do.
I have to take issue with this. I've been working in IT for around 15/16 years, and about 1999 I went Linux and never looked back. I keep a Windows machine around for gaming and I have to deal with some Windows while at work since it's ubiquitous, but you couldn't pay me enough to deal with anything Apple. I hate their shiny vapid interface and their habit of hiding all the really interesting bits of the system away from the user.geizr said:Well, this thread is boringly predictable; gamers avoid or dismiss anything Apple. Of course, that's cause gamers are boringly predictable. The funniest thing I've observed about the Apple hatred is that it's mostly people who have been dealing with computers for 5 years or less. Take anyone who's been in IT for 15 years or more, and their response is usually "went Mac and never looked back at anything else." After a while, you learn a very important lesson about computers(and machines in general): you choose either to have the machine work for you, or you end up working for the machine.