I haven't seen invader zim but I've went out of my way to watch the blackadder christmas special a few times. Thanks, i'll check it out.deora2dude said:team star pug said:Great review, but it raises the question:
Will we see a zero punctuation christman special? Like Blackadder's, but more synicle.
i love you forever.
the invader zim and blackadder christmas specials are by far the best ever
Partly I've completely forgotten the discussion. But also partly I lost interest. I guess its just person opinion, but i just dont see handhelds as deep, since they are pick up, put down games.Fronzel said:Are you no longer interested in the discussion or do you just have nothing to say?emeraldrafael said:Mostly its potential.Fronzel said:
The right to be able to? But relaly, think about it. Games lose something when they go to handhelds. you cant say you're a serious game when you're built for a system designed to be a pick up play for five minutes, then put back down and walk away.Fronzel said:Snip
I guess. I just dont see how something built to be played for shorts amount of time can be considered a 'serious game" it defeats the purpose of being serious. But, fine, just tell me this. Tell me one game on the handheld that wouldnt benefit from the port to the console if they could do it right. One game that wouldnt be deeper, more involving on a console with all the memory space, all the opportunity. Tell me one, and I'll admit i was wrong. because at the heart, thats my issue with Hand Helds. They're little things built to be time wasters. thats why flash games and most casual games are made for hand helds/quick little five minute plays on your computer.Fronzel said:We've gone completly in a circle back to "handheld games aren't serious games" without addressing any of my attempts to demonstrate the contrary. You yourself say you've forgotten what we're talking about. You're like a brick wall.emeraldrafael said:The right to be able to? But relaly, think about it. Games lose something when they go to handhelds. you cant say you're a serious game when you're built for a system designed to be a pick up play for five minutes, then put back down and walk away.Fronzel said:Snip
And you tell me to think.
Ba-dumm TISH!Falseprophet said:It is a bit hard to breathe on Mars, but luckily the Android Marketplace has an app for that.
The World Ends With You would be the most lasting example. Mostly because you'd have to change the entire combat system in order to port it properly.emeraldrafael said:I guess. I just dont see how something built to be played for shorts amount of time can be considered a 'serious game" it defeats the purpose of being serious. But, fine, just tell me this. Tell me one game on the handheld that wouldnt benefit from the port to the console if they could do it right. One game that wouldnt be deeper, more involving on a console with all the memory space, all the opportunity. Tell me one, and I'll admit i was wrong. because at the heart, thats my issue with Hand Helds. They're little things built to be time wasters. thats why flash games and most casual games are made for hand helds/quick little five minute plays on your computer.Fronzel said:We've gone completly in a circle back to "handheld games aren't serious games" without addressing any of my attempts to demonstrate the contrary. You yourself say you've forgotten what we're talking about. You're like a brick wall.emeraldrafael said:The right to be able to? But relaly, think about it. Games lose something when they go to handhelds. you cant say you're a serious game when you're built for a system designed to be a pick up play for five minutes, then put back down and walk away.Fronzel said:Snip
And you tell me to think.
OKa. I'll admit i was rong. TWEWY would be a good example.eightbitsprite said:The World Ends With You would be the most lasting example.emeraldrafael said:Snip
Actually, I find it kind of strange that you didn't think of it earlier, considering your avatar's Minamimoto.emeraldrafael said:Snip
You always overlook the gems.eightbitsprite said:Actually, I find it kind of strange that you didn't think of it earlier, considering your avatar's Minamimoto.emeraldrafael said:Snip![]()
Do iphone games work on the ipad? That's basically the only thing I can see the size being better for.newwiseman said:Haven't watched yet, but I can say I like the device, or platform rather. I own the 4th gen ipod touch, all the functionality but no at&t bill. For a phone I have an Android so I get the best of both worlds.
Most games are poor flash-esq designs but new looks at the 3d engines being designed show a lot of promise from the platform. The problem is the better(*edit - more ccccinematic) the app the more the processor is hit and the shorter the battery life. Not to mention your controller [fingers] often cover what it is you need to do.
The device isn't bad, it has much promise, but developers are hard pressed to design interface options that engage without getting in the way.
my 2 cents.
*edit
Just watched, and I am surprised Yahtzee didn't touch on how a lot of the top 20 free games require you to hide whatever it is your supposed to be doing behind your fingers. Still, I completely agree, Innovation abounds; I would like to see more games take advantage of the accelerometer and gyro (and I don't mean forcing users to shake the device like and epileptic having a fit) but to actually engage you in what your being asked to do.