I thoroughly enjoyed that one, and he's spot on regarding the state of the game development space on the iPhone. It doesn't matter what you think of Jobs, the iPhone or AT&T, there's some interesting stuff going on there. Sure, a lot of it ends up on the Android platform and elsewhere, but the fact that so many small gaming studios are able to tap into a revenue stream from iPhone customers is a huge, huge deal.
I probably spent the most time on Angry Birds than any game I've played on the iPhone, if nothing else because I absolutely loved the sound effects and some of the trickier later levels. I've not yet spent anywhere close to the sort of time on my iPhone games that I do with PC or console, and while I know the purpose of most iPhone games is a very quick get in and get out sort of gaming fix, there's no reason those games can't also have longer term play.