Breathing on Mars is quite easy. As for iPhone games, I don't know, what you described there hardly seems innovative. It's just that the indie market who've been making those games for ages now have moved from making them for PC/internet (and making no money off it) to making their colons spacey enough for Apple to get some cash from the whole thing.
Don't get me wrong, I don't disapprove, hell, I might end up there myself for a while at least, considering I'm going after the games industry, but it's just that I don't consider those things to be "real" games due to their simplicity and lack of pretty shiny things on a big screen. To quote GTA SA "I know, I'm a shallow person - drown me". But to be frank, you had a sort of a similar point of view when you were reviewing Sims 3.