Haha, funny. Another personal attack! See, no. When my gaming group roleplays, you see, we actually roleplay. Not LARPing, but our characters discuss things and react as we expect our characters to. If you need some dice rolling guidlines to do adequate roleplay, fine! But I myself always found roleplay thrived best when outside the constraints of silly rules. The occasional bluff or diplomacy check? Fine, that works, but beyond that why do you need rules to tell you how a character you made up would act in a roleplaying situation? I write my own stories, my players decide their own reactions and add to the story in this manner. I find it actually helps cut out contrived scenes and poorly written schlock. Just my preference.TerraMGP said:Yeah... if thats all you ever used then I'm sure pen and paper MMO will be fine for you. Some of us on the other hand don't want that poorly written crap at our table.
Now if you're dungeon crawling, sure, and if you're more hack & slash, definitely rules will come in handy when it's time for some creativity. 'Nuff said.
Speaking of which! I would like to give Hideo his props where originality is concerned, at least. The goofy morals and silly scenes aside, Metal Gear Solid is indeed at least an original premise that isn't really afraid to add odd things in. That's the sort of thing that got me admiring FLCL and I may be a little unfair in utterly criticizing his ideas and storytelling method.