Magugag said:
Terra, I happen to be a DM. I went out and bought all those damn 4th edition books the day they came out (goddamn pricey I'll add) and I plan to DM for a very long time to come. Know what the key to a successful campaign is? Keep the story moving along at a good pace so that things don't stagnate. Also, I'm an avid roleplayer, but that's about as geeky as I'll go into that bit.

I create character motivations and double crosses and little love interests and even the occasional silly twist. I can forgive that, that's fine, but I stand by my earlier assessment about the presentation.
Hehe, why not try the Kojima Way of DMing next time? It might be as awesome as some wager here.
DM: "Right, let me start with a 23 minute long introduction. [...] So, Player1, you are standing behind some trucks in a desolate, wartorn, landscape in the Orient. What will you do?"
Player1: "... huh. What?! Okay. Uhm, I'll move slightly to the left."
DM: "Good. That triggers a 5 minute event which I'll tell now. [...] So, Player1, what do you do next?"
DM: "Player1? Player2? Guys?! Where are you?"