Indigo_Dingo said:While Yahtzee is merely an egotistical nerd with major aggression problems, an expectation that it is the responsibility of the world to provide for him and no desire to consider any other viewpoint than his own. You see what I did there?raunchy said:btw, MGS4 is nothing more than a fanservice psuedo-game designed to appease the legions of hardcore Kojima worhippers so they can take solace in the fact they devoured its haphazard story with shit-eating grins throughout
Dude, I'm pretty sure he was talking about that mile-long run-on sentence.raunchy said:yes i see how you pointed out the obvious, as did i
I personally think that universal appeal does not beget a brilliant game. A 40/40 rating from famitsu will not get everyone a ?truly great? game. Tetris was the first of its kind, a fun simple puzzle game with endless replayability. GTA3, while the third in the series, was essentially a brand new game. While the theme might have been the same, the gameplay itself was improved 1000%, while the improvement from MGS3 to 4 was large, but not at that scale. If anything, I?d say MGS as a series could be recognized for significance, while the MGS was obviously the most groundbreaking.m_jim said:But if a game is truly great, wouldn't it have a near universal appeal? When Tetris and GTA3 were released, they captured the minds of gamers of all stripes. Whether "it's your thing" or not, one could at least recognize the significance of it.
First of all, fighting in the matrix games will never look as cool as the fights in the movie. Are you telling me that, for example, in the last fight, you?d rather have had a fifth round of fighting rather than watch the intro fight scene? I hope you know what I?m talking about..m_jim said:Is there a reason why you have to watch all the cool stuff happen in the cutscenes? I understand that not every game can integrate the story into gameplay (such as Half-Life). However, there is a problem when you are watching the high octane fight scenes in a game rather than playing them. A friend of mine summed it up best when we were talking about the game-to-cutscene ratio: "Come to think of it, the game didn't let me play it all that much."
Funny you should phrase it that way, because to get awarded with the ?chicken? emblem at the end of the game, you need to finish with over 500 kills, 50 continues, over 35 hours played, and a high amount of alerts and recovery items used.Tempdude0 said:I never said it wasn't a choice. I just said it was a poor decision to call it a "stealth" game. Right in the title it touts itself as one and I think it's a poor decision. I also agree that it's better to be able to recover from being seen, but the "chicken with your head cut off line" means running around in circles like an idiot. It's not just running away to recover, but being able to prance around like a 'tard and not die.
I really don?t see the issue with long cutscenes. If you are playing through the game for the first time, I?d assume that you?d watch the cutscenes and enjoy them. If you?re playing subsequent times, skip them. That?s what I?m doing. You can?t rag on a game for having a flawed extra, imo. It?s like saying (this is the first thing that game to mind) that Tekken Tag Tournament is a near perfect game, but the extra bowling game is terrible, the TTT as a whole sucks. If you got the game for the story, you?ll watch the cutscenes. If you enjoy playing for ?chicken? emblem, skip the cutscenes and get back to shooting everybody you see.Tempdude0 said:The problem is that Devil May Cry isn't heralded as having the most AMAZIN' STORY EVARR! It never tries to break away from the fact that it's a shallow "beat the bejeezus out of shit" game. MGS at all times feels like it's trying to break away from being a game and jump onto the silver screen. See, the cutscenes wouldn't be an issue if they weren't so damn long. The game could have taken a cue from Max Payne and had gamplay interspersed with dialog. At important fights, instead of going into a cutscene, the dialog could have just been done while Snake was running around fighting or hiding or whatever he had to do. Just make sure the villain can't die while this is going on. Ideally, it should only take maybe, five minutes or so to do the back and forth deal. Granted, it shouldn't use this all the time, but it would be a way to cut out some of the cutscenes and would have put more focus on keeping only the needed information present instead of running off on a tangent like the game loves to do.
I?ll agree the Psycho Mantis scene was a little ridiculous. I enjoyed it, but it was waaaay out there. MGS has always done things integrating aspects of the playstation system.. like when people literally tell you to press the X button, doesn?t make sense in game but.. well. That?s how they do it.Tempdude0 said:Once again, I've played the older games and watched this one but nostalgia doesn't cloud my judgment. The running on walls and floating on water are fine as they are, considering some of the other things in the game. The problem I have is that for every subtle reference, there's three other blatant, shoehorned in ones.
I hate to pull this card on you, but in the long run, you and Solidus are not enemies. The story is a bit more complex than ?kill the bad guy? But I?m not getting into that. And that?s where it?s your opinion that calls Solidus ?ridiculous?. I?ve already stated my own opinion, so there really isn?t anywhere further that we can take this. Also, I don?t see how you can compare tutu?s and a power suit with snake arms.Tempdude0 said:See, that's the thing. The main villain, if meant to be taken seriously, shouldn't have a scene that's going to make him look utterly ridiculous. It'd be like seeing Jon Irenicus in a tutu at one point in Baldur's Gate II. It kills the idea of the villain as a serious threat because, for the rest of the game, all you'll be able to see is the proverbial "tutu scene"
Actually, in the paragraph just one above, they do.Tempdude0 said:My personal likes and dislikes don't get in the way of what I'm saying here. You can love the game like you do, but you've got to admit that what people have called flaws ARE flaws. Long cutscenes destroy immersion. Fans tend not to experience this because they have their love of the series to keep them involved. Any casual player, even one who's played the previous games is going to get annoyed at the abundance/length of the cutscenes. Even knowing what your in for is no excuse for the game. It's a game and as such gameplay is meant to be the focus. If a game gives you bad controls or, in this case, seems to not want you to actually do anything...It's just trying. MGS never wants to let you actually run around and do things. In fact, the parts you play seem more like the game is humoring you while waiting to get to the next part of the movie. In short, the game is more like a movie with interactive intermissions.
Ignorance is bliss. I love my life.Tempdude0 said:Like I said earlier, if that's your thing, bully for you. You've found something that makes you happy. That doesn't mean the object of your happiness is stupendous or even well done. It just means you enjoy it to the point where the flaws don't get to you.
Parents everywhere were cringing as GTA3 came into their homes. No one likes everything. Except maybe some shitty party game on the wii.Tempdude0 said:No, universal appeal isn't necessary for something to be great, however the last sentence there is right. Objectivity should come into play when looking at the merits of something, and if the game/movie/book is truly great, even those who don't enjoy it can look upon it and go "Yeah, it's not my thing, but dammit...It's well done."
For the life of me I can?t understand how you think the game is ?hesitant? to let you play. Most adventure games have a set path. You must honestly be thinking that MGS4 is an RPG. It?s not. If MGS4 were a person, you?d both be running around in a hostile environment, he?d tell you to go that way, you?d see a bad guy and kill him, then you?d enter a building and he?d talk to some people, then you?d leave and he?d tell you where you were going and so on and so forth. This is not elder scrolls. You do not have ultimate freedom to do anything however you want in any order. This is not GTA in that you can ignore story completely and run around all 5 Acts and kill people until you get bored.Tempdude0 said:The last paragraph is about right as well. As stated earlier, it isn't just that the game is riddled with cutscenes, it's that it actually seems hesitant to let you play. Think about the way people describe the experience. Everyone seems to describe the game as if it's a person. Actually, that's another good analogy.
Imagine you and a buddy are working together to tell a story. Now, he spends most of the time talking, only allowing you to get a word in here and there to help describe what was going on. He even goes so far as to cut you off mid sentence so that he can get back to talking and telling it how he wants to. That buddy is Metal Gear Solid 4.
I think fanservice is a pretty good description actually. Seeing as MGS has not (yet) sold out to other systems. I always appreciate that.raunchy said:btw, MGS4 is nothing more than a fanservice psuedo-game designed to appease the legions of hardcore Kojima worhippers so they can take solace in the fact they devoured its haphazard story with shit-eating grins throughout
It is worth noting, although Yahtzee wouldn?t give a flying @#$% about this even if he knew it, that on the highest difficulty you cannot purchase nonlethal ammunition. Thus, if you want to go around tranq?ing everyone you see, you?ll be out of luck after not too long.Ryuuken said:Yahtzee, [?]
You mention that when your given the tranquilizer gun, the stealth gameplay is broken over the knee with a sickening crack. I wouldn't go so far as to say a sickening crack. I would think of that as more along the lines of a sneaking game were your given an RPG and assault rifle to just go blow shit up to get through your enemies. While you CAN do this, you wont get very far in the game. To quote from your Silent Hill: Origins review, "You're not Tommy Testosterone".
?Some people like it, some don?t?Ryuuken said:As for the story...it's hit or miss. Some people like it, some people don't. It honestly depends on the person. While I think it's one of the most interesting stories in gaming history since Silent Hill and Shenmue, I do agree that some of the cutscenes can get pretty ridiculously long (though the nice feature of being able to pause the cutscenes so you can use the bathroom or get something to eat is nice...that bothered the hell outta me in the first 3 games).
Awesome Post is Awesome.Sandoggg said:AWESOMENESS
Wow, all the long-ass monologues are rubbing off on its fans.Tempdude0 said:Once again, it's not about difficulty, it's just poor word choice on their part. Even on the most difficult of settings can you run about flailing your arms about and shooting willy nilly. I don't care that you're given the option to do this, but at no point are you REQUIRED to be stealthy. For a game to ever call itself stealth oriented it must once in a while shoehorn you into being at least a tad subtle. Incidentally, I never said anything in that portion about taking the game seriously. I don't, primarily because it doesn't take itself seriously half the time, but that's neither here nor there.
Just because you personally don't see the problems with long cutscenes doesn't mean they aren't a problem. You seem to be misunderstanding what people are saying. It's not that people will watch them once and then skip them on subsequent playthroughs, it's that they want to skip them the first time because they're so god damned lengthy. Also, you've once again misunderstood what I was saying. It's not that the extras are an issue, it's that the extra information was thrown into the main portion of the game and NOT left as extras. Take the Tekken Tag Tournament reference. What if, between each round, you were forced to bowl. That would be tedious, boring, and serve no purpose whatsoever. That's how the cutscenes in Metal Gear Solid 4 are. They throw in extra shit that serves only to lengthen the cutscenes and are, at times, not actually related to what's going on or what will go on in the future, thus said information serves no point. You know, I don't think you're even paying attention to what I'm writing here. The story itself is the problem. It's poorly written and delivered in an equally grating manor...and you're focusing on a misinterpretation of what I've written, even when it's not related to what was written. Oye.
What I'm saying is that how they do it breaks immersion and lacks subtlety. Those are not selling points. They are, in fact, bad things to do.
Derp derp derp not bad guy hurr hurr hurr...He's set up as one until the inevitable quintuple agent angle is played. Regardless of what he is in the end, he was set up as a villain first and foremost and as such was meant to be imposing. This is where the tutu and power suit come into play. They look ridiculous. It's the Mike Tyson effect. Sure, you know he's going to kill you when you do it, but you just can't help but laugh at his voice. Same thing with the other examples. They're villains and bad and they're out to get you, oooooooooo scary, but they look like idiots which completely kills any fear or intimidation. Incidentally, I know the story. It doesn't negate the point I was making in the slightest. If Satan himself appeared before you and announced his intent to kill you, you would be far too preoccupied with the fact that this malevolent and powerful evil entity is wearing a frilly, pink, ballerinas costume to really register the threat.
That's nifty and all, but saying "Oh, you can skip them" doesn't make my point any less valid. So what if the option exists. On the first time playing you should WANT to skip the cutscenes. You shouldn't be tempted to go off and make a snack or read a book while it's playing because it drags so badly. Why do people think that the option to skip them means the cutscenes are fine? I can skip parts of Batman and Robin, does that make it a good movie? Oh, and playing the "stop bitching" card doesn't net you any points, it just means you can't make a good argument. Just because you don't have standards doesn't make something good, it just means you can ignore the problems it has. I've gone into that before, do I really need to explain the concept again?
Key word being ignorant...That's, not a good thing.
Why are you bringing up GTA 3? At what point did I bring that up, and not everyone has to like it, you lackwit. I'm tired of your shoddy understanding of basic writing. I even said that not everyone had to like it. Here's a solid example. Tolkien. Not everyone likes him. In fact, some absolutely hate his writing, but everyone seems to be able to understand what he contributed to modern fantasy and respect him for it. Even those who just believe he collected the ideas can admit that he at the very least made them more easily accessible to people. There, happy?
Once again, the point flies over your head. How often did you play between cutscenes, and what were the length of those cutscenes? How often were you just about to hop into something that looked like fun, or ran around a corner, or did something that appeared as though it would lead to doing things only to run into another mini-movie? That's what I meant by hesitant. Infinite options aren't needed, especially in a game like this. I'm not sure why you're equating the two when that wasn't anywhere near what I was pointing out.
Let me make it simple. The game leads you from place to place. Fine, that's the way these games run. However, instead of letting you play through most of it, it keeps interrupting you. Think about the whole "eat your vegetables" thing. "You watch your cutscenes, young man, before you can go out and play...And don't give me that look, they're good for you."
...Uh, fanservice isn't really meant as a good thing. It's used to describe something hollow or lacking that's done primarily for the sake of people already willing to put up with anything that's done by a particular game/show/whatever.
Skipping to the last part, yes, some like it and some don't. That doesn't mean you can't look at it without letting those feelings get in the way.
Moving on to Indigo_Dingo
And here's the rub, games really can't have universal appeal. Their very nature almost disallows this. The biggest stepping stone is in doing what people have done with writing. Moving to the point where you can separate personal preferences while deciding if it's well done. With games there really isn't a set criteria for "how to do things right." or at least "how not to do things." that take everything as a whole into account.
Moving on to Aries_Split
I'm not a big fan of Halo and have never played Gears of War. Just getting that out of the way first. As for why we "can't leave them alone." Well, and I know this is going to be hard to understand, but when people debate...That's talking about something, they may disagree. People will then explain why they believe they are correct. This area is here for the sake of talking about the video and the game itself. Do the math.
"You know what? Who gives a flying fuck? At the end of the day, the Batman and Robin fans will still be having an awesome fucking time watching one of the greatest movies ever made, and the haters will be scratching their heads, wondering why."
Here's to hoping that edit will make you realize just how idiotic you sound. I'm all for people liking what they like, but don't tout your taste as being super special awesome and don't play up the people who dislike it as idiots. It's possible to both understand AND dislike something.
Ha ha, referenced that terrible movie twice.
Do you want your money back because you wanted a stealth game? A stealth game in which there are only non lethal weapons and all roads, as open as they may look, are closed off, and the only paths you can take are those of air ducts and tunnels that you yourself dig? I?m sure there are plenty of people that can show you how to play if you want to learn. Not to mention that none of the previous MGS games have required you to play stealth. Why would they suddenly start now?Tempdude0 said:Once again, it's not about difficulty, it's just poor word choice on their part. Even on the most difficult of settings can you run about flailing your arms about and shooting willy nilly. I don't care that you're given the option to do this, but at no point are you REQUIRED to be stealthy. For a game to ever call itself stealth oriented it must once in a while shoehorn you into being at least a tad subtle. Incidentally, I never said anything in that portion about taking the game seriously. I don't, primarily because it doesn't take itself seriously half the time, but that's neither here nor there.
Sorry, but I can?t accept this as a flaw. When so many people watch the cutscenes and enjoy them, there seems to be at least as many that dislike them. We know which categories you and I fall into, and this is where the fact that this is an opinion board becomes a bit more obvious.Tempdude0 said:It's not that people will watch them once and then skip them on subsequent playthroughs, it's that they want to skip them the first time because they're so god damned lengthy.
I can?t think of anything that?s unrelated.. Generally everything is relevant in the MGS universe. The only thing that I?m pretty sure I?ll never listen to again are Drebin?s codec stories of the BB Corps. Yeah, your example of the TTG fits better than mine, although you forgot the part about being able to skip it, after loading of course. But back to the cutscenes, I think the biggest room for complaint isn?t the relevance but the complexity. Call it what you will, complexity, mumbo jumbo, bullshit, it?s generally hard to understand until there?s a bit more clarification later, or perhaps even another playthrough.Tempdude0 said:Also, you've once again misunderstood what I was saying. It's not that the extras are an issue, it's that the extra information was thrown into the main portion of the game and NOT left as extras. Take the Tekken Tag Tournament reference. What if, between each round, you were forced to bowl. That would be tedious, boring, and serve no purpose whatsoever. That's how the cutscenes in Metal Gear Solid 4 are. They throw in extra shit that serves only to lengthen the cutscenes and are, at times, not actually related to what's going on or what will go on in the future, thus said information serves no point.
I?ll pull out the opinion card once more, as the only thing we can really conclude from these boards is again, some people appreciate it, some don?t. It?s too bad that aspects such as these simply stop your ability to play the game seriously. Maybe play through it again, and now that you know when they?re coming, skip them. Maybe then you?d enjoy it more?Tempdude0 said:What I'm saying is that how they do it breaks immersion and lacks subtlety. Those are not selling points. They are, in fact, bad things to do.
It really sounds like you simply have no patience for a complex plot. Anything that you didn?t see coming from the start of the game is frustrating and unorthodox.Tempdude0 said:Derp derp derp not bad guy hurr hurr hurr...He's set up as one until the inevitable quintuple agent angle is played.
I really feel like we?re running into dead ends. You can?t make me agree that Solidus looks stupid, and I can?t convince you that he is badass (not near as badass as solid or liquid of course..) My initial reaction of having this ?third? clone being introduced was pretty upset, but despite my bias against him I think he developed his relationship with Jack very well and played his role accordingly.Tempdude0 said:Regardless of what he is in the end, he was set up as a villain first and foremost and as such was meant to be imposing. This is where the tutu and power suit come into play. They look ridiculous. It's the Mike Tyson effect. Sure, you know he's going to kill you when you do it, but you just can't help but laugh at his voice. Same thing with the other examples. They're villains and bad and they're out to get you, oooooooooo scary, but they look like idiots which completely kills any fear or intimidation.
I?ll assume you meant ?shouldn?t?. And I?ll agree with your statements and mention that I watched each cutscene through it?s entirety the first time through. I won?t deny that sometimes I just wanted to get back to the action, but it was never a feeling of boredom, it was an issue of what I wanted more. Alright, I can?t make a good analogy, but comparing a video game to a movie on these terms doesn?t quite fit. MGS4 is much more cinematic than the average game, although it doesn?t always have to be like that. As I said, at the moment I?m playing it just for the game. I?m getting emblems and costumes and having a good time playing the game and just the game. You can?t skip parts of a movie and.. do something other than watch the movie.Tempdude0 said:That's nifty and all, but saying "Oh, you can skip them" doesn't make my point any less valid. So what if the option exists. On the first time playing you should WANT to skip the cutscenes. You shouldn't be tempted to go off and make a snack or read a book while it's playing because it drags so badly. Why do people think that the option to skip them means the cutscenes are fine? I can skip parts of Batman and Robin, does that make it a good movie? Oh, and playing the "stop bitching" card doesn't net you any points, it just means you can't make a good argument. Just because you don't have standards doesn't make something good, it just means you can ignore the problems it has. I've gone into that before, do I really need to explain the concept again?
But then how would I know? =PTempdude0 said:Key word being ignorant...That's, not a good thing.
If you had read my entire post, you?d have noticed that before I replied to you, I replied to someone else about GTA3, sorry, it was on my mind. I had been off the boards for a couple days and replied to multiple people in my post. Take a deep break and stop letting the internet get to you.Tempdude0 said:Why are you bringing up GTA 3? At what point did I bring that up, and not everyone has to like it, you lackwit.
I don?t think I even responded to that part of your post, as I said, I?m not analyzing every word you say in your posts, this thread has more posters than just you and I. Anyway, it didn?t even seem that post was directed at me. I?ve never read a Tolkien book, but I respect and admire him for obvious reasons. I actually started with the animated movies, and of course Jackson?s films were great. I think that MGS and GTA3 were a couple groundbreaking games. I also believe that if not for GTA3, Rockstar?s other releases (I don?t even remember their names) would have done better, but they were essentially the same game as GTA3 and no one cared.Tempdude0 said:I'm tired of your shoddy understanding of basic writing. I even said that not everyone had to like it. Here's a solid example. Tolkien. Not everyone likes him. In fact, some absolutely hate his writing, but everyone seems to be able to understand what he contributed to modern fantasy and respect him for it. Even those who just believe he collected the ideas can admit that he at the very least made them more easily accessible to people. There, happy?
If the game is good enough that you want to keep playing and stop for nothing, you can generally do that. You don?t feel locked into playing the game how it was ?meant? to be played, yet you do when it comes to cutscenes. Why do you torture yourself so? Switch them around, get locked into the game for the gameplay, and lose it for the cutscenes. Both situations give you choices, and you pick the choice that you dislike. I understand that you?re trying to prove a point but I how can I agree when there are such simple solutions?Tempdude0 said:Once again, the point flies over your head. How often did you play between cutscenes, and what were the length of those cutscenes? How often were you just about to hop into something that looked like fun, or ran around a corner, or did something that appeared as though it would lead to doing things only to run into another mini-movie? That's what I meant by hesitant. Infinite options aren't needed, especially in a game like this. I'm not sure why you're equating the two when that wasn't anywhere near what I was pointing out.
Not many families let you skip your vegetables. MGS4 tried to interrupt me from playing and I punched it in the stomach, and ran into the next room. MGS4 used to stop me with new and interesting dialogues but now they?re something I don?t quite mind missing.Tempdude0 said:Let me make it simple. The game leads you from place to place. Fine, that's the way these games run. However, instead of letting you play through most of it, it keeps interrupting you. Think about the whole "eat your vegetables" thing. "You watch your cutscenes, young man, before you can go out and play...And don't give me that look, they're good for you."
Nice of you to defend for this guy, he probably won?t be back anyways.Tempdude0 said:...Uh, fanservice isn't really meant as a good thing. It's used to describe something hollow or lacking that's done primarily for the sake of people already willing to put up with anything that's done by a particular game/show/whatever.
Sorry.. I?m going to have to ask for a bit of clarification here lol, what feelings are we referring to? The feelings I have aren?t in you, and vice versa, there?s really not much we can do.Tempdude0 said:Skipping to the last part, yes, some like it and some don't. That doesn't mean you can't look at it without letting those feelings get in the way.
This made me laugh. How does that portray it as being idiotic? It simply furthers my point.tempdude0 said:"You know what? Who gives a flying fuck? At the end of the day, the Batman and Robin fans will still be having an awesome fucking time watching one of the greatest movies ever made, and the haters will be scratching their heads, wondering why."
Here's to hoping that edit will make you realize just how idiotic you sound. I'm all for people liking what they like, but don't tout your taste as being super special awesome and don't play up the people who dislike it as idiots. It's possible to both understand AND dislike something.
yea i hate halo's hype, though ive never played gears of war so i wont say anything.Aries_Split said:Awesome Post is Awesome.Sandoggg said:AWESOMENESS
Also, if all the metal gear solid 4 fans are running around enjoying there game, why is it the Gears of War and Halo fanatics can't simply leave them alone? Instead they feel the need to criticize the game they love.
You know what? Who gives a flying fuck? At the end of the day, the MGS4 fans will still be having an awesome fucking time playing one of the greatest games ever made, and the haters will be scratching their heads, wondering why.
It would be fair to think that, but it's literally in the title. Yes, I realize "stealth" isn't, but since espionage is, and I quote:adafuns said:tempdude, the game is tactical espionage action, not stealth. thief is a stealth game, if he gets caught, well hes no warrior. but msg is about using the best option in the situation. i dont think the creaters of the game ever said it was a stealth game, but i think the gamers just assumed thats the genre its in. is there even a thing as genres any more? games are getting to complex to be labeled easily.
Oh, thank god. I thought you were all just whining. Pardon me. I'll show myself out.Tempdude0 said:Also, to the dude one post up, we've moved beyond referencing the review and have gone into just debating aspects of the game itself...Aside from the random 'tard or two, that is.
Alright, we?re coming to some ridiculous conclusions but here?s an attempt.Tempdude0 said:Perhaps this is too hard a concept to grasp. I already stated that I dislike them calling a game with a few stealth elements a "stealth game" I don't care about freedom to go off to west Wilshire and butt fuck some guy with a dagger, provided there is an element of stealth to it. At least a large portion of a game should be devoted to the genre in which it categorizes itself. A point and click game is not a first person shooter. A driving simulator is not an adventure game. MGS is not a stealth game. Get it through your thick skull, a game that locks you into a mode of play that IT HYPES ITSELF AS LOCKING YOU INTO isn't a bad thing. I'm not even saying it has to do it 60% of the time. Hell, I think I'd be fine with about 50/50 or perhaps even less. All I'm saying is that it isn't a stealth game. As for the other games, they weren't stealthy either. The closest I've seen to "stealth" is that bit in MGS 3 where you run around without weapons...and by stealth, I mean run like a retard through the base, soaking up bullets like you've got the healing factor of Wolverine. This isn't stealth. You're not even arguing that it IS stealth any more. You seem to have prattled off on a tangent about other games DESIGNED to have you faff about.
I agree that just people like shit doesn?t validate it, however what percentage of the sexually active population enjoy S&M, and what percentage of the people that went out and bought MGS4 actually enjoy it? Sorry, I?m still not accepting it.Tempdude0 said:Sadomasochistic jokes aside, you're running another fallacy. Just because people like shit doesn't validate it. In fact, going back to that cheap shot, many people love sadomasochism and body mutilation. Does that mean it's a good thing? I somehow doubt it...In fact, I know it's not good. We all know it's not good. Even the people who enjoy it realize that it isn't a good thing, they just like it too much to care.
So it?s blatant, and disruptive to some. Who knows, maybe it was their intention to break immersion. I?m sure you?ve read the little messages of advice while installing sections of the game.. Kojima might honestly think video games are unhealthy. Nevertheless, I?ll accept your verdict, stating again that I enjoy said ?disruptions?.Tempdude0 said:If a big sign comes up during gameplay and says, with accompanying voice "YOU ARE PLAYING A GAME! THIS ISN'T REALLY HAPPENING AND THESE ARE JUST MADE UP CHARACTERS! YOU ARE NOW BREATHING MANUALLY!" then it's just opinion that it breaks the immersion. Yes, some people could ignore this, but that makes it no less blatant and no less disruptive.
Ocelot is the only character to appear in all MGS games, and he is probably the hardest person to figure out. MGS2 was probably the most confusing game, and Ocelot really didn?t help. You didn?t know whose side he was on, how much he know about what, who was even in control. Thankfully, we have had two games since then to develop understanding for his character. I suppose in theory that if the first three games weren?t so confusing, then there wouldn?t have been so many cutscenes in 4 devoted to explaining everything.Tempdude0 said:Uh, no, it's badly hodgepoged together...and INEVITABLE means I was expecting another double agent shtick because he's already done it FOUR BLOODY TIMES! It's nothing new, and aside from making even less sense than the others it doesn't stand out as "complex"
Cool.. just curious, which villain(s) from MGS did you find the most menacing in terms of looks?Tempdude0 said:Fine, whatever. I give up on the badass thing. Some people find hello kitty pants-wettingly horrifying, so I'll let this part slide. I still believe there's a way to gauge how ridiculous something looks, but since I can't actually come up with it, I'll concede that it's possible to interpret him as being awesome. You win on that point.
Are you really critiquing the manner in which I reply to posters? Lol, I daresay I take more steps than you do, quoting paragraphs one at a time, original poster included, before writing a response to it.Tempdude0 said:You did, I respond to each paragraph written, in the order presented. As for other posters, separate them from each other in some way, it's not hard. Respond one by one....aaaand now back to GTA3. Look, the idea presented was that universal appeal is something that can exist. While only tangentially related to the conversation at the time, I used Tolkien as an example of something that shows a form of universal appeal in an attempt to promote the idea of objectivity.
When I went through the game in which I got both the bandanna and the stealth camo, every time an enemy got an ?!? above his/her head, it meant exit to main menu and go again from my last save. Albeit I did that run on ?liquid easy? because I didn?t want to go insane from failures(I have looked at guides for getting the Big Boss emblem and there was a warning saying getting this emblem may result in your never wanting to play this game again..). So in response to your claim that ?There?s no reason to ever do it that way,? I say that if you are going to a reward that REQUIRES it, then yes, there is indeed a reason. If you are an average gamer and are going to put MGS4 away on a shelf after your first time beating it, there is no reason. If you enjoy the game enough to try and master it, you are going to have to do a lot of challenging, annoying things.Tempdude0 said:The idea is that the choices it gives you go to such an extent that there isn't a penalty for doing something incorrectly. If you screw up on stealth, you don't die in a hail of gunfire and you're generally not that troubled. You're now slightly inconvenienced. Where's the draw to be stealthy? Where's the pulse pounding, paranoid twitching associated with being one bad step away from failure? There's no reason to ever do it that way, and even if you go that route, it isn't the same. Here's an idea, try to be stealthy in God of War. Now, I know that's not the point of the game, but bear with me. The feeling is the same. You try to be stealthy, sneak around, and suddenly you're in the middle of a fight. Oh well, guess I've got to kill them in a horribly violent way before I can go slink off back into the shadows. Same deal with MGS4. You screw up and all you have to deal with is what you would have had to deal with if you decided to run around like a dork.
See, quotes do indeed help. I write my responses in Word because I can?t deal with the small reply box, and I?m too lazy to go back and see what you?re referring to. You win this one, whatever it was.Tempdude0 said:Aaaaand we have the point I was getting at before. The game isn't supposed to be doing this. You even recognize it as a problem. Why is there a debate over this? Even the people who like the game are saying things like that. It indicates that the game is, in fact, doing something wrong.
I agree that the bosses in MGS3 were much more creative and awesome than the bosses of MGS4? except the for epic REX vs RAY fight.. and the last boss fight which is amazing as well.. the BB Corps simply can?t compare to Cobra Unit. Personally, the biggest flaw (and the only one that I can remember)Tempdude0 said:The feelings I'm referring to are...let's put it this way. I like MGS3. I enjoy it like hell and found the end to be one of the most touching moments in a video game ever...This doesn't mean the game itself didn't have flaws, such as a plot that's borked out the ass, some truly terrible dialog, and overly long cutscenes. All this aside, I still love the game. I just realize the thing has flaws. That's the objectivity I'm talking about, the ability to look at something and ignore that niggling little voice inside that demands that the object of affection be validated purely because of personal taste.
Alright, well I suppose we?ll put the close on this one as well. I suppose we?re at a point of agreement, but.. I suppose it?s more so a point of clarification. I had always thought that this was one of your listed ?MGS4 flaws?, so I spent my time trying convince you it wasn?t..Tempdude0 said:...It's like people aren't even reading what I'm writing. I never said that aspect of it was a positive or negative in terms of how it affected gameplay. All I said was I dislike that it's referred to as one. That's it, the whole shebang. The entirety of that particular complaint was just that I disliked them calling it something it isn't. Why is this aspect even still being talked about. It was barely even in reference to the game. I just said the game hyped itself as something it wasn't. That the misdirection wasn't something to be admired. Stop trying to defend the damn game so hard and read what was written...and the part I'm referring to is immediately after Snake lost his eye and had to faff around on the base while attempting to get his items back.
Just saying that at some point, you have to stop and wonder why so many people disagree with you. I?m sure that this has happened to everyone at least a couple times in their lives, when they have something that they believe to be true, whether it be a date on a schedule, some random fact, or whatever, and everyone they talk to claims something else. And of course, in the end, they were all right. The same thing could be happening here. Now stop trying to trick me into agreeing that this is a fallacy lol. You?re making assumptions I don?t agree with so we?re not even arguing on the same terms at the moment.Tempdude0 said:If you agree that it's a fallacy, and that peoples love of something doesn't validate it, why does MORE people liking it suddenly make it do a 180 and become acceptable? More of the same thing is just that, more. Why does more of something make a fallacy less of a fallacy? Is there a magic point at which "more" transcends fallacy, a particular amount where it turns around and people go "Oh, it just hit that particular number. Guess fallacious arguments no longer apply, eh wot?"
I think it?s a bit weirder than that. I?m still trying to figure ocelot out.Tempdude0 said:That's cool and all, but you dodged my point. Actually, scratch that, you added to it. The games, when put down in black and white with simple explanations still manage to pervert logic. That's what I was going for, and if I need a solid example of stupid writing, here's one. Possessed arm is actually hypnotism and nanobots.
That?s too bad =\Tempdude0 said:None. I can't take any of them seriously because if they're not trotting out in some fashion reject uniform, they're making laughable speeches and are generally acting like twats. Not the scary kind either, the annoying kind. Every person meant to be intimidating came off as either goofy or "meh".
Well, I was trying to point out that you said my posts were unclear, whereas in my humble opinion, mine are more organized than yours. Again, opinions =PTempdude0 said:No, I'm not critiquing, I'm pointing out that there shouldn't be any confusion. It's forum posting. If all else fails, look back up on the page. I'd quote things directly, but it's not worth it. It's just as easy to respond to each paragraph as it comes up. In fact, I'd almost be happier if people stopped using the quotes. As for universal appeal, that depends on how one would define it...though yes, as far as video games go, there really isn't ever going to be universal appeal because of their very nature.
Getting the stealth camo and bandanna are reasonable tasks, especially since, as I said, you can do them on any difficulty. But yes, the emblems are truly a *****. Generally.Tempdude0 said:Yes, but that requires you to be a hardcore fan, or at least OCD for rewards. The point is that, during normal gameplay, there isn't any reason to be stealthy nor is there any consequence for not doing it. The rewards, being part of those nifty extra things I've mentioned, shouldn't have a bearing on gameplay unless specifically trying for them. The average game jockey isn't up for getting AWESOME REWARDS! and as such things of that nature shouldn't be counted. Just like the difficulty settings, we go for the baseline average, not the enthusiast.
alright, the game interrupts you. Not many games are completely free of interruption from the time you turn on the system to the time you turn it off, and yes, MGS4 does it more than average, but it is a common flaw and one I have managed to work my way around. So I suppose in essence, yes, you win. The bouncer was good when I was in 8th grade anyway. Entertaining enough..Tempdude0 said:I was responding to that. Since I respond to each paragraph WITH a paragraph, you can treat my writing as if it's numbered. The point was that the game was "interrupting" you...And the bouncer is a terrible game. I may like it, but it runs the gamut of "doing shit wrong"
Lol, well I suppose that?s an acceptable explanation. And yes, I was saying that, although I wasn?t exactly serious about it. I do not, however, have any regrets about spending $5 on it. Other movies I?ve spent $5 on: Escape from New York, Riki-Oh: the Story of Ricky. And probably others that I can?t remember.Tempdude0 said:In the Adam West era, Batman was being based on "golden age" comics. The goofy, laughable comics that you see at superdickery.com and places like that. So yes, it was intentionally over the top...Dear lord I hope you're not referring to "Batman and Robin" as the best $5 you've ever spent. If so, that's terribly sad.