Zero Punctuation: Mirror's Edge

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Fordo

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Oct 17, 2007
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Sweet! A review not afraid to tell it like it is.

The concept was playable, but really how boring is the rest of this game? Kudos to EA for making a monster to try and reinvent the first person genre, but without claws and feet, (or rather, story, immersion, and depth) I don't know how far they really expected this could go.

legendary 1st person shooters like the half life series are as good for their imaginitive use of puzzles and their story than their main goal of having the player shoot stuff.

From what I've played of this game, worth a rent, but after that, unless you're really into beating your best times on levels over and over you may get tired of this game fast
 

kharn-ivor

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Nov 18, 2008
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Well at least they tried ,im a 3D modeller and you do tend to see the same stuff over and over in video games(ie:Big armored guys ,girls with more or less no clothes, even the monsters are usually pretty similar), its nice to have a big mainstream company trying to mix things up for a change.
 

GangstaNinja

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Dec 3, 2008
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Wow, you thought it was bad. I thought it got a 10/10 or some rediculus score. But funny reveiw nevertheless.

Next week you should reveiw "Left 4 Dead". It is a beast game and it is made by valve so how can it be bad.
 

Vromnir

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Sep 23, 2008
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I've only played the demo and even from that, I could tell that this would be a short game. I mean, come on the demos only about 10 minutes long if you skip the tutorial. But i applaud E.A./Dice for at least trying on this one, becouse the running mechanics are pretty solid for a prototype game.

That's what Mirror's Edge is: a Prototype. E.A./Dice is just trying to see how people will react to the free-running aspects of the game, so they could care less about how the story is or if certain things are explained. Sure it has its flaws, but overall, I would say that this is a sucessful prototype and that we could expect something like this in the future, but with more finesse in the other aspects of the game, like the length of it.
 

Angrywyvern

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Sep 30, 2008
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Hamster at Dawn said:
I'd been wondering if this game was any good. I now know I haven't been missing much. Not surprising coming from EA.
Anyone else notice the typo at the end, 'Pubic Enemy Number One'?
I think he meant that as a joke, you know? Your crotch?

I too was wondering whether this game would meet my standards, so now I know, it doesn't. I think that Yahtzee's negativity can actually be believed here though, because he seemed to hate it more than most other games.

Good Job.
 

Gormers1

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Apr 9, 2008
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Angrywyvern said:
Hamster at Dawn said:
I'd been wondering if this game was any good. I now know I haven't been missing much. Not surprising coming from EA.
Anyone else notice the typo at the end, 'Pubic Enemy Number One'?
I think he meant that as a joke, you know? Your crotch?

I too was wondering whether this game would meet my standards, so now I know, it doesn't. I think that Yahtzee's negativity can actually be believed here though, because he seemed to hate it more than most other games.

Good Job.
Tell me about your standards. Can you categorize your games to how much they fulfill your standards?
 

icnfde

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Dec 27, 2007
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Yegargeburble said:
This adds another game to my "Games I should not play" list
Yeah, I mean why make valid judgments on games for yourself when you can just become a lemming and follow the Yahtzee-game-hating-bandwagon without actually playing the game?
 

Dhael

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Nov 29, 2008
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The irony of the Eve Online trailer just kills me

As for the game, even from the ads for it, I had the feeling it would be somewhat skeletal. From the review, Yahtzee agrees. I will admit to not playing the game thus my opinion might not mean much, but it isn't really necessary to have the police on your ass 24/7 to build up a desperate tension. It sounds like ME fell into that trap of constantly having the player under attack. That kinda of gameplay will only jade a player rather than drive the tension up.

I'll still get it when the PC version comes out if only to check it out. As Yatzee would say it's the Killer7 argument. You have to play it just for the sheer uniqueness of it.
 

AceDiamond

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Jul 7, 2008
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It's interesting to note that, aside from slight plot confusion (ok not really, seriously the opening cutscene explained the fact that information is now controlled and this is like 1984. It was not a gigantic stretch to understand the concept.) I had none of the problems Yahtzee mentioned, like dodgy collision detection, having trouble jumping, or being forced to fight. In fact, except for the one specifice "chase down and beat up this person" objective I saw no need to actually fight anyone when one thinks about it, even the people who you must take down you can usually outrun.

Then I noticed that he was using the PS3 graphic for this, and I realized...he was playing it for the PS3. And that's why I, playing the Xbox 360 version, did not have the problems of a PS3 user, and thus probably enjoyed the game a lot more, and still do. Even though I beat it I will pick it up from time to time to do the time-trials and speedruns.

So basically when you take it in the perspective of a PS3 game review, it is probably 100% accurate and even funnier for me.

On another note if platforming is so hard in first-person then Parkour in real life would not exist. I actually give props to EA DICE for actually making a workable first-person platforming system (which granted, is not perfect, but oh well)

And that is not something I'd thought I'd say about anything EA-related.
 

Anaphyis

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Jun 17, 2008
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Sayvara said:
*giggles*

Oh I love how everyone is blaming EA for this even though they havn't got a line of code in this... and the reason I love that is because actual programmers are swedi....

...oh crap, I just blew the secret, didn't I?
/S
Safe-Keeper said:
Glad to know im not the only one who beat it in one day lol
Everyone finished it in one day. It's a short game.

I think first-person platforming would be exhilarating if it were implemented well. Unfortunately, this is EA we're talking about, so NO, it's NOT.
EA didn't make the game, DICE Sweden did. I'm glad you're not the one doing the reviews.

I guess you hate the Battlefield series, too, since BF1942, BF2 and BF2142 all came out of DICE Sweden ;) ?
Perhaps you two brainiacs should at least take the few seconds off you need to check Wikipedia before failing epically being condescending smartasses. Or at least take the time and explain how a game which is made by a 100% subsidiary of EA (called EA DICE) actually ISN'T made by EA. Or bring examples of modern EA games NOT made by EA subsidiaries. Good luck on both accounts. Or even better: Get back to "me too" posts.
 

aliassavarias

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Jul 4, 2008
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hey I just remembered in your E3 trailer park video in the credits you said ?on the other hand mirrors edge looks pretty sweet?
 

Woe Is You

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Jul 5, 2008
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Yeah, I had almost none of the problems Yahtzee had. Except for being locked into a room with a couple of bad guys and with no other apparent way out than killing them (happens a lot in the end). But no problems with the actual parkour part of the game...in fact, if they removed any need to touch the guards, I'd have enjoyed the game a whole lot more. Not that I didn't enjoy it already.
 

Anaphyis

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Jun 17, 2008
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Dhael said:
The irony of the Eve Online trailer just kills me
What irony? Seriously. They are aware of the review and still order ad campaigns on the Escapist. That actually speaks high of them. Or would you have preferred the alternative? Of course, pulling campaigns because of an unpleasant review is better torches and pitchforks angry mob material.
 

M4ximus

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Dec 3, 2008
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I happen to be a part of this oddness that people call "parkour" and I have also tried out mirrors edge. In my slightly professional but otherwise worthless view I might say that mirrors edge would´ve been better off sticking to a 3rd person view. It worked miracles for assasins creed because the player could actually see were altair was going and observe surroundings at the same time. So I dont see why mirrors edge tries to limit the view of the runner (taking into account that a narrower view in a faster speed sucks like....well, sucks). A real human can see a little less than 180 degrees by looking forwards, but no game has yet delivered that. So having a fast pased first person game with a main character suffering from tunnel vision screws the fast pase gaming real well, thus it makes the whole experience feel very unreal.

I'll do what I please gonna spread the disease because I wanna!
 

internutt

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Aug 27, 2008
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Mirror's Edge is fun, if not frustrating. I never thought about the storyline at all, quite eye opening your statements.

Well done again sir!
 

SecretTacoNinja

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Jul 8, 2008
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Bob_F_It said:
And you were looking forward to it too. Perhaps like Assassin's creed but a bit worse.
From what I played it was definitely more interesting than Assassin's Creed...

I hope you're going to do Sonic Unleashed soon Mr Yahtzee sah.