Eldarion said:
Warforger said:
Eldarion said:
Warforger said:
Markness said:
RTS is for the thinking man, first person is for the adrenaline junky, I hope you will reconsider.
No. Turn based is for thinking, Real time is mostly about which unit you should spam the most, ESPECIALLY Starcraft 2. In Real time you have no choice but to just make the best unit over and over and send them to your enemy to kill them, all the strategy is gone by late game, but in turn based you have to consider which threats your going to face, what your opponent is going to do and what position your troops should be in for best effect. Some RTS's do this like Ground Control of WiC, but they don't get the attention or sales they deserve.
You don't even play RTS games do you? Cause to say anything close to "there is no strategy, you just spam your best unit" reeks of ignorance of the subject matter.
I guess so if Age Of Mythology (and its expansion), DoW, Ground Control, Age Of Empire's 2 and Red Alert 3 don't count for RTS's. Go play Ground Control and it makes most RTS's look like shit, and its free.
"Ignore all the good RTS games and play the one bad one, then you will agree that RTS games are bad"
Thats.........better?
I don't see how one bad RTS game that I have never heard of defines the whole genre. You most certainly can't just spam the best unit in any RTS I play.
No. It was general.
Ground Control was completely different and in terms of graphics genre defining, when most RTS's still looked like stop motion animations, Ground Control came in and made animations and graphics which defined the graphics for years to come, same with Ground Control 2.
What Ground Control did was that it gave you a mission, in the mission briefing you go to configure your units, upto 12, then you deploy and thats all you have to do the mission, the APC on the other hand would have a regeneration for these units. This provided a much more tactical thinking and valueing your units more then any other RTS had done.