Marik Bentusi said:
Personally I thought the game was extremely dull and repetitive, especially with the unbelievable health regen making it really damn hard to die on any difficulty level. The gore shot gimmick is interesting at first, but after replaying a demo for some time you pretty much got the whole experience in my opinion.
Story is really bland (oh look we must stop the not-a-nuke), characters are pretty much nonexistent, it's invisible-wall-level linear. Tutorial took that up to eleven.
Plus the AI was so balls-to-the-walls stupid you basically got no enjoyment out of stealthily outsmarting them. At least in Thief: Deadly Shadows the AI was so stupid it was hilarious again, and if they found you they could still knock a considerable amount off your health bar before you can initiate countermeasures.
I like how they made sniping on harder difficulties a bit more skill-requiring and by extension more rewarding when you blow up a group by shooting a grenade like it's a pinto, but between that and the killcam novelty there was nothing about this game that struck me as worthwhile.
Basically this, although I will add that the rigid enemy spawns annoyed me.
I spend 15 minutes silently clearing a bridge of nazis, lining up my shots to get the most kills per bullet, and waiting til the sound is masked by bombs, and what do I get? More nazis spawn out of a door when I am halfway across the bridge! I reloaded and tried waiting for them, I even tried to get their attention by shooting at the door out of which they were running, but no. They spawn when you cross the bridge. And it's like this the entire game!
For me that ruined the game. I love preparation and sneaking, and nothing makes me feel cooler than picking oblivious idiots off 1 by 1, but in this game, probably about 5-10% of my kills were the sneaky kind, and the rest were cover-based headshots of instantly by-default alerted enemies.
Also the enemy counter snipers. God, they are annoying. The only way to spot them is by taking a bullet from them, and then scope out the location the shot came from.