Whoa, someone actually read my huge paragraph-shaped rant on the game? I applaud you, KBKarma!KBKarma said:...Gregorius said:[lots and lots of text]
Yes, the AI sucks ass. No, the Fusion is not, necessarily, useless, since it will also heal you a bit, thus resulting in one hell of a last-minute save. Didn't know it did less damage than pins, though. Point is, though, it overcomes an enemy's resistance to either melee or ranged combat, and does the damage directly. It's also not affected by trends, so that's cool too.
Grinding isn't required at all, really. You can change the difficulty at any time (it only affects exp gained and drop rates), and on easy and normal you can put up a good fight at any level. I beat the game at 73 because I loved the fighting, but I had two friends do it at 36. Grinding is only necessary for optional bosses and ultimate difficulty.Psychedeliasmith said:I got the pink clue - where's the helicopter?
Still can't decide if I want this game, it looked interesting and I don't mind a fair bit of grinding but that bit about the maths/shop really set my teeth on edge.
Also, what's with this ghastly 'OMG you sad fanboy' response to anyone who likes anything that's popular? Is sneering so important? When you die, nobody goes 'Well done! You made cheerful people feel like idiots and didn't enjoy yourself at all, here's an award.' Miserable bunch of nipples.
Wait till you get pin sets before you start talking about neglected pins. Once you get the Darklit Planet set it's all over. Oh and as for the pigs, some of them will have you pulling your hair out. Just wait till they fight back!Gregorius said:I neglected almost every other pin except the few I started with, and it was bloody annoying when I was trying to kill that one Pig Noise in Molco with ONLY Pyrokinesis... why do they make you do that? How do we, as a Player, profit from that?!
That could be what he meant by "obscure British reference." But, who knows?Alexsutton said:I wouldn't call 'Challenge Anneka' an obscure reference, well maybe for Americans but the world doesn't revolve around the US!
^^ My thoughts exactly. While looking through the comments, it seemed like only 15% of people posting actually had reasons for disliking JRPG's, while the other 85% disliked them for the sole fact that they were Japanese.Sylocat said:I just wish Yahtzee's fanboys would actually pay attention to his insights on the game industry rather than just focusing on the jokes and insults. In plenty of his reviews* he's had some incredibly interesting and insightful things to say on the gaming industry, but most of his fans are only noticing the one-liners that they abuse verbatim.
*(not so much this one, but only because he's already said just about everything he said this week in his Mass Effect and Super Paper Mario reviews)
Well, he did mention Okami in the LoZ review, so yeah, he is familar with it.Come on zero I realised that after about a couple minutes of thought, surely you could of figured it out as well
It's a way to immerse the player, believe it or not. There needs to be some logical reason the player can't just say "screw you guys, I'm going home" to The Plot, and the world being destroyed is the simplest way to do it, because it represents a hazard the player can't run away from. Most players *cough*Yahtzee*cough* get frustrated with the role they're playing if it takes control from the hands of the player for any reason less than "the game (world) ends if you do that."Spongeman25 said:3. Saving the World. This is a problem that stretches beyond the JRPG genre, but honestly it seems to be the worst here. No matter who you are and no matter what you start out doing, you can be effectively guaranteed that at some point in the course of the game you're going to find your own particular variation of the Invisible Time Wizard floating around in the space between dimensions and plotting to destroy the world because his neighbor's dog told him to or some other such foolishness. You will then stop this person. All RPGs manage to get bogged down in this sort of wrote pattern, it seems, but it doesn't really have to, and in JRPGs sometimes the reasoning is just truly, fundamentally stupid. Here's an idea - maybe instead of trying to save the world, my motivation is that I'm sick of having to run up two hundred flights of stairs every night and risk my life in combat with these weird things that look like hands and tables and curiously agile ink blots and live my life as a normal freaking human being. Maybe my motivation for adventuring around the world in my multi-part ship with my immortal friends is because I just want to freaking die already. Why does there always have to be a villain tenting his fingers and lining out his plan to crack the Earth in half so he can host a family reunion with his grandfather?