. I mean you’re a writer as bit of a side hustle: you tell me how it long it can take to get a chapter done.
HOLY SHIT! Nobody has ever called me a writer before. Thank you my dude. I really appreciate that, truly.
To answer the question, it depends what I'm writing and whether I know what's up. For example if i am trying to come up with a story concept from scratch out the gate then a Chapter can take a day or two because it can depend on inspiration and whatnot there are some factors.
However let's say I have Chapter 1 complete and I'm moving onto 2, 3, 4 etc etc. Those next chapters I can finish in a couple hours a piece. When i am inspired I can pump out 50+ pages in a day easily.
So let's apply that to the Overwatch devs, we aren't talk about new characters we are talking about skins. That is literally just coming up with an alternate costume for a character. Like change the robot D'Va rides or making Phara's armor different. It really shouldn't be that hard considering these people working at Blizzard are artists and they have portfolios and lots of experience under their belt. Not the mention that the art team typically has fuck-all to do during development once the core game assets are finished.
This means that while production is fixing game balance, working out bugs, finalizing the details of the game at the end. The only thing the art team can do is make new skins for shit. If they want to claim a skin for a character took a whole fucking year? That means their art team is one guy and that one guy is Milton from Office Space.