I just mean from an objective perspective it tends to be considered even better than it is because of how influential it was.
But if it's so influential, that implies it's "objectively" great? Or you're just using to use different qualifications for "objectively great," which is by definition subjective. Maybe you're thinking about performance, graphics, quest design (which is also largely subjective). But I would argue that by virtue of being so influential, it is as great as its reputation.
It's like you know why the Beatles are the greatest band of all time? Yes it's purely their "influence." I know that Metallica can play guitar "better," it doesn't matter. An extreme example but I hope the point comes across.
I think the only "objective" things of judging a game is like bugs or whatever. I just finished Cult of the Lamb and you and I and someone may have totally different opinions on if the difficulty is fair, the weapon variety enough for the grind, the management stuff interesting or whatever- but one "objectively bad" thing in the game is that in some rooms of the 4th dungeon, sometimes an enemy would be outside the battle arena and I couldn't kill it but you have to kill everything to advance so I have to quit the game and restart from last save.
Stories in games are important. I'm still a game play over story person, but the story does matter in a lot of these games nowadays. Even from the ones back then. The stories don't have to be oscar-worthy, as long as you have good character design and interactions, people will grow attached to them. Especially if those characters grow properly within the game, in between games, or the further they go into a franchise.
It is weird to me when people judge game stories like it's a movie. "Oh this is so gamey." Like, my dudes, it's a game. I NEED a "story" to propel my gaming but a simple revenge or save-the-world situation will be enough to get started. And this is why I defend That Las of Us 2 hahah.
On the flip side, I criticize so much current movies and TV for being too video-gamey. When I'm passively watching I want a more engaging complicated narrative because all I'm doing is watching.
I think that's why my most pleasant surprise in entertainment this year has been decent animated shows based on game properties (I know Castlevania has been out a while but I only got onto it recently). They cleverly took the settings and added original, compelling stories with kickass action.
Like the criticisms of Assassins Creed or Witcher or Horizon games where the story "suffers" because of the open world or side quests. Like yo we know what the story is, save the world from evil, whatever calm down nerds lol. Some dork on Polygon wrote an article about how Bayonetta 3 RUINED EVERYTHING for them because the ending and I gotta say I don't give a fig on what the ending is if the game works and is fun.