The following opinion is gut reaction to my experience of first attempting to play an indy low-tech game called Eastward, then getting bored quickly, then later watching videos about the upcoming Armored Core 6:
In this the year of our lord 2023, I want:
- Dialogue presented with fully voiced actors, and
- Real time action for combat, not turn-based
Because technology has been here long enough where this should be expected.
Now... I am all for indy. If you got a couple dudes making a game they love out of their basement or whatever, yes of course do whatever to get a game out. And there is retro/nostalgia market for that and whatever.
But a big studio, with lots of money and hundreds of staff, and I gotta read scrolling text, or wait politely after I select menus and watch cartoon characters do cool shit while I watch? Why are we still doing this?
And I'm not picking on Eastward, it's a small indy I think, so fine, but I'm thinking of the recent Zelda games and the Street Fighter 6 world tour and these are huge games with pre-determined non-procedurally generated scripted dialogue, hire some freaking voice actors, are you kidding me?
Final Fantasy 16 is coming out and for the first time in like 20 years I'm interested in one. Why? Because the game's director (or whatever is the title of the dude in charge) has been very open about how they had to make a decision about whether to stick with their traditional turn-based combat or switch to action based. And that they went with the latter because it's more modern, appeals to a wider audience, even at the risk of alienating legacy fans.
And I'm sorry to any legacy fans who are disappointed, but he's damn right. I guess I am so the target audience for this decision: a western gamer who can't be bothered with boring turn-based combat. Let my button press swing the sword, that is video games in the 21st century ffs!
If the dialogue is fully voiced, it's a will-buy for me (and I don't care what language it's in, I do watch foreign films, I'm totally fine with Japanese spoken and English subtitles; after all Sekiro is an all-time favorite and that is the only way to play it IMO).
In conclusion: big expensive game with story? Talk it. Combat? Lemme fight it.
Indy? Like, really indy, solo or very small team? Sure, do whatever, cause that's all you can.
Turn-based and text dialogue are, to me, resource consolations, rather than artistic decisions I respect.
And yes I do generally fell that way about black and white movies or using ancient recording equipment for music- I love old movies and music, I watch B&W movies and listen to jazz from the 1920s and rock from the 1960s all the time, but I know that technology has improved and it's not cool to go "retro" and use old shit for new shit, you know?