The show was Batwoman, and yes that actually is a big difference.I think Critical might be referring to the show.
The show was Batwoman, and yes that actually is a big difference.I think Critical might be referring to the show.
Fair point. Completely different characters, but I can see some confusion just based on the name. Not that I made that mistake. I'm too perfect for that. Cough.The show was Batwoman, and yes that actually is a big difference.
To be fair i was also referring to the "ugly characters that didn't used to be ugly" as part of those shows.First off, I apologize for losing my cool a bit earlier. I quite probably took that phrasing as more of a personal attack than I should have. It can be a struggle at times hearing people like my mom talk about how they don't have a problem with gay people, they just don't want to see it "shoved in their faces", where they consider so much as having one too many same-sex couples on the same season of The Amazing Race, or having two women kissing, to fit that description, and I tend to jump to being defensive very quickly.
I also want to point out that with the shows you mentioned, people don't dislike, say, Velma because of Velma being a lesbian, and it's not like non-hetero people like that show because Velma is a lesbian. People generally despise that show because it's an absolutely terrible show, and if anything, non-hetero people hate it even more because of how terrible a representation Velma herself makes.
I would tell them they're being pissy about a function the previous three games have never fucking had unless you got it from Nexus Mods.What about the women complaining about the new Dragonage not letting them be busty
They both sell the physical characteristics well enough. I never seen the new Tomb Raider (got like a half hour into it today actually before I had to leave for DnD), I'm not sure she has the charisma though for Lara. The actress also has to have the athletic ability/coordination as well, I still remember how the main chick from Burn Notice always looked so uncoordinated in any kind of scene where she has to do anything physical (though she looked the part well enough).I think Angela Jolie and Alisha Vikander both served Lara very well in live action and those two women have very very different body types. It's fine to be leaner and more toned, but not at the cost of the femininity. Lara is admirable because she's still got the softness of a woman and is (or becomes) a badass on top of that. Lara and James Bond I think fill the same sort of niche, sexy when needed, badass always.
And believe me, I would be making these same arguments if they did this shit to male characters but unfortunately male heroes are always build like Ambercrombe and Fitch Models. Always jacked always, six-pack abs, sometimes lean like Cloud Strife, sometimes a walking tank like Kratos, but never not manly.
I wouldn't call the new Tomb Raider trilogy gritty realism. Indiana Jones is live-action (higher fidelity than a video game obviously) and it has a Scooby Doo bit in it. Just because a character model is more realistic looking doesn't mean the overall tone has to be realistic as well. The bow in the new trilogy is far more unrealistic than dual-wielding pistols.Like I said, the original Lara Croft design was just "rule of cool" which worked fine when the games weren't attempting gritty realism. Once the games moved into more high fidelity realism territory with the 2013 reboot by Crystal Dynamics the more cartoonish elements wouldn't have fit.
In fact I would say that the less grounded and more cartoony style would have worked much better for the current animated series, which is part of why animated Lara just doesn't work as well. She's too grounded and not cartoony enough for being in a cartoon.
Isn't How to Train Your Dragon basically that as the main guy and chick are basically reversed for stereotypical gender roles?You say that, and yet we both know that if a major property did this tomorrow, that side of social media wouldn't shut up about how woke it is for at least a decade.
I would consider the new Tomb Raider trilogy to be going for the "gritty realism" vibe much more than not (baring the end of each game being all about magic). It's still a video game so there's only so realistic that it can get. Compared to the older Tomb Raider games, and the Uncharted games, which are similar in design the newer Lara Croft games are definitely going for a more gritty realism feel.I wouldn't call the new Tomb Raider trilogy gritty realism. Indiana Jones is live-action (higher fidelity than a video game obviously) and it has a Scooby Doo bit in it. Just because a character model is more realistic looking doesn't mean the overall tone has to be realistic as well. The bow in the new trilogy is far more unrealistic than dual-wielding pistols.
I actually genuinely just used the bow for 90% of the trilogy. I found the gun play awful in those game and steered clear. There was some section were you were forced into a battle and I can't remember what I used... but it wasn't dual pistolsI would consider the new Tomb Raider trilogy to be going for the "gritty realism" vibe much more than not (baring the end of each game being all about magic). It's still a video game so there's only so realistic that it can get. Compared to the older Tomb Raider games, and the Uncharted games, which are similar in design the newer Lara Croft games are definitely going for a more gritty realism feel.
As far as the bow is concerned, I haven't played Shadow of the Tomb Raider, but in the first and second game the bow wasn't a weapon of choice, it's what Lara had access to in a survival situation and was one weapon among an entire arsenal that you carry around. For stealth and hunting applications a bow makes functional sense (people still actively go bow hunting as a sport). Dual-wielding pistols doesn't ever make functional sense, it's always rule of cool.
The show fucks this up completely by having Lara choose to bring a bow with her everywhere and having her trying to clear rooms in close quarters with a bow. It's silly and I feel like the showrunners had no idea why the new trilogy had the bow and what the actual use of it is. The show fucks up a lot of things about Lara's character in general.
What can you say? Those soviet building standards are a menace.Russian windows continue their reign of terrorRussian oligarch found dead in Moscow after falling out of window
Former vice president of Yukos Mikhail Rogachev died in Moscow, state media reported.www.newsweek.com
And it just keeps getting worse for Tate.
Oops mant to post this one, but intro might as well remain
The games are mainly more realistic in theme because of the Lara murder porn (that everyone laughs at) and the integration of the super generic crafting mechanics that every game has to have nowadays. The writers are at least in the beginning wanting the tone more serious and Lara to overcome "trials and tribulations" as her origin story of how she becomes the Lara Croft we know. Though, in the end, the games (I didn't play the last one though) are like B action movies that don't really know how to have enough fun with themselves, and the writers aren't very good as well. The gameplay is, outside of the crafting, a fun action game akin to Uncharted. The bow is so OPed in the games, it's not even funny; just google search "tomb raider bow overpowered".I would consider the new Tomb Raider trilogy to be going for the "gritty realism" vibe much more than not (baring the end of each game being all about magic). It's still a video game so there's only so realistic that it can get. Compared to the older Tomb Raider games, and the Uncharted games, which are similar in design the newer Lara Croft games are definitely going for a more gritty realism feel.
As far as the bow is concerned, I haven't played Shadow of the Tomb Raider, but in the first and second game the bow wasn't a weapon of choice, it's what Lara had access to in a survival situation and was one weapon among an entire arsenal that you carry around. For stealth and hunting applications a bow makes functional sense (people still actively go bow hunting as a sport). Dual-wielding pistols doesn't ever make functional sense, it's always rule of cool.
The show fucks this up completely by having Lara choose to bring a bow with her everywhere and having her trying to clear rooms in close quarters with a bow. It's silly and I feel like the showrunners had no idea why the new trilogy had the bow and what the actual use of it is. The show fucks up a lot of things about Lara's character in general.
Robert sits down with Miles Gray to give a history of American Masculinity Grifters, and the media-created fears of a 'crisis' in masculinity.
(2 Part Series)
We're joined our friends Josh and Brian from TWOAPW pod to return to the South Korean gender wars, some forum history, and more. Thank you to all the help we got on this episode from our listeners and friends in South Korea as well as domestically. Heads up: this episode contains descriptions of various crimes of sexual nature as well as other various inappropriate behaviors to that end. Part two gets particularly dark.