On my first play through I did use the horses, but after I lost my save file (returned UK version to cousin then purchased NA GOTY edition), I didn't use the horses at all. They don't make you go that much faster, don't allow you to be stealthy and not being able to attack from horseback was a major annoyance to me.Proverbial Jon said:I'd quite like to see horses again. It sounds pointless but I get attached to any form of animal transport that I'm given in a game. Read Dead Redemption had me so attached to my horse that I'd reload an entire mission just to get my horse back which had accidentally died. I want that connection with my faithfull steed in Skyrim. Somehow the horses in Oblivion just felt like some sort of strange animal-like machine and I never really cared all that much.
Technically, Morrowind had only 4 or 5 cities. Balmora, Ald Ruhn, Vivec, Sodrith Mora, and maybe Caldera. The difference is the villages and towns were substantial locations. In Oblivion the towns were just one quest detours.ZombieGenesis said:My ONE thing.
More cities. Morrowind had more than Oblivion, Oblivion has more than Skyrim.
We're going backwards, and the maps are getting smaller. Part of what I loved about the first games was how vast they felt, Oblivion sadly less so but still amazing... it's a sad truth that graphics mean smaller areas, but there isn't even much variety location from what we've seen so far.
I kept it in the Thieves Guild hall after I became guildmaster. To let them know where their leader's loyalties really lie.DustyDrB said:Doesn't everyone put "Mother's Head" in a special place?
Probably because it's optional? I ran everywhere my first time through. However, after that it gets tedious and fast travel is an absolute must.Worr Monger said:Why have a massive land to explore if you just fast travel everywhere at the click of a button?
seriously ive never played morrowwind but fast travel they way they did it in that game is an abomination. What they needed to do and need to do is have a fast travel method like those striders but on top of that a few spells such as a mid lvl wizard should be able to port themselves to another city or fling themselves into the air and land in a city after they have learned the spell. a high lvl mage should be able to do the same thing but be able to do it to any place they have been before including non city areas.Susan Arendt said:5 Tiny Things I Hope Get Changed in Skyrim
Five unimportant things that will hopefully change for Skyrim.
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Obviously you have never used the dark brotherhood horse. That thing runs faster than.... everything!Zom-B said:On my first play through I did use the horses, but after I lost my save file (returned UK version to cousin then purchased NA GOTY edition), I didn't use the horses at all. They don't make you go that much faster, don't allow you to be stealthy and not being able to attack from horseback was a major annoyance to me.Proverbial Jon said:I'd quite like to see horses again. It sounds pointless but I get attached to any form of animal transport that I'm given in a game. Read Dead Redemption had me so attached to my horse that I'd reload an entire mission just to get my horse back which had accidentally died. I want that connection with my faithfull steed in Skyrim. Somehow the horses in Oblivion just felt like some sort of strange animal-like machine and I never really cared all that much.
In the same vein as 1, I feel the Lockpicking system needs an overhaul. In Oblivion, it always struck me as horribly luck based, I could never get the timing right (and then I got the Skeleton Key and made it a non-issue, but overpowered daedric artifacts are another issue entirely). something like Fallout 3 might be nice.Susan Arendt said:5 Tiny Things I Hope Get Changed in Skyrim
Five unimportant things that will hopefully change for Skyrim.
Read Full Article
Ninja'ed...Agayek said:Or maybe one of those tentacle-bears from that screenshot/concept art thing.Susan Arendt said:Oooo, that's a good one. Just the kind of tiny, immersion-breaking thing I'm talking about. Perfect!
And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?